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Posts posted by JWS
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9 hours ago, RaginCaucasian said:
Has this bug been documented to be fixed with v16.0.3? I am getting the same issue with FAR (16.0.3) in KSP 1.12.1
Also suffered from the issue on FAR 16.0.3 with KSP 1.12.1. Turned out to be another mod's fault(in my case, Kronometer mod bundled with JNSQ). Took quite deal of time to find out because the error spam were indicating FAR and other mods, not the one actually causing the issue.
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Nice idea indeed.
One silly question: If a ship runs out of battery, all animated part on it won't function?
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3 hours ago, vardicd said:
Yeah it doesn't seem to be there at all anymore.
Experiencing the same issue. To confirm that the issue is not from any other mod, tried the latest KCT on fresh 1.8.1 install with all DLC.
The issue was still there. While remembering the button existed until recently, the obvious next step was rolling back until the button reappears.
Used the latest version of ClickThroughBlocker, ToolbarController, MagicCore. Changed only KCT mod itself.
It didn't take much time as the button reappeared when using KCT 1.4.6.10.
So it seems that whatever the change happened between 1.4.6.10 and 1.4.6.11 got rid of the button.
I hope this would be helpful.
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On 5/31/2019 at 4:06 AM, Gordon Dry said:
Well, it should, many ppl use it.
I posted the FR for openGL support long time ago and didn't get any response.
So I complied the shader for myself and using since then, completely forgot to share the result.
Here's a shader I'm using right now.
https://1drv.ms/u/s!AnCGI7wKaBjLlccEIqPfTjfaqlIZTQ?e=b3hhXd
Download the file and replace the original one in the AssetBundles folder in B9_Aerospace_ProceduralWings.
I literally changed nothing, but just clicked a checkbox in PlayerSettings in the Unity editor (I don't remember the option name) and complied the shader as-is.
Hope this helps.
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Thanks for the update! The rendering indeed seems nice.
However, after the recent update I see endless NullRef exceptions popping up when I click any engines at VAB scene. Attaching it to any node doesn't help.
After finding the error persist even in a fresh install with minimal mods, and reverting back to SmokeScreen 2.8.1 solved the issue, I thought the recent update might be the curlpit.
Attaching my log file.
https://1drv.ms/u/s!AnCGI7wKaBjLlccDN0Ko-Jw_g5rt5w?e=rO57uW
Replication.
1. Launch KSP(1.7.3 or 1.7.1 with all DLC) with SmokeScreen (2.8.2), Realplume(2:v11.2.0), Realplume-StockConfig(2:v11.2.0), ModuleManager(4.0.2).
2. Start a sandbox game.
3. Go to VAB.
4. Click any engine.
Thanks in advance.
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Thanks for the great work! It really goes well with big ships or complex robotics parts.
I think I found an odd behavior of kerbal on EVA with this mod installed.
The kerbal cannot walk or fly straight, and keep falling to the ground. Literally uncontrollable.
Removing this mod fix the problem instantly.
I'm using mod version 4.0.1 on KSP 1.7. If you have time, please look into this problem.
Thanks!
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22 minutes ago, garwel said:
It makes sense. Apparently, when you remove INTERNAL node, seats data is deleted too. And Kerbal Health uses it to determine whether the kerbal is on EVA or not.
Ah, I see. That explains the problem.
So in that context, if I use a part pack which has crew part without internals, the problem will show up again?
Must check IVA before installing parts pack for now.
Thanks!
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4 hours ago, Nightside said:
Maybe you can remove the MODEL node but keep INTERNAL.
I used to run that patch too, but maybe try it without the patch. Performance has improved quite bit in recent versions.
@Nightside Thanks for the advice. I'll try that tonight.
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I think I found the curlpit.
It was a MM patch I googled a while ago to reduce lags in game when launching crewed vessel.
// MM-removeinternals.cfg // single patch to delete all INTERNAL from command pods // to alleviate fps problems with animated portraits // NOTE: obviously portraits will be gone, and IVA will no longer be possible // EVA and transfers can still be done by clicking the hatch of pods // // suggestion by NathanKell, initiative by FungusForge, implementation by swjr-swis // // usage: place this text in a file ending with .cfg anywhere in the GameData directory // requires Module Manager to work // @PART[*]:HAS[@INTERNAL[*]]:FINAL { !INTERNAL,* {} } // yep, all that comment space for a oneliner patch
I thought deleting internals wouldn't affect game play logic, obviously wrong.
Without it, this mod works as expected.
Sorry for bugging you. Gotta find another way to remove the IVA.
Thanks.
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@Jake_IV Thanks!
@garwel First I found the bug on Mk2 cockpit, then hitchiker container, Mk1 lander pod, and some fighter cockpit from Airplane plus mod(this is the case for the linked log file).
I just checked that it happens in Mk1 pod, MK3 pod, and Mk2 landing can, too.
And another thing. On the status window, 'Location' of the kerbal is updating well regardless of change/day.
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@linuxgurugamer Thank you very much for quick response!
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Thank you for new release! This mod really enhances my game experiences.
Unfortunately, I've been suffering from possible error related to this mod, recently.
In the game console, below message keeps pop up from the beginning of any crewed flight.
Quote[KerbalHealth] HealthModifierSet: 'part' is null. Unless the kerbal is on EVA, this is probably an error.
in KSP 1.6.1 with MakingHistoryDLC with KerbalHealth 1.3.5 or KerbalHealth 1.3.4.
What's really happening during the game play is that nothing goes wrong as long as I keep my kerbals inside their vessel. (Destpie the message continues to appear)
In status window, Change/day and Time left, Radiation shows numbers as expected.
Problem occurs whenever I go out EVA and get back to the vessel.
Kerbal's health change/day properly reflected when going out EVA, but does not tracking the change when going inside again.
In other words, the mod treats the kerbal like it is still in EVA. Both in terms of radiation and health change.
