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JWS

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Posts posted by JWS

  1. 1 hour ago, 123nick said:

    well, im not using the Kronometer mod.  Can you give me your modslist? so i can see what i have that you dont?

    Sure. Here's my mod list. Though, the issue I referred is about the menu thing, not flight data.

    Spoiler

    ModuleManagerWatchDog v0.0.2.0 = True
    DepthMask v1.1.2.0 / v1.0.0 / v1.1.2 = True
    ModuleManager v4.1.4.0 = True
    aaa_Toolbar v1.8.0.5 = True
    ToolbarControl v0.1.9.4 / v1.0.0.0 = True
    KerbalConstructionTime v1.4.9.0 = True
    MagiCore v1.3.2.3 / v1.0.0.0 / v1.3.1.0 = True
    000_ClickThroughBlocker = True
    000_Toolbar = True
    001_ToolbarControl = True
    KerbalConstructionTime = True
    MagiCore = True
    666_ModuleManagerWatchDog.dll = True
    DepthMask.dll = True
    ModuleManager.4.1.4.dll = True
    KSP_Log v0.1.1.6 / v1.0.0.0 = True
    ButtonManager v0.0.1.0 / v1.0.0.0 = True
    KSP_ColorPicker v0.1.0.3 / v1.0.0.0 = True
    KSP_PartHighlighter v0.1.0.8 / v1.0.0.0 = True
    SpaceTuxUtility v0.0.3.0 / v1.0.0.0 = True
    VesselModuleSave v0.0.1.1 / v1.0.0.0 = True
    SpaceTuxLibrary = True
    Scale_Redist v1.0.0.0 / v2.4.5.1 = True
    000_AT_Utils v1.9.6.0 = True
    001_AnisotropicPartResizer v1.4.1.0 = True
    002_MultiAnimators v1.2.1.0 = True
    0_00_AT_Utils_UI v1.0.0.0 = True
    CC.UI v1.0.0.0 = True
    ConfigurableContainers v2.6.1.0 = True
    SubmodelResizer v1.0.0.0 = True
    FilterExtensions v3.2.6.0 / v1.0.0.0 = True
    0Harmony v2.0.4.0 = True
    HarmonyInstallChecker v1.0.0.0 = True
    BlendshapeModelLoader v1.0.0.0 = True
    TexturesUnlimited v0.0.0.0 = True
    USITools v1.0.0.0 = True
    Attached v0.2.0.0 = True
    ChillingOut v0.2.0.0 = True
    Driftless v0.2.0.0 = True
    KSP-Recall v0.2.0.0 = True
    KSPe.Light.Recall v2.3.0.1 = True
    Refunding v0.2.0.0 = True
    Resourceful v0.2.0.0 = True
    AntennaHelper v1.0.7.2 = True
    AnyRes v2.0.7.1 = True
    AtmosphereAutopilot v1.5.16.0 = True
    AtmosphereAutopilot.UI v1.0.0.0 = True
    AttitudeAdjuster v1.0.0.0 = True
    B9PartSwitch v2.18.0.0 / vv2.18.0 = True
    B9_Aerospace_WingStuff v0.0.0.0 = True
    BetterBurnTime v1.0.0.0 = True
    SigmaTweakMaxResource v1.0.0.0 = True
    CarnationREDFlexiblePart v0.0.0.0 = True
    CarnationVariableSectionPart_UI v0.0.0.0 = True
    Chatterer v0.9.99.2788 = True
    ComfortableLanding v2.0.1.1 / v1.5.0.0 = True
    CommNetConstellation v1.5.0.0 / v1.5.7 = True
    CCK v5.1.0.0 / v5.1.0.0 for KSP v1 = True
    ContractConfigurator v1.0.0.0 / v1.30.5 = True
    CustomPreLaunchChecks v1.0.0.0 / v1.8.1.0 = True
    KerbalKonstructs v2.0.0.0 / v1.8.1.15 = True
    KerKonConConExt v1.0.0.0 / v1.30.5 = True
    CrewRandR v1.1.11.1 / v1.0.0.0 = True
    SimpleBoiloff v0.2.1.0 = True
    CustomBarnKit v1.1.21.0 = True
    CustomParachuteMessage v1.0.0.0 = True
    DecouplerShroud v1.0.0.0 = True
    DeployableEngines v2.2.0.0 = True
    DMagic v1.4.3.0 / vv1.4.3.0 = True
    DMModuleScienceAnimateGeneric v0.23.0.0 = True
    ProgressParser v1.0.11.0 / vv11.0 = True
    ContractParser v1.0.9.0 / vv9.0 = True
    CapCom v1.0.2.11 / vv2.11 = True
    DockRotate v1.11.2.54 = True
    DynamicBatteryStorage v1.0.0.0 = True
    EasyBoard v1.10.0.0 = True
    KSPDev_Utils.2.4 v2.4.7504.27510 / v2.4 for KSP v1 = True
