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Status Replies posted by linuxgurugamer
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I am trying to track down NohArk's source code for the Space Tug, which according to CKAN was for KSP 0.25. I installed the GameData files on KSP 1.4.5 and it caused a "CRASH." I would like to learn more about the whole modding, with Unity, Visual Studio, and so forth. I used to program in C++ when working on my Bachelor in Computer Science. I did not stay with it very much as I continued with more schooling; such as Masters and doctorate. Nevertheless, I have never programmed in real world applications that KSP seems to mimic on a variety of levels. Any assistance you can provide is greatly appreciated.
Kind regards,
G
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Hi linuxgurugamer,
I wanted to use the Thorr II SRB and the Titan V engine of KW Rocketry Redux 3.1.1.1, but its not showing up in the parts selection menu (VAB). I researched the part in the techtree, so I have no idea what's going on. I am using KSP 1.2.0
Tnx in advance
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Free IVA pls redux?
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StarShine Industries redux?
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Deployable Airbags pls redux
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Thank you Fall all your work.
Without your Energy KSP would be a more deserted place.
Godspeed on your ways.
PS.: i Think we need a stiked Tread from you to know where you have all your Fingers in to be informed what all you have revived (you are on the best way to be a Voodoo-Doktor )
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Thank you Fall all your work.
Without your Energy KSP would be a more deserted place.
Godspeed on your ways.
PS.: i Think we need a stiked Tread from you to know where you have all your Fingers in to be informed what all you have revived (you are on the best way to be a Voodoo-Doktor )
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Darn it, you are impressive/crazy! Thanks for all the work on...apparently every small, yet incredibly useful mod!
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Hello dear sir,regarding CIT-BAM here is the link.
https://mega.nz/#!GBEmwAKJ!Bhdzqy3jdnS8hLi256x8jh3neEwNlEl56obHl2YWeKs
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Hello dear sir,regarding CIT-BAM here is the link.
https://mega.nz/#!GBEmwAKJ!Bhdzqy3jdnS8hLi256x8jh3neEwNlEl56obHl2YWeKs
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Hello dear sir,regarding CIT-BAM here is the link.
https://mega.nz/#!GBEmwAKJ!Bhdzqy3jdnS8hLi256x8jh3neEwNlEl56obHl2YWeKs
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Appreciate the support
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So, I had a question regarding SXT mod. Some parts from that mod are black (I assume that`s the textureless part).
Is that because it is reusing stock textures, and because i have ven`s those textures have been replaced by ven`s ?
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ok. So, first, which zip from Ven's did you try installing? You need to get the master zip, not the release:
https://github.com/VenVen/Stock-Revamp/archive/master.zip
Second, did you use autopruner on it or not? If you did, then that's your problem.
I just tried installing Ven's on top of SXT, and no black parts, but I didn't use autopruner.
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So, I had a question regarding SXT mod. Some parts from that mod are black (I assume that`s the textureless part).
Is that because it is reusing stock textures, and because i have ven`s those textures have been replaced by ven`s ?
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Hey man. Is there any chance you happen to have a Better Time Warp for 1.2? I kinda... need it badly, vanilla physics warp is lossy and causes bad things.
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Do you realize you have Total Time in your signature twice???
One leads to Spacedock the other to the forum thread
Just a heads up in case you didn't know
(or maybe you did it deliberately)
Love the new Janitor mod by the way!
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@linuxgurugamer, I'm guessing by your name that you may be ever so slightly familiar with Linux. You don't happen to know of a good GUI git-hub repository interface?
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DuoDex,
If you aren't going to be updating Coherent Contracts, would you mind if I take it over? Obviously I'd follow the license you have in there, all I'm really interested in doing is to get it repackaged for 1.0.5 with the current ModuleManager DLL and avaiable for people
Thanks
LGG
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DuoDex,
If you aren't going to be updating Coherent Contracts, would you mind if I take it over? Obviously I'd follow the license you have in there, all I'm really interested in doing is to get it repackaged for 1.0.5 with the current ModuleManager DLL and avaiable for people
Thanks
LGG
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DuoDex,
If you aren't going to be updating Coherent Contracts, would you mind if I take it over? Obviously I'd follow the license you have in there, all I'm really interested in doing is to get it repackaged for 1.0.5 with the current ModuleManager DLL and avaiable for people
Thanks
LGG
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DuoDex,
If you aren't going to be updating Coherent Contracts, would you mind if I take it over? Obviously I'd follow the license you have in there, all I'm really interested in doing is to get it repackaged for 1.0.5 with the current ModuleManager DLL and avaiable for people
Thanks
LGG