Every other crews' status seems OK, only the EVA kerbal's one affected.
It happens in a new game with same mod list.
So I tried, but keep failing to replicate the issue with other saves by adding in and out suspcious mods.
In clean install, of course, the problem doesn't occur.
ModuleManager v4.0.2.0 = True 000_AT_Utils v1.6.2.0 = True 001_AnisotropicPartResizer v1.2.0.4 = True 002_MultiAnimators v1.1.0.2 = True ConfigurableContainers v2.4.3.4 = True SubmodelResizer v1.0.0.0 = True ClickThroughBlocker v0.1.7.1 / v1.0.0.0 = True BlendshapeModelLoader v1.0.0.0 = True TexturesUnlimited v0.0.0.0 = True aaa_Toolbar v1.7.18.0 = True USITools v1.0.0.0 = True ToolbarControl v0.1.6.20 / v1.0.0.0 = True ABCORS v0.5.0.4 / v0.4.1.0 = True ControlSurfaceToggle v1.3.1.0 / v1.0.0.0 = True ActionGroupManager v2.2.4.0 / v2.2.1.0 = True AGM-LiteUI v2.2.4.0 / v2.2.1.0 = True AGM-VisualUI v2.2.4.0 / v2.2.1.0 = True AtmosphereAutopilot v1.5.11.0 = True AtmosphereAutopilot.UI v1.0.0.0 = True B9PartSwitch v2.7.0.0 / vv2.7.0 = True B9_Aerospace_WingStuff v0.50.0.0 = True BetterBurnTime v1.0.0.0 = True SigmaTweakMaxResource v1.0.0.0 = True BonVoyage v0.14.3.0 = True CCK v4.0.0.0 / v4.0.0.0 for KSP 1.5.0 = True CommunityTraitIcons v1.1.1.0 = True CLSInterfaces v1.2.0.0 = True ConnectedLivingSpace v1.2.6.2 = True ContractConfigurator v1.0.0.0 / v1.27.1 = True RemoteTech v1.9.0.0 / v1.9.2 = True CC_RemoteTech v1.0.0.0 / v1.27.1 = True CorrectCoL v1.6.4.3 / v1.4.4.0 = True CrewLight v1.0.6968.14856 = True CrewRandR v1.1.9.1 / v1.0.0.0 = True SimpleBoiloff v0.2.1.0 = True CustomBarnKit v1.1.19.0 = True DecouplerShroud v1.0.0.0 = True DeployableEngines v2.2.0.0 = True DMagic v1.4.2.0 / vv1.4.2.0 = True ProgressParser v1.0.10.0 / vv10.0 = True ContractParser v1.0.8.0 / vv8.0 = True CapCom v1.0.2.10 / vv2.10 = True DockRotate v1.7.0.33 = True DynamicBatteryStorage v1.0.0.0 = True EarlyBird v0.1.7.0 / v0.1.7 = True EasyBoard v1.6.0.0 = True EasyVesselSwitch v1.10.6933.41006 / v1.10 for KSP v1.6+ = True KSPDev_Utils.1.0 v1.0.6932.29416 / v1.0 for KSP v1.6+ = True EditorExtensionsRedux v3.3.20.0 = True EditorTime v1.0.6.0 = True EngineLightRelit v1.6.0.0 / v1.0.0.0 = True Atmosphere v1.4.2.2 = True CelestialShadows v1.4.2.2 = True CityLights v1.4.2.2 = True EVEManager v1.4.2.2 = True PartFX v1.4.2.2 = True PQSManager v1.4.2.2 = True ShaderLoader v1.4.2.2 = True Terrain v1.4.2.2 = True TextureConfig v1.4.2.2 = True Utils v1.4.2.2 = True _BuildManager v1.4.2.2 = True EvaFuel v1.6.5.3 = True KIS v1.18.6971.42939 / v1.18 for KSP 1.6+ = True EvaFuelKISCompat v1.0.6964.35909 = True EVAStruts v1.0.5.0 / v5.0 = True ExceptionDetectorUpdated v0.0.0.0 = True Firespitter v7.3.6867.18541 = True FlexoTubes v1.0.6.0 / v6.0 = True FMRS v1.2.7.4 / v1.0.2.0 = True Fusebox v0.1.16.8 = True GroundConstruction v2.2.0.0 = True KSP_GroundEffect v1.0.7021.29443 = True HangarGrid v0.4.0.0 = True HideEmptyTechTreeNodes v1.0.0.0 = True Hyperspace v1.0.0.0 = True IndicatorLights v1.0.0.0 = True InnerLock v1.0.7011.1348 = True JanitorsCloset v0.3.4.8 / v1.0.0.0 = True KAS-API-v2 v2.0.7037.1430 / vKAS API v2 = True KAS v1.2.7037.1765 / v1.2-pre for KSP 1.5+ = True KSPDev_Utils.1.2 v1.2.7031.33522 / v1.2 for KSP v1.6+ = True KerbalConstructionTime v1.4.6.3 = True KerbalEngineer v1.1.5.7 = True KerbalEngineer.Unity v1.0.0.0 = True KerbalHealth v1.3.5.0 = True KerbalKrashSystem v1.0.0.0 = True KerbalKrashSystem_Leak v1.0.0.0 = True KerbalKrashSystem_Repair v1.0.0.0 = True KerbalKrashSystem_Science v1.0.0.0 = True KerbetrotterTools v1.2.10.0 = True KSPDev_Utils.1.1 v1.1.6967.2347 / v1.1 for KSP v1.6+ = True ICSharpCode.SharpZipLib v0.86.0.518 / v0.86.0 = True kOS v1.1.6.3 = True kOS.Safe v1.1.6.3 = True KRASH v0.5.29.8 / v1.0.0.0 = True KSPDev_LogConsole v1.0.6932.30184 / v1.0 for KSP v1.6+ = True KSPRescuePodFix v1.0.0.0 = True KSPWheel v0.0.0.0 = True LightsOut v0.2.3.3 = True MagiCore v1.3.1.5 / v1.0.0.0 / v1.3.1.0 = True IRSurfaceSampler v1.0.1.7 / v1.7 = True InfernalRobotics v2.0.13.0 = True Scale_Redist v1.0.0.0 = True MandatoryRCS v1.5.0.0 = True MemGraph v1.1.1.7 = True modularFuelTanks v5.11.0.0 / v5.11.0 = True DockingPortAlignmentIndicator v1.0.0.0 = True DPAI_RPM v1.0.0.0 = True ModuleDockingNodeNamed v1.0.0.0 = True NearFutureElectrical v1.0.0.0 = True NFPropUtils v1.0.0.0 = True NearFutureSolar v0.4.0.0 = True NRAP v1.5.13.0 / v1.5.1.1 = True ParkingBrake v0.1.0.1 = True PartInfo v0.0.1.2 / v1.0.0.0 = True PermanentClamShell v1.0.6907.34024 = True PlanetarySurfaceStructures v1.6.8.0 = True PlayYourWay v1.0.6.0 = True