    MiniAVC-V2 v2.0.0.0 = True
    EditorTime v1.0.6.0 = True
    EngineLightRelit v1.6.3.0 / v1.0.0.0 = True
    Atmosphere v1.11.3.1 = True
    CelestialShadows v1.11.3.1 = True
    CityLights v1.11.3.1 = True
    EVEManager v1.11.3.1 = True
    PartFX v1.11.3.1 = True
    PQSManager v1.11.3.1 = True
    ShaderLoader v1.11.3.1 = True
    Terrain v1.11.3.1 = True
    TextureConfig v1.11.3.1 = True
    Utils v1.11.3.1 = True
    _BuildManager v1.11.3.1 = True
    EVAStruts v1.0.6.0 / v6.0 = True
    EVATransfer v1.0.9.0 / vv9.0 = True
    FarFutureTechnologies v1.0.0.0 = True
    FerramAerospaceResearch.Base v0.16.0.3 = True
    ModularFlightIntegrator v1.0.0.0 / v1.2.10.0 = True
    FerramAerospaceResearch v0.16.0.3 = True
    ferramGraph v1.3.0.0 = True
    FieldTrainingFacility v1.2.0.0 / vTrain Kerbals using time and Electric Charge for Kerbal Space Program = True
    FieldTrainingLab v1.2.0.0 / vTrain Kerbals using Science Points, for Kerbal Space Program = True
    Firespitter v7.3.7660.26532 = True
    FMRS v1.2.9.1 / v1.0.2.0 = True
    SigmaTweakChutes v1.0.0.0 = True
    GC.UI v1.0.0.0 = True
    GroundConstruction v2.6.4.1 = True
    HangarGrid v0.4.0.181 = True
    HideEmptyTechTreeNodes v1.0.0.0 = True
    IndicatorLights v1.0.0.0 = True
    JanitorsCloset v0.3.7.7 / v1.0.0.0 = True
    KAS-API-v2 v2.0.7239.35367 / vKAS API v2 = True
    KSPDev_Utils.2.6-KAS v2.6.0.0 / v2.6 for KSP v1 - KAS build = True
    KerbalEngineer.Unity v1.0.0.0 = True
    KerbalEngineer v1.1.9.0 = True
    KerbalismBootstrap v3.14.7846.20388 / v3.14 = True
    KerbalismCompanionCalculator v1.0.0.0 = True
    KerbalJointReinforcementNext v4.1.15.0 = True
    KerbalKrashSystem v1.0.0.0 = True
    KerbalKrashSystem_Leak v1.0.0.0 = True
    KerbalKrashSystem_Repair v1.0.0.0 = True
    KerbalKrashSystem_Science v1.0.0.0 = True
    KerbetrotterTools v1.3.1.0 / v1.3.1 = True
    KIS v1.28.7685.40880 / v1.28 for KSP v1.11+ = True
    Kopernicus.Parser v1.0.0.0 = True
    Kopernicus v1.0.0.0 = True
    KRASH v0.5.33.3 / v1.0.0.0 = True
    Kronometer v1.0.0.0 = True
    KSPDev_LogConsole v2.1.7422.1031 / v2.1 for KSP v1 = True
    KSPDev_Utils.2.2 v2.2.7417.673 / v2.2 for KSP v1 = True
    KSPRescueContractFix v1.1.0.0 = True
    KSPWheel v0.0.0.0 = True
    InfernalRobotics v2.0.13.0 = True
    MakingLessHistory v1.0.0.0 = True
    MandatoryRCS v1.6.0.0 = True
    modularFuelTanks v5.13.1.0 / v5.13.1 = True
    NavBallTextureChanger v2.0.0.7 = True
    DockingPortAlignmentIndicator v6.9.2.2 = True
    DPAI_RPM v1.0.0.2 = True
    ModuleDockingNodeNamed v1.0.0.2 = True
    NearFutureElectrical v1.0.0.0 = True
    NearFutureExploration v0.4.0.0 = True
    NFPropUtils v1.0.0.0 = True
    NearFutureSolar v0.4.0.0 = True
    ParkingBrake v0.4.3.0 = True
    PartInfo v0.0.6.1 / v1.0.0.0 = True
    PlanetarySurfaceStructures v1.6.13.0 = True
    PlanetShine v0.2.6.1 = True
    PreciseEditor v1.0.0.0 = True
    ProceduralFairings v6.0.0.0 = True
    ProceduralParts v2.0.0.0 / v2.1.2.0 = True
    RCSBuildAid v1.0.6.35359 = True
    RCSBuildAidToolbar v1.0.6.35359 = True
    RecoveryController v0.0.4.0 / v1.0.0.0 = True
    Restock v0.1.0.0 = True
    RetractableLiftingSurface v0.2.1.1 / v1.0.0.0 = True
    SCANsat v1.20.4.0 / vv20.4 = True
    SCANsat.Unity v1.20.4.0 = True
    scatterer v0.772.0.0 = True
    ScienceSituationInfo v1.3.4.0 / v1.2.1.1 = True
    SmartDockingAid v1.0.0.0 = True
