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Everything posted by pandaman
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enhanced iva view
pandaman replied to asap1's topic in Prelaunch KSP2 Suggestions & Development Discussion
Personally I doubt the IVA options will be much more than KSP1s - you can sit in a cockpit and look around and fly with that viewpoint, maybe with interactive controls or buttons. But fully interactive interiors would be a huge undertaking. -
But the spheres don't just 'touch' they always intersect fully. With the 'most powerful' one taking control in the overlapping area. Just like The Mun SoI is entirely within Kerbin's. The Mun gets control once you get close enough.
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should ksp 2 have underwater environment
pandaman replied to REDdix's topic in Prelaunch KSP2 Discussion
Fair point, and I don't fundamentally disagree with it. But I would add that, from my point of view, the ocean floor is essentially no different from 'dry land' it just has what is basically an extra, denser 'atmosphere' layer between it and the vacuum of space. By ignoring ocean exploration and parts you rule out exploring ocean worlds and even the majority of Laythe. Why not add more detail to those areas at the initial design stage, and include a few parts to help with exploration. It's the equivalent of adding wheels to enable us to traverse the landscape after all. -
should ksp 2 have underwater environment
pandaman replied to REDdix's topic in Prelaunch KSP2 Discussion
I respecfully disagree. To me the under water environment is just as valid a place to go and explore as anywhere else. Sure, it presents a different set of problems, but so does going to any 'new place'. You may need special parts like ballast tanks, but that's only the same basic principle as sandbags on hot-air balloons. If it was Kerbal Ocean Programme would you be against getting off the boat and exploring an island? -
KSP 2 Multiplayer Discussion Thread
pandaman replied to Johnster_Space_Program's topic in Prelaunch KSP2 Discussion
Hmm. Personally I doubt it. Integrated at release, yes absolutely. Designed as a primarily MP game, no. MMO ? Can't even see that working at all. Race cars are all in the same place at the same time. No different to a co-op with no time warp. Where was that 'promised' exactly?- 1,629 replies
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Artificial craters
pandaman replied to DJDoesKSP's topic in Prelaunch KSP2 Suggestions & Development Discussion
That should work by placing a local regolith coloured 'scenery tile' on top of the existing terrain. In the same way as the KSC runway and building surrounds etc are applied. That way the underlying terrain mesh won't be altered. My guess is that is how the road sections etc for colonies we have seen will work. Creating an indentation in the mesh for craters is a much more difficult proposition. -
Easter egg parts
pandaman replied to Ryaja's topic in Prelaunch KSP2 Suggestions & Development Discussion
I could accept this approach to 'discovering advanced tech' as it doesn't in itself give instant knowledge or high tech parts. It could give you the chance to develop something that simply wasn't possible before due to lacking the right materials. -
Artificial craters
pandaman replied to DJDoesKSP's topic in Prelaunch KSP2 Suggestions & Development Discussion
This is one of those not bad and nice to have ideas that would most likely prove impractical and not worth the drain on resources. Both to implement/program and run if it was. Saving a crater as a 'vessel' may work, but how often do most of us crash things? To look believable it would need a decent amount of detail which would just eat up operating resources. -
Easter egg parts
pandaman replied to Ryaja's topic in Prelaunch KSP2 Suggestions & Development Discussion
Can't say this appeals to me much. It feels too much like unlocking 'magic' items, rather than researching and developing better tech. I just don't think it fits. -
Hole At The Pole
pandaman replied to The Flying Kerbal's topic in KSP1 Gameplay Questions and Tutorials
In my experience, if it's a crack in the terrain mesh that you can see stars through (looks a bit like a floor tile is lifting) then yes. Even if you survive falling through it's not good news. The Mohole, at Moho's North Pole, is an exception. But you can get stuck at the bottom. -
ksc in the newest gameplay video
pandaman replied to jastrone's topic in Prelaunch KSP2 Suggestions & Development Discussion
Or you could build a colony right next to KSC for practice, and to effectively get extra launchpads. -
KSP 2 Multiplayer Discussion Thread
pandaman replied to Johnster_Space_Program's topic in Prelaunch KSP2 Discussion
No product, of any type, however often it may be 'promised' is ever guaranteed to actually get released until it hits the shelves. Sometimes stuff just 'goes wrong', maybe beyond the makers control, and sometimes the maker realises that they can't make it work or it just isn't good enough, so pulls the plug. I don't disagree that an 'Oops sorry, but we can't deliver after all' would have been nice, but can you imagine how many pitchforks with 'But you PROMISED ' notes attached would be flying around. And for all we know they could have been trying to get it to work until the end. Disappointing I know, but that's life, poo emojis happen. @PDCWolf have you ever made a promise or commitment that you later discover you can't fulfill? It sucks, for all parties.- 1,629 replies
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KSP 2 Multiplayer Discussion Thread
pandaman replied to Johnster_Space_Program's topic in Prelaunch KSP2 Discussion
With respect... 'Working on it' and 'planned' is not a promise that they can actually deliver, whatever their wishes or intentions may have been. It is exactly what it says, nothing more, nothing less. I don't doubt for a minute that they would have liked to get MP working and included, but for whatever reasons they didn't. I plan or work on lots of things that end up not working or proving practical.- 1,629 replies
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KSP 2 Multiplayer Discussion Thread
pandaman replied to Johnster_Space_Program's topic in Prelaunch KSP2 Discussion
How come? MP in KSP1 was NEVER promised, merely mentioned at best as something in mind that they would like to do.- 1,629 replies
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Just chill. Even if it gets canned (which I don't see happening at all) it's just a game, for which you have paid nothing.
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KSP 1 & 2 Lore - Make Up Your Own!
pandaman replied to intelliCom's topic in Prelaunch KSP2 Discussion
Voted no to both. Even if there are 'in house semi-official back stories/lore' that they have in mind when placing Easter Eggs and anomalies etc I like that it is not stated anywhere. Take KSP1. We have crashed UFOs, Vall Henge, Desert Temple etc. As well as the Monoliths. These could be connected by one story arc, or several, but just like the weird ancient 'anomalies' on Earth (various pyramid types all over the world, and stone circles to mention just a few) we don't actually know the whole truth behind any of them or if there is a connection. -
KSP 2 Multiplayer Discussion Thread
pandaman replied to Johnster_Space_Program's topic in Prelaunch KSP2 Discussion
Erm. No.... They would have an original rough estimate based on what they wanted to include, and how long they think it was likely to take of course, but how long it was 'actually' going to take is always a bit of an unknown. Also the scope expanded quite a lot, and 'other stuff' happened, so all original estimates were useless anyway.- 1,629 replies
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The logic behind 'that seat is empty, let's put our snacks on it' makes perfect sense. So an empty seat can either hold 1 kerbal or maybe upto 2 cargo. No 'conversion' needed, it could be a standard 'feature' If however 'conversion' were allowed and seat were to be removed before launch then the cargo space should be more, maybe 6 to 8 cargo due to extra space and the fact that it's not restricted by having to be strapped to a seat. I would suggest that a seat shouldn't be able to be retro-fitted later though.
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Planetary system editor
pandaman replied to Ryaja's topic in Prelaunch KSP2 Suggestions & Development Discussion
I agree... As long as the right tools are included to manually adjust and detail things properly.