PreciseEditor v1.0.0.0 = True PreciseManeuver v2.4.2.0 / v / v2.4.2 = True PreciseManeuver.Unity v2.4.0.0 = True ProceduralFairings v1.5.0.2332 / v1.5.0.5 = True ProceduralParts v1.3.16.1 = True RadarAltitude v1.2.2.0 = True RCSBuildAid v0.9.7.6 = True RealChute v1.4.6929.22720 / v1.4.7.2 = True RecoveryController v0.0.3.7 / v1.0.0.0 = True BackgroundResources v1.5.0.0 = True RetractableLiftingSurface v0.1.5.5 / v1.0.0.0 = True SCANsat v1.8.10.0 / vv18.10 = True SCANsat.Unity v1.8.10.0 = True ScienceAlert v1.9.6.2 = True ShipManifest v5.2.1.0 = True ScienceSituationInfo v1.3.3.2 / v1.2.1.1 = True SmartParts v1.9.13.4 = True SmokeScreen v2.8.1.0 = True SpeedUnitAnnex v1.3.5.0 = True Assembly-CSharp-firstpass v0.0.0.0 = True HabUtils v1.0.0.0 = True KSPAssets v1.0.0.0 = True KSPTrackIR v1.0.0.0 = True Mono.Cecil v0.9.6.0 = True Mono.Security v2.0.5.0 = True UnityEngine v0.0.0.0 = True StoreMyReports v1.1.0.0 = True Strategia v1.0.0.0 / v1.7.3 = True SunFixer v0.0.0.0 = True ModuleBounce v0.3.26.0 / v1.0.0.0 = True TalisarFilter v1.2.1.0 / v1.2.1 = True TacLifeSupport v0.13.12.0 / v0.13.12 = True TimeControl v2.9.6.0 = True TooManyOrbits v1.1.3.3 / v1.0.0.0 = True BetterTracking v1.0.4.1 / v4.1 = True BetterTracking.Unity v1.0.4.1 = True Trajectories v2.2.0.0 = True KerbalAlarmClock v3.10.0.0 = True TransferWindowPlanner v1.6.3.0 = True Hire v0.6.9.0 / v1.0.0.0 = True Scale v2.4.1.1 = True Konstruction v0.0.0.0 = True UniversalStorage2 v1.5.1.8 / vv1.5.1.8 = True UniversalStorage2.Unity v1.5.1.8 = True VesselMover v1.7.3.0 = True WaypointManager v1.0.0.0 / v2.7.5 = True Workshop v1.2.9.0 / v1.2.5 = True WorldStabilizer v1.0.7019.42563 = True 000_AT_Utils = True 000_ClickThroughBlocker = True 000_TexturesUnlimited = True 000_Toolbar = True 000_USITools = True 001_ToolbarControl = True ABCORS = True AECS_Motion_Suppressor = True AirplanePlus = True AquilaEnterprises = True AtmosphereAutopilot = True B9PartSwitch = True B9_Aerospace_ProceduralWings = True BasicProceduralTextures = True BetterBurnTime = True BetterSRBs = True BladeTweaks = True BonVoyage = True CommunityCategoryKit = True CommunityResourcePack = True CommunityTechTree = True CommunityTraitIcons = True ConfigurableContainers = True ConnectedLivingSpace = True ContractConfigurator = True ContractPacks = True CorrectCOL = True CrewLight = True CrewRandR = True CryoEngines = True CryoTanks = True CustomBarnKit = True DecouplerShroud = True DeployableEngines = True DMagicOrbitalScience = True DMagicUtilities = True DockRotate = True DynamicBatteryStorage = True EarlyBird = True EasyBoard = True EasyVesselSwitch = True EditorExtensionsRedux = True EditorTime = True EngineLightRelit = True EnvironmentalVisualEnhancements = True EvaFuel = True EVAStruts = True ExceptionDetectorUpdated = True Firespitter = True FlexoDocking = True FMRS = True FuseboxContinued = True Galen = True GroundConstruction = True GroundEffect = True HangarGrid = True HideEmptyTechTreeNodes = True Hyperspace = True IndicatorLights = True IndicatorLightsCommunityExtensions = True InnerLock = True InternalRCS = True JanitorsCloset = True JFJohnny5 = True KAS = True KerbalAtomics = True KerbalConstructionTime = True KerbalEngineer = True KerbalFoundries = True KerbalHacks = True KerbalHealth = True KerbalInventorySystemNoFun = True KerbalKrashSystem = True KerbetrotterLtd = True KIS = True Klockheed_Martian_SSE = True kOS = True KRASH = True KSPDev = True KSPRescuePodFix = True KSPWheel = True LightsOut = True MagiCore = True MagicSmokeIndustries = True MandatoryRCS = True MandatoryRCSPartPack = True ManualPatches = True / Clear out IVAs using MMpatchs. MarkIVSystem = True MemGraph = True MiningExpansion = True MissingHistory = True MK1CabinHatch = True ModularFuelTanks = True NavyFish = True NearFutureElectrical = True NearFutureElectricaNTRs = True NearFutureProps = True NearFutureSolar = True NRAP = True ParkingBrake = True PartInfo = True PermanentClamshell = True PhantomAerospace = True PlanetaryBaseInc = True PlayYourWay = True PreciseEditor = True PreciseManeuver = True ProceduralFairings = True ProceduralParts = True PylonFix = True RadarAltitude = True RCSBuildAid = True RealChute = True RealPlume = True RealPlume-Stock = True RecoveryController = True RemoteTech = True REPOSoftTech = True RetractableLiftingSurface = True SCANsat = True Science-Full-reward = True ScienceAlert = True Science_Revisited = True SHED = True ShipManifest = True SituationModuleInfo = True SmartParts = True SmokeScreen = True SpeedUnitAnnex = True