    SmartParts v1.9.16.1 = True
    SmokeScreen v2.8.14.0 = True
    SpaceDust v0.0.0.0 = True
    SpeedUnitAnnex v1.4.0.0 = True
    HabUtils v1.0.0.0 = True
    StationScience v2.6.1.0 = True
    Strategia v1.0.0.0 / v1.8.0 = True
    ModuleBounce v0.3.29.5 / v1.0.0.0 = True
    SystemHeat v0.1.0.0 = True
    TarsierSpaceTech v7.12.0.0 = True
    TooManyOrbits v1.1.6.3 / v1.0.0.0 = True
    BetterTracking v1.0.6.0 / v6.0 = True
    BetterTracking.Unity v1.0.6.0 = True
    Trajectories v2.4.1.0 = True
    KerbalAlarmClock v3.13.0.0 = True
    KSPAlternateResourcePanel v2.10.0.0 = True
    KSPe.Light.TweakScale v2.3.0.1 = True
    Scale v2.4.5.1 = True
    Konstruction v0.0.0.0 = True
    UniversalStorage2 v1.8.0.0 / vv1.8.0.0 = True
    UniversalStorage2.Unity v1.8.0.0 = True
    VesselMover v1.10.0.0 = True
    WasdEditorCameraContinued v0.7.3.1 = True
    Waterfall v0.0.0.0 = True
    WaypointManager v2.8.3.1 / v2.8.1 = True
    KerbalActuators v1.0.0.0 = True
    Workshop v1.2.14.3 / v1.2.5 = True
    WorldStabilizer v1.0.7275.3032 = True
    ZeroMiniAVC v1.1.0.1 = True
    000_AT_Utils = True
    000_FilterExtensions = True
    000_FilterExtensions_Configs = True
    000_Harmony = True
    000_TexturesUnlimited = True
    000_USITools = True
    002_CommunityPartsTitles = True
    999_KSP-Recall = True
    ABCORS = True
    AirplanePlus = True
    AirplanePlusThings = True
    AntennaHelper = True
    AnyRes = True
    AtmosphereAutopilot = True
    AttitudeAdjuster = True
    B9PartSwitch = True
    B9_Aerospace_ProceduralWings = True
    Benjee10_X-37B = True
    BetterBurnTime = True
    BetterSRBs = True
    BetterTimeWarp = True
    blackheart = True
    BonVoyage = True
    Bumblebee = True
    CarnationREDFlexiblePart = True
    Chatterer = True
    ComfortableLanding = True
    CommNetAntennasExtension = True
    CommNetConstellation = True
    CommunityCategoryKit = True
    CommunityResourcePack = True
    CommunityTechTree = True
    ContractConfigurator = True
    ContractPacks = True
    CrewRandR = True
    CryoEngines = True
    CryoEnginesNFAero = True
    CryoTanks = True
    CustomBarnKit = True
    CustomParachuteMessage = True
    CustomPreLaunchChecks = True
    DecouplerShroud = True
    DeployableEngines = True
    DMagicOrbitalScience = True
    DMagicScienceAnimate = True
    DMagicUtilities = True
    DockRotate = True
    DynamicBatteryStorage = True
    EasyBoard = True
    EasyVesselSwitch = True
    EditorExtensionsRedux = True
    EditorTime = True
    EngineLightRelit = True
    EnvironmentalVisualEnhancements = True
    EVAStruts = True
    EVATransfer = True
    FarFutureTechnologies = True
    FerramAerospaceResearch = True
    FieldTrainingFacility = True
    FieldTrainingLab = True
    Firespitter = True
    FMRS = True
    GroundConstruction = True
    HangarGrid = True
    HeatControl = True
    HideEmptyTechTreeNodes = True
    IndicatorLights = True
    IndicatorLightsCommunityExtensions = True
    InternalRCS = True
    JanitorsCloset = True
    JFJohnny5 = True
    JX2Antenna = True
    KAS = True
    KerbalAtomics = True
    KerbalAtomicsLH2NTRModSupport = True
    KerbalEngineer = True
    KerbalFoundries = True
    KerbalHacks = True
    KerbalInventorySystemNoFun = True
    Kerbalism = True
    KerbalismCompanionCalculator = True
    KerbalismConfig = True
    KerbalJointReinforcement = True
