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Everything posted by KerBlam
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Zero. Time for a fresh start now I'm back.
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Hi guys. I had a really long hiatus from kerbal-ing, due to a long list of life getting in the way. When I left I was playing .90 and the hype and negativity surrounding 1.0 was painful and I felt it best to just give it a rest and come back with a fresh outlook, and here I am! Unfortunately my Linux box had a major melt down, and I'm playing on win7 for now but I have to say it's not too bad. except... I can't play! The new aero system in 1.0.5 is very very different to the souposhere! Even the FAR and deadly reentry mods I used to use were more forgiving. So I'm pretty much a Noob again. Good to be back though.
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28 I declare the next person to make a negative motion to be a hater of all things good in the world. Negoids.
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3 and up up up
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Two below Zero
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ZERO (zero)
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It would be fun if they were on different planets.. You know, a spin on the old 'Men are from Mars, Women are from Venus' thing. They have to get to the other planet to find a mate. Something. I don't know. Considering the usual function of sexuality is reproduction, are we going to see Kerblings? Can we colonise planets and breed? What is the purpose?
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3! Up Up Up
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29 Don't be a downer
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For the love of sweet Jebediah! 0.0
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more is more 16
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Will 32-bit be the death of KSP
KerBlam replied to Duckytrask's topic in KSP1 Suggestions & Development Discussion
I can't really see the logic in this thread.. I don't think 32bit is going to be the 'death' of anything. It's outdated sure. It's limiting potential without a doubt. The most awesome thing about it is that it's driving some to try linux, because 64 bit linux KSP works great. That's a huge win for the linux community. -
43 Positive change
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I'm going to add that the Title of this thread is completely subjective and entirely YOUR opinion. Plenty of people enjoy 0.90, sounds like you're having a bit of difficulty
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Obviously they're greenbacks.
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The planet I tend to forget about most when I play KSP:
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[PLEASE HELP] Mun Glitched
KerBlam replied to LucaBunny77's topic in KSP1 Technical Support (PC, modded installs)
That does sound amazingly similar to what happens when you get further away from the Mun. -
124: When some nutter in the forums declares it.
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He will be missed
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why do people think noobs cant handle far/near?
KerBlam replied to ostrich's topic in KSP1 Mods Discussions
Which people are you referring to? The people who find NEAR/FAR hardest, are the ones who got used to designing and flying Stock Aero... I was one. Now I use FAR and I barely have to think about it anymore, but it was a pretty big adjustment to begin with. -
How might Multi-Player work?
KerBlam replied to KerBlam's topic in KSP1 Suggestions & Development Discussion
That's quite interesting the way it works with the sync button. I could see that getting quite convoluted if there were a few people on the server. I'm interested to see how they will implement this into the stock game in a way that can be interesting and intuitive. Yeah I know trolls are everywhere too. I just don't like the idea of them in KSP. Watching your video Alshain, I can see that it could be quite fun as a co-op game, provided everyone is playing nice and it's working properly