StationPartsExpansionRedux = True StockVisualEnhancements = True StoreMyReports = True Strategia = True SunFixer = True SXT = True TalisarParts = True TheGoldStandard = True ThunderAerospace = True TimeControl = True TooManyOrbits = True TrackingStationEvolved = True Trajectories = True TriggerTech = True TRP-Hire = True TweakScale = True TweakscaleMakingHistoryConfigs = True UmbraSpaceIndustries = True UniversalStorage2 = True UnmannedBeforeManned = True VenStockRevamp = True VesselMover = True WaypointManager = True WetterWingsMM = True Workshop = True WorldStabilizer = True deltavdark.ksp = True ModuleManager.4.0.2.dll = True ModuleManager.ConfigCache = True ModuleManager.ConfigSHA = True ModuleManager.Physics = True ModuleManager.TechTree = True toolbar-settings.dat = True
Here's my mod list(Dlls and Folders). Took it from LoaderInfo section of my sfs. Some of them are olds but still works.
Now, as the problem seems to resides in some mod interactions, may I ask You to help me resolving the issue?
Is there any known issue with a certain mod (other than USI-LS) that might break Kerbal health? or Could You look at my log file to see what's going on behind the scene?
I'm attaching my log file (Doing EVA and get back) which contains the message I wrote above.
If You need any information to fix this, please let me know.
Thanks.
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Hi. Before talking about some errors, thank you very much for maintaining this amazing mod.
I think I found some EVA related error. It happens when EVA begins, or entering vessel from EVA. KSP version 1.6.1 wtih MakingHistory dlc.
[ERR 13:23:30.645] Exception handling event onVesselCreate in class VesselStatsManager:System.InvalidCastException: Cannot cast from source type to destination type. at TrackResource.VesselStatsManager.Add (.Vessel v) [0x00000] in <filename unknown>:0 at TrackResource.VesselStatsManager.OnVesselCreate (.Vessel Vessel) [0x00000] in <filename unknown>:0 at EventData`1[Vessel].Fire (.Vessel data) [0x00000] in <filename unknown>:0 [EXC 13:23:30.648] InvalidCastException: Cannot cast from source type to destination type. TrackResource.VesselStatsManager.Add (.Vessel v) TrackResource.VesselStatsManager.OnVesselCreate (.Vessel Vessel) EventData`1[Vessel].Fire (.Vessel data) UnityEngine.Debug:LogException(Exception) EventData`1:Fire(Vessel) Vessel:Initialize(Boolean, Boolean, Boolean, Boolean) Vessel:Initialize(Boolean) FlightEVA:onGoForEVA() FlightEVA:spawnEVA(ProtoCrewMember, Part, Transform, Boolean) CrewHatchController:OnEVABtn(ProtoCrewMember) KSP.UI.Screens.Flight.Dialogs.CrewHatchDialog:OnBtnEVA(ProtoCrewMember) KSP.UI.Screens.Flight.Dialogs.<Init>c__AnonStorey0:<>m__0() UnityEngine.EventSystems.EventSystem:Update() [ERR 13:23:30.650] Exception handling event onVesselWasModified in class VesselStatsManager:System.InvalidCastException: Cannot cast from source type to destination type. at TrackResource.VesselStatsManager.Remove (.Vessel v) [0x00000] in <filename unknown>:0 at TrackResource.VesselStatsManager.Reload (.Vessel v) [0x00000] in <filename unknown>:0 at EventData`1[Vessel].Fire (.Vessel data) [0x00000] in <filename unknown>:0 [EXC 13:23:30.651] InvalidCastException: Cannot cast from source type to destination type. TrackResource.VesselStatsManager.Remove (.Vessel v) TrackResource.VesselStatsManager.Reload (.Vessel v) EventData`1[Vessel].Fire (.Vessel data) UnityEngine.Debug:LogException(Exception) EventData`1:Fire(Vessel) Vessel:Initialize(Boolean, Boolean, Boolean, Boolean) Vessel:Initialize(Boolean) FlightEVA:onGoForEVA() FlightEVA:spawnEVA(ProtoCrewMember, Part, Transform, Boolean) CrewHatchController:OnEVABtn(ProtoCrewMember) KSP.UI.Screens.Flight.Dialogs.CrewHatchDialog:OnBtnEVA(ProtoCrewMember) KSP.UI.Screens.Flight.Dialogs.<Init>c__AnonStorey0:<>m__0() UnityEngine.EventSystems.EventSystem:Update()
Tested with minimal mod installed (ModuleManager, ClickThroughBlocker, ToolbarController, and this mod).
I originally found the bug in my main save game while searching for the cause that prevents KerbalHealth to update status when a kerbal came out EVA.
To replicate, make new sandbox game. And then enter VAB, choose any command pod with crew capacity, launch, then EVA.
Attaching full log file : File Download Link
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18 hours ago, Tivec said:
Hello,
In LogConsole, is it possible to specify so that it will always produce a full stack trace for messages, alternatively specify an exact match that will generate a full trace?