    KerbalKonstructs = True
    KerbalKrashSystem = True
    KerbetrotterLtd = True
    KIS = True
    Klockheed_Martian_SSE = True
    Kopernicus = True
    KRASH = True
    KSPDev = True
    KSPRescueContractFix = True
    KSPWheel = True
    MagicSmokeIndustries = True
    MainSailor = True
    MakingLessHistory = True
    MandatoryRCS = True
    ManualPatches = True
    MarkIVSystem = True
    MissingHistory = True
    Missing_robotics = True
    MK1CabinHatch = True
    MoarFilterExtensionConfigs = True
    ModularFlightIntegrator = True
    ModularFuelTanks = True
    ModuleManagerWatchDog = True
    NavBallTextureChanger = True
    NavyFish = True
    NearFutureAeronautics = True
    NearFutureConstruction = True
    NearFutureElectrical = True
    NearFutureExploration = True
    NearFutureLaunchVehicles = True
    NearFutureProps = True
    NearFutureSolar = True
    OSSNTR = True
    ParkingBrake = True
    PartInfo = True
    PlanetaryBaseInc = True
    PlanetShine = True
    PreciseEditor = True
    ProceduralFairings = True
    ProceduralParts = True
    RationalHydroDynamics = True
    RCSBuildAid = True
    RealChute = True
    RealPlume = True
    RealPlume-Stock = True
    RecoveryController = True
    RemoteTechRedev = True
    ReStock = True
    ReStockPlus = True
    RestockRigidLegs = True
    RetractableLiftingSurface = True
    Rocketology = True
    SCANsat = True
    scatterer = True
    SituationModuleInfo = True
    SmartDockingAid = True
    SmartParts = True
    SmokeScreen = True
    SMURFF = True
    SpaceDust = True
    SpeedUnitAnnex = True
    SquiggsySpaceResearch = True
    StationPartsExpansionRedux = True
    StationScience = True
    Strategia = True
    SurfaceAttachableControl = True
    SXT = True
    SystemHeat = True
    SystemHeatConverters = True
    SystemHeatFissionEngines = True
    SystemHeatFissionReactors = True
    SystemHeatHarvesters = True
    TarsierSpaceTech = True
    TooManyOrbits = True
    TrackingStationEvolved = True
    Trajectories = True
    TriggerTech = True
    TweakScale = True
    TweakScaleCompanion = True
    UmbraSpaceIndustries = True
    UniversalStorage2 = True
    UnKerballedStart = True
    VenStockRevamp = True
    VesselMover = True
    WasdEditorCamera = True
    Waterfall = True
    WaterfallRestock = True
    WaypointManager = True
    WetterWingsMM = True
    WildBlueIndustries = True
    Workshop = True
    WorldStabilizer = True
    XyphosAerospace = True
    ZeroMiniAVC = True
    zFinal_FilterExtensions = True
    999_Scale_Redist.dll = True
    Custom_FARAeroData.cfg = True
    Custom_FARConfig.cfg = True
    Sigma88LoadingScreens v0.5.0.0 = True
    JNSQ = True
    EasyVesselSwitch v2.3.7852.41352 / v2.3 for KSP v1.11+ = True
    KSPDev_Utils.2.6-EVS v2.6.0.0 / v2.6 for KSP v1 - EVS build = True
    KAS v1.9.7852.42225 / v1.9 for KSP v1 = True
    Grounded = True
    AdvancedSubdivision v1.0.0.0 = True
    ParallaxInstallationChecker v1.0.0.0 = True
    ParallaxQualityLibrary v1.0.0.0 = True
    PQSModExpansion v1.0.0.0 = True
    ParallaxOptimized v1.0.0.0 = True
    Parallax = True
    Parallax_StockTextures = True
    EditorExtensionsRedux v3.4.3.4 = True
    ClickThroughBlocker v0.1.10.17 = True
    BetterTimeWarp v2.3.12.8 = True
    BonVoyage v1.4.0.0 = True
    RealChute v1.4.7845.29741 / v1.4.8.3 = True
    ABCORS v0.5.1.4 = True
    MiningExpansion = True