I'm trying to track down which mod generates a log message, but the short trace doesn't give me the one I'm looking for.
@JWSWhich mod did you find as the cause for "Launcher here(in write): False"? I'd like to have a stern word with the developer
Edit: If I had spent some time reading the actual documentation, I would know that I can just click a line in the log console. I'll have the mod I'm looking for identified in a jiffy.
It was the BetterTimeWaprConitnued mod, and changing the 'Use LosslessPhysics' option on and off stopped the spamming.
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First of all, thank you for maintaining this amazing mod.
I found that, when using -force-opengl command to run the game, B9 PW parts are shown in complete black. Without any error message or warning.
I've read previous posts and the issue was already reported before, but it still exists.
Attaching screenshot.
SpoilerI understand that supporting openGL may not be a priority, but could you plz consider fixing this in future update?
Thanks.
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Thank you very much for this magnificent mod!
I almost forgive to find out the cause of log spam that says "Launcher here(in write): False", which brings awful lagging of my game.
Tried to eliminate some suspiscious mods, reset game settings, google for similar problems, but to no vail.
But thanks to Your mod, finally I can point out the problem and now I can continue my main save game.
Again, thanks for Your fantastic work.
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After the update that makes kerbal scientists to restore the Goo and the material box infinitely, I rarely use the 'Clean up experiments' function.
Obviously bringing a kerbal VS MoblieLab on my journey differs a lot, even from the lifter design.
But sometimes I thought that resetting by scientist is too easy, and somewhat unrealistic(Requires no additional resource, instant resetting, infinite times... etc.).
So, how about limiting the ability of our scientists by letting them to run experiment few times? (let's say 3 for Goo and 2 for the box)
After that, those instruments have to cleaned by Mobile Lab in order to function again (Restoring the number of possible deployment by scientits) so that the both scientists and the labs to be both useful?
I'd really appreciate any opinions on this idea.
Thanks.
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On 10/24/2018 at 9:07 PM, Me1_base said:
Do you have FAR working for 1.5.1 for test?
Nope. Just tried for my career save(1.5.1) with FAR(LightHill) and t
he game crashed.I lost another shuttle, full of rescuees, right down on the runway because of the bouncing and skidding. Beside my poor landing skills, too much landing speed was the cause, I believe.
Desperately need this mod for the safe landing.
EDIT: the crash was not from this mod. Can open game without any problem, but the mod is not working.
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1 hour ago, Spricigo said:
My point is, if that EC consumption is small (and I think it should be at most 1-2EC/s for the most demanding circumstances) the players just need an extra generator/battery to deal with this. In some edge cases it may be that extra part that put me above the limit or that extra mass that cut my deltaV short of reaching my destination but in most cases no meaningful adjustment is required.
I see your point. It might be meaningless as subtle change of EC won't change game play much. And I don't think it should be neither.
But what I cannot agree is that although the scale of impact might be small, it can affect much larger part of gameplay.
For example, probe lander have to wait until sunrise if it doesn't have enough battery to operate antenna in night time. Or newly attached fuelcells can distort center of mass so that tiny probes have to use reaction wheel, which also require EC to operate, to maintain attitude. It might be negligible difference, but the effect can cover whole gameplay not only for the edge cases.
Also I'm all good for any other suggestions to make difference between direct and relay antennas, as that's what I really want to say. EC consumption rate has been the best method I can come up with by far.
55 minutes ago, invision said:i always found it odd too antennas dont drain battery when left deployed, also found it odd science equipment doesnt drain battery power either.
That's also a good point. Like DMagic's instrument, they should require EC when they collect data.
Thank you for your reply.
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3 hours ago, Spricigo said:
IMHO more like spending an extra second to attach the +1 part that gives the few more EC I need to ignore the consumption.
Thanks for your response.
That's what makes difference when choosing relay antenna over direct ones. When it comes to Sandbox or satellite orbiting near Kerbol you don't really have much to care. But when designing a ship under part number constraint or probe for Jool system those things do matter. If stock game supports Background EC consumption, You will need to considerate battery reserves for night time operations(Although it's not the point we are talking about in this thread.)
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2 hours ago, Hupf said:
You may want to have a look at the RemoteTech mod.
Thank you for the suggestion. :-)
I'm aware of the mod, and I did install it every new save except for recent new one.
Stock and RT2 comm systems are quiet differ, and I'm not talking about integrating some features of RT2 into stock system. It's more like making clear functional distinction between direct and relay antennas. Current relay antennas can function also as direct ones. Except for their design(This is huge, I know) and some subtle cost differences, they can be replaced with relay antennas which not only act like direct ones but also have relay functionality.
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Recently starting new career saves using CommNet, and found out that no antenna is consuming any EC when i'ts idle.
It was a bit strange because I could still control probes and activate various parts at no cost at all.
As this is the case for both relay and direct antennas, relay antennas which can handle signals from various sources has no disadvantage of the feature, making direct antenna somewhat less attractive.
How about add a module that forces base EC consumption whenever an antenna is deployed? And set those values differently for their target range, actual communication range, type?
Then You'll have to spend a lot more time in VAB editor wondering whether the EC generation on current vessel can handle these antennas or not, and direct antennas will be attractive option for more situations.
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I couldn't find anyone's upload of something like this, but I'll post it anyway.
I recently changed my desktop setups from Intel 3570 to Ryzen 1700. And OC'd it to 3.8Ghz with RAM to 2,666Mhz.
This is the CPU usage of heavily modded(including SVE, Scatterer) KSP*64 on my setup.
I'm at the begging of my new career save so no data available for 100+ parts ships in 2.2km range.
It seems, though, that modded KSP is utilizing multiple threads well at the moment.
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Same thing happened to me. Luckily solved the issue by disabling AVAST's gaming mode function.
The mode is intended to provide minimal interference between your game and system monitoring function.