     

  2. 9 hours ago, RaginCaucasian said:

    Has this bug been documented to be fixed with v16.0.3? I am getting the same issue with FAR (16.0.3) in KSP 1.12.1

    Also suffered from the issue on FAR 16.0.3 with KSP 1.12.1. Turned out to be another mod's fault(in my case, Kronometer mod bundled with JNSQ). Took quite deal of time to find out because the error spam were indicating FAR and other mods, not the one actually causing the issue.

  3. 3 hours ago, vardicd said:

    Yeah it doesn't seem to be there at all anymore.

    Experiencing the same issue. To confirm that the issue is not from any other mod, tried the latest KCT on fresh 1.8.1 install with all DLC.

    The issue was still there. While remembering the button existed until recently, the obvious next step was rolling back until the button reappears.

    Used the latest version of ClickThroughBlocker, ToolbarController, MagicCore. Changed only KCT mod itself.

    It didn't take much time as the button reappeared when using KCT 1.4.6.10.

    So it seems that whatever the change happened between 1.4.6.10 and 1.4.6.11 got rid of the button.

    I hope this would be helpful.

     

     

  4. On 5/31/2019 at 4:06 AM, Gordon Dry said:

    Well, it should, many ppl use it.

    I posted the FR for openGL support long time ago and didn't get any response.

    So I complied the shader for myself and using since then, completely forgot to share the result.

    Here's a shader I'm using right now.

    https://1drv.ms/u/s!AnCGI7wKaBjLlccEIqPfTjfaqlIZTQ?e=b3hhXd

    Download the file and replace the original one in the AssetBundles folder in B9_Aerospace_ProceduralWings.

    I literally changed nothing, but just clicked a checkbox in PlayerSettings in the Unity editor (I don't remember the option name) and complied the shader as-is.

    Hope this helps.

  5. Thanks for the update! The rendering indeed seems nice.

    However, after the recent update I see endless NullRef exceptions popping up when I click any engines at VAB scene. Attaching it to any node doesn't help.

    After finding the error persist even in a fresh install with minimal mods, and reverting back to SmokeScreen 2.8.1 solved the issue, I thought the recent update might be the curlpit.

     

    Attaching my log file.

    https://1drv.ms/u/s!AnCGI7wKaBjLlccDN0Ko-Jw_g5rt5w?e=rO57uW

     

    Replication.

    1. Launch KSP(1.7.3 or 1.7.1 with all DLC) with SmokeScreen (2.8.2),  Realplume(2:v11.2.0),  Realplume-StockConfig(2:v11.2.0),  ModuleManager(4.0.2).

    2. Start a sandbox game.

    3. Go to VAB.

    4. Click any engine.

     

    Thanks in advance.