But an option, included in the mode, called 'Power triggering' modifies PC's power management policy, resulting in terrible SSD access speed overall.
It simply overrides whatever the default value is, and doesn't restore the original setting even though the game is closed.
Disabling the function brought back the original loading speed of the game.
So check anything that touchs your power management policy in background. And set your policy to max performance.
You may also want to deal with some SSD optimization options in your BIOS and Window settings.
Cheers.
[1.8-1.12] Ferram Aerospace Research Continued: v0.16.0.5 "Mader" 03/04/22
in KSP1 Mod Releases
Posted
Sure. Here's my mod list. Though, the issue I referred is about the menu thing, not flight data.
ModuleManagerWatchDog v0.0.2.0 = True
DepthMask v1.1.2.0 / v1.0.0 / v1.1.2 = True
ModuleManager v4.1.4.0 = True
aaa_Toolbar v1.8.0.5 = True
ToolbarControl v0.1.9.4 / v1.0.0.0 = True
KerbalConstructionTime v1.4.9.0 = True
MagiCore v1.3.2.3 / v1.0.0.0 / v1.3.1.0 = True
000_ClickThroughBlocker = True
000_Toolbar = True
001_ToolbarControl = True
KerbalConstructionTime = True
MagiCore = True
666_ModuleManagerWatchDog.dll = True
DepthMask.dll = True
ModuleManager.4.1.4.dll = True
KSP_Log v0.1.1.6 / v1.0.0.0 = True
ButtonManager v0.0.1.0 / v1.0.0.0 = True
KSP_ColorPicker v0.1.0.3 / v1.0.0.0 = True
KSP_PartHighlighter v0.1.0.8 / v1.0.0.0 = True
SpaceTuxUtility v0.0.3.0 / v1.0.0.0 = True
VesselModuleSave v0.0.1.1 / v1.0.0.0 = True
SpaceTuxLibrary = True
Scale_Redist v1.0.0.0 / v2.4.5.1 = True
000_AT_Utils v1.9.6.0 = True
001_AnisotropicPartResizer v1.4.1.0 = True
002_MultiAnimators v1.2.1.0 = True
0_00_AT_Utils_UI v1.0.0.0 = True
CC.UI v1.0.0.0 = True
ConfigurableContainers v2.6.1.0 = True
SubmodelResizer v1.0.0.0 = True
FilterExtensions v3.2.6.0 / v1.0.0.0 = True
0Harmony v2.0.4.0 = True
HarmonyInstallChecker v1.0.0.0 = True
BlendshapeModelLoader v1.0.0.0 = True
TexturesUnlimited v0.0.0.0 = True
USITools v1.0.0.0 = True
Attached v0.2.0.0 = True
ChillingOut v0.2.0.0 = True
Driftless v0.2.0.0 = True
KSP-Recall v0.2.0.0 = True
KSPe.Light.Recall v2.3.0.1 = True
Refunding v0.2.0.0 = True
Resourceful v0.2.0.0 = True
AntennaHelper v1.0.7.2 = True
AnyRes v2.0.7.1 = True
AtmosphereAutopilot v1.5.16.0 = True
AtmosphereAutopilot.UI v1.0.0.0 = True
AttitudeAdjuster v1.0.0.0 = True
B9PartSwitch v2.18.0.0 / vv2.18.0 = True
B9_Aerospace_WingStuff v0.0.0.0 = True
BetterBurnTime v1.0.0.0 = True
SigmaTweakMaxResource v1.0.0.0 = True
CarnationREDFlexiblePart v0.0.0.0 = True
CarnationVariableSectionPart_UI v0.0.0.0 = True
Chatterer v0.9.99.2788 = True
ComfortableLanding v2.0.1.1 / v1.5.0.0 = True
CommNetConstellation v1.5.0.0 / v1.5.7 = True
CCK v5.1.0.0 / v5.1.0.0 for KSP v1 = True
ContractConfigurator v1.0.0.0 / v1.30.5 = True
CustomPreLaunchChecks v1.0.0.0 / v1.8.1.0 = True
KerbalKonstructs v2.0.0.0 / v1.8.1.15 = True
KerKonConConExt v1.0.0.0 / v1.30.5 = True
CrewRandR v1.1.11.1 / v1.0.0.0 = True
SimpleBoiloff v0.2.1.0 = True
CustomBarnKit v1.1.21.0 = True
CustomParachuteMessage v1.0.0.0 = True
DecouplerShroud v1.0.0.0 = True
DeployableEngines v2.2.0.0 = True
DMagic v1.4.3.0 / vv1.4.3.0 = True
DMModuleScienceAnimateGeneric v0.23.0.0 = True
ProgressParser v1.0.11.0 / vv11.0 = True
ContractParser v1.0.9.0 / vv9.0 = True
CapCom v1.0.2.11 / vv2.11 = True
DockRotate v1.11.2.54 = True
DynamicBatteryStorage v1.0.0.0 = True
EasyBoard v1.10.0.0 = True
KSPDev_Utils.2.4 v2.4.7504.27510 / v2.4 for KSP v1 = True
MiniAVC-V2 v2.0.0.0 = True
EditorTime v1.0.6.0 = True
EngineLightRelit v1.6.3.0 / v1.0.0.0 = True
Atmosphere v1.11.3.1 = True
CelestialShadows v1.11.3.1 = True
CityLights v1.11.3.1 = True
EVEManager v1.11.3.1 = True
PartFX v1.11.3.1 = True
PQSManager v1.11.3.1 = True
ShaderLoader v1.11.3.1 = True
Terrain v1.11.3.1 = True
TextureConfig v1.11.3.1 = True
Utils v1.11.3.1 = True
_BuildManager v1.11.3.1 = True
EVAStruts v1.0.6.0 / v6.0 = True
EVATransfer v1.0.9.0 / vv9.0 = True
FarFutureTechnologies v1.0.0.0 = True
FerramAerospaceResearch.Base v0.16.0.3 = True
ModularFlightIntegrator v1.0.0.0 / v1.2.10.0 = True
FerramAerospaceResearch v0.16.0.3 = True
ferramGraph v1.3.0.0 = True
FieldTrainingFacility v1.2.0.0 / vTrain Kerbals using time and Electric Charge for Kerbal Space Program = True
FieldTrainingLab v1.2.0.0 / vTrain Kerbals using Science Points, for Kerbal Space Program = True
Firespitter v7.3.7660.26532 = True
FMRS v1.2.9.1 / v1.0.2.0 = True
SigmaTweakChutes v1.0.0.0 = True
GC.UI v1.0.0.0 = True
GroundConstruction v2.6.4.1 = True
HangarGrid v0.4.0.181 = True
HideEmptyTechTreeNodes v1.0.0.0 = True
IndicatorLights v1.0.0.0 = True
JanitorsCloset v0.3.7.7 / v1.0.0.0 = True
KAS-API-v2 v2.0.7239.35367 / vKAS API v2 = True
KSPDev_Utils.2.6-KAS v2.6.0.0 / v2.6 for KSP v1 - KAS build = True
KerbalEngineer.Unity v1.0.0.0 = True
KerbalEngineer v1.1.9.0 = True
KerbalismBootstrap v3.14.7846.20388 / v3.14 = True
KerbalismCompanionCalculator v1.0.0.0 = True
KerbalJointReinforcementNext v4.1.15.0 = True
KerbalKrashSystem v1.0.0.0 = True
KerbalKrashSystem_Leak v1.0.0.0 = True
KerbalKrashSystem_Repair v1.0.0.0 = True
KerbalKrashSystem_Science v1.0.0.0 = True
KerbetrotterTools v1.3.1.0 / v1.3.1 = True
KIS v1.28.7685.40880 / v1.28 for KSP v1.11+ = True
Kopernicus.Parser v1.0.0.0 = True
Kopernicus v1.0.0.0 = True
KRASH v0.5.33.3 / v1.0.0.0 = True
Kronometer v1.0.0.0 = True
KSPDev_LogConsole v2.1.7422.1031 / v2.1 for KSP v1 = True
KSPDev_Utils.2.2 v2.2.7417.673 / v2.2 for KSP v1 = True
KSPRescueContractFix v1.1.0.0 = True
KSPWheel v0.0.0.0 = True
InfernalRobotics v2.0.13.0 = True
MakingLessHistory v1.0.0.0 = True
MandatoryRCS v1.6.0.0 = True
modularFuelTanks v5.13.1.0 / v5.13.1 = True
NavBallTextureChanger v2.0.0.7 = True
DockingPortAlignmentIndicator v6.9.2.2 = True
DPAI_RPM v1.0.0.2 = True
ModuleDockingNodeNamed v1.0.0.2 = True
NearFutureElectrical v1.0.0.0 = True
NearFutureExploration v0.4.0.0 = True
NFPropUtils v1.0.0.0 = True
NearFutureSolar v0.4.0.0 = True
ParkingBrake v0.4.3.0 = True
PartInfo v0.0.6.1 / v1.0.0.0 = True
PlanetarySurfaceStructures v1.6.13.0 = True
PlanetShine v0.2.6.1 = True
PreciseEditor v1.0.0.0 = True
ProceduralFairings v6.0.0.0 = True
ProceduralParts v2.0.0.0 / v2.1.2.0 = True
RCSBuildAid v1.0.6.35359 = True
RCSBuildAidToolbar v1.0.6.35359 = True
RecoveryController v0.0.4.0 / v1.0.0.0 = True
Restock v0.1.0.0 = True
RetractableLiftingSurface v0.2.1.1 / v1.0.0.0 = True
SCANsat v1.20.4.0 / vv20.4 = True
SCANsat.Unity v1.20.4.0 = True
scatterer v0.772.0.0 = True
ScienceSituationInfo v1.3.4.0 / v1.2.1.1 = True
SmartDockingAid v1.0.0.0 = True
SmartParts v1.9.16.1 = True
SmokeScreen v2.8.14.0 = True
SpaceDust v0.0.0.0 = True
SpeedUnitAnnex v1.4.0.0 = True
HabUtils v1.0.0.0 = True
StationScience v2.6.1.0 = True
Strategia v1.0.0.0 / v1.8.0 = True
ModuleBounce v0.3.29.5 / v1.0.0.0 = True
SystemHeat v0.1.0.0 = True
TarsierSpaceTech v7.12.0.0 = True
TooManyOrbits v1.1.6.3 / v1.0.0.0 = True
BetterTracking v1.0.6.0 / v6.0 = True
BetterTracking.Unity v1.0.6.0 = True
Trajectories v2.4.1.0 = True
KerbalAlarmClock v3.13.0.0 = True
KSPAlternateResourcePanel v2.10.0.0 = True
KSPe.Light.TweakScale v2.3.0.1 = True
Scale v2.4.5.1 = True
Konstruction v0.0.0.0 = True
UniversalStorage2 v1.8.0.0 / vv1.8.0.0 = True
UniversalStorage2.Unity v1.8.0.0 = True
VesselMover v1.10.0.0 = True
WasdEditorCameraContinued v0.7.3.1 = True
Waterfall v0.0.0.0 = True
WaypointManager v2.8.3.1 / v2.8.1 = True
KerbalActuators v1.0.0.0 = True
Workshop v1.2.14.3 / v1.2.5 = True
WorldStabilizer v1.0.7275.3032 = True
ZeroMiniAVC v1.1.0.1 = True
000_AT_Utils = True
000_FilterExtensions = True
000_FilterExtensions_Configs = True
000_Harmony = True
000_TexturesUnlimited = True
000_USITools = True
002_CommunityPartsTitles = True
999_KSP-Recall = True
ABCORS = True
AirplanePlus = True
AirplanePlusThings = True
AntennaHelper = True
AnyRes = True
AtmosphereAutopilot = True
AttitudeAdjuster = True
B9PartSwitch = True
B9_Aerospace_ProceduralWings = True
Benjee10_X-37B = True
BetterBurnTime = True
BetterSRBs = True
BetterTimeWarp = True
blackheart = True
BonVoyage = True
Bumblebee = True
CarnationREDFlexiblePart = True
Chatterer = True
ComfortableLanding = True
CommNetAntennasExtension = True
CommNetConstellation = True
CommunityCategoryKit = True
CommunityResourcePack = True
CommunityTechTree = True
ContractConfigurator = True
ContractPacks = True
CrewRandR = True
CryoEngines = True
CryoEnginesNFAero = True
CryoTanks = True
CustomBarnKit = True
CustomParachuteMessage = True
CustomPreLaunchChecks = True
DecouplerShroud = True
DeployableEngines = True
DMagicOrbitalScience = True
DMagicScienceAnimate = True
DMagicUtilities = True
DockRotate = True
DynamicBatteryStorage = True
EasyBoard = True
EasyVesselSwitch = True
EditorExtensionsRedux = True
EditorTime = True
EngineLightRelit = True
EnvironmentalVisualEnhancements = True
EVAStruts = True
EVATransfer = True
FarFutureTechnologies = True
FerramAerospaceResearch = True
FieldTrainingFacility = True
FieldTrainingLab = True
Firespitter = True
FMRS = True
GroundConstruction = True
HangarGrid = True
HeatControl = True
HideEmptyTechTreeNodes = True
IndicatorLights = True
IndicatorLightsCommunityExtensions = True
InternalRCS = True
JanitorsCloset = True
JFJohnny5 = True
JX2Antenna = True
KAS = True
KerbalAtomics = True
KerbalAtomicsLH2NTRModSupport = True
KerbalEngineer = True
KerbalFoundries = True
KerbalHacks = True
KerbalInventorySystemNoFun = True
Kerbalism = True
KerbalismCompanionCalculator = True
KerbalismConfig = True
KerbalJointReinforcement = True
KerbalKonstructs = True
KerbalKrashSystem = True
KerbetrotterLtd = True
KIS = True
Klockheed_Martian_SSE = True
Kopernicus = True
KRASH = True
KSPDev = True
KSPRescueContractFix = True
KSPWheel = True
MagicSmokeIndustries = True
MainSailor = True
MakingLessHistory = True
MandatoryRCS = True
ManualPatches = True
MarkIVSystem = True
MissingHistory = True
Missing_robotics = True
MK1CabinHatch = True
MoarFilterExtensionConfigs = True
ModularFlightIntegrator = True
ModularFuelTanks = True
ModuleManagerWatchDog = True
NavBallTextureChanger = True
NavyFish = True
NearFutureAeronautics = True
NearFutureConstruction = True
NearFutureElectrical = True
NearFutureExploration = True
NearFutureLaunchVehicles = True
NearFutureProps = True
NearFutureSolar = True
OSSNTR = True
ParkingBrake = True
PartInfo = True
PlanetaryBaseInc = True
PlanetShine = True
PreciseEditor = True
ProceduralFairings = True
ProceduralParts = True
RationalHydroDynamics = True
RCSBuildAid = True
RealChute = True
RealPlume = True
RealPlume-Stock = True
RecoveryController = True
RemoteTechRedev = True
ReStock = True
ReStockPlus = True
RestockRigidLegs = True
RetractableLiftingSurface = True
Rocketology = True
SCANsat = True
scatterer = True
SituationModuleInfo = True
SmartDockingAid = True
SmartParts = True
SmokeScreen = True
SMURFF = True
SpaceDust = True
SpeedUnitAnnex = True
SquiggsySpaceResearch = True
StationPartsExpansionRedux = True
StationScience = True
Strategia = True
SurfaceAttachableControl = True
SXT = True
SystemHeat = True
SystemHeatConverters = True
SystemHeatFissionEngines = True
SystemHeatFissionReactors = True
SystemHeatHarvesters = True
TarsierSpaceTech = True
TooManyOrbits = True
TrackingStationEvolved = True
Trajectories = True
TriggerTech = True
TweakScale = True
TweakScaleCompanion = True
UmbraSpaceIndustries = True
UniversalStorage2 = True
UnKerballedStart = True
VenStockRevamp = True
VesselMover = True
WasdEditorCamera = True
Waterfall = True
WaterfallRestock = True
WaypointManager = True
WetterWingsMM = True
WildBlueIndustries = True
Workshop = True
WorldStabilizer = True
XyphosAerospace = True
ZeroMiniAVC = True
zFinal_FilterExtensions = True
999_Scale_Redist.dll = True
Custom_FARAeroData.cfg = True
Custom_FARConfig.cfg = True
Sigma88LoadingScreens v0.5.0.0 = True
JNSQ = True
EasyVesselSwitch v2.3.7852.41352 / v2.3 for KSP v1.11+ = True
KSPDev_Utils.2.6-EVS v2.6.0.0 / v2.6 for KSP v1 - EVS build = True
KAS v1.9.7852.42225 / v1.9 for KSP v1 = True
Grounded = True
AdvancedSubdivision v1.0.0.0 = True
ParallaxInstallationChecker v1.0.0.0 = True
ParallaxQualityLibrary v1.0.0.0 = True
PQSModExpansion v1.0.0.0 = True
ParallaxOptimized v1.0.0.0 = True
Parallax = True
Parallax_StockTextures = True
EditorExtensionsRedux v3.4.3.4 = True
ClickThroughBlocker v0.1.10.17 = True
BetterTimeWarp v2.3.12.8 = True
BonVoyage v1.4.0.0 = True
RealChute v1.4.7845.29741 / v1.4.8.3 = True
ABCORS v0.5.1.4 = True
MiningExpansion = True