  6. Thanks for the great work! It really goes well with big ships or complex robotics parts.

    I think I found an odd behavior of kerbal on EVA with this mod installed.

    The kerbal cannot walk or fly straight, and keep falling to the ground. Literally uncontrollable.

    Removing this mod fix the problem instantly.

    I'm using mod version 4.0.1 on KSP 1.7. If you have time, please look into this problem.

    Thanks!

  7. 22 minutes ago, garwel said:

    It makes sense. Apparently, when you remove INTERNAL node, seats data is deleted too. And Kerbal Health uses it to determine whether the kerbal is on EVA or not.

    Ah, I see. That explains the problem.

    So in that context, if I use a part pack which has crew part without internals, the problem will show up again?

    Must check IVA before installing parts pack for now.

    Thanks!

  8. I think I found the curlpit.

    It was a MM patch I googled a while ago to reduce lags in game when launching crewed vessel.

     

    // MM-removeinternals.cfg
    // single patch to delete all INTERNAL from command pods
    // to alleviate fps problems with animated portraits
    // NOTE: obviously portraits will be gone, and IVA will no longer be possible
    // EVA and transfers can still be done by clicking the hatch of pods
    //
    // suggestion by NathanKell, initiative by FungusForge, implementation by swjr-swis
    //
    // usage: place this text in a file ending with .cfg anywhere in the GameData directory
    // requires Module Manager to work
    //
    @PART[*]:HAS[@INTERNAL[*]]:FINAL
    {
        !INTERNAL,* {}
    }
    // yep, all that comment space for a oneliner patch

    I thought deleting internals wouldn't affect game play logic, obviously wrong.

    Without it, this mod works as expected.

    Sorry for bugging you. Gotta find another way to remove the IVA.

    Thanks.

  9. @Jake_IV Thanks!

    @garwel First I found the bug on Mk2 cockpit, then hitchiker container, Mk1 lander pod, and some fighter cockpit from Airplane plus mod(this is the case for the linked log file).

    I just checked that it happens in Mk1 pod, MK3 pod, and Mk2 landing can, too.

    And another thing. On the status window, 'Location' of the kerbal is updating well regardless of change/day.

  10. Thank you for new release! This mod really enhances my game experiences.

    Unfortunately, I've been suffering from possible error related to this mod, recently.

    In the game console, below message keeps pop up from the beginning of any crewed flight.

    Quote

    [KerbalHealth] HealthModifierSet: 'part' is null. Unless the kerbal is on EVA, this is probably an error.

    in KSP 1.6.1 with MakingHistoryDLC with KerbalHealth 1.3.5 or KerbalHealth 1.3.4.

    What's really happening during the game play is that nothing goes wrong as long as I keep my kerbals inside their vessel. (Destpie the message continues to appear)

    In status window, Change/day and Time left, Radiation shows numbers as expected.

    Problem occurs whenever I go out EVA and get back to the vessel.

    Kerbal's health change/day properly reflected when going out EVA, but does not tracking the change when going inside again.

    In other words, the mod treats the kerbal like it is still in EVA. Both in terms of radiation and health change.

    Every other crews' status seems OK, only the EVA kerbal's one affected.

    It happens in a new game with same mod list.

    So I tried, but keep failing to replicate the issue with other saves by adding in and out suspcious mods.

    In clean install, of course, the problem doesn't occur.

    		ModuleManager v4.0.2.0 = True
    		000_AT_Utils v1.6.2.0 = True
    		001_AnisotropicPartResizer v1.2.0.4 = True
    		002_MultiAnimators v1.1.0.2 = True
    		ConfigurableContainers v2.4.3.4 = True
    		SubmodelResizer v1.0.0.0 = True
    		ClickThroughBlocker v0.1.7.1 / v1.0.0.0 = True
    		BlendshapeModelLoader v1.0.0.0 = True
    		TexturesUnlimited v0.0.0.0 = True
    		aaa_Toolbar v1.7.18.0 = True
    		USITools v1.0.0.0 = True
    		ToolbarControl v0.1.6.20 / v1.0.0.0 = True
    		ABCORS v0.5.0.4 / v0.4.1.0 = True
    		ControlSurfaceToggle v1.3.1.0 / v1.0.0.0 = True
    		ActionGroupManager v2.2.4.0 / v2.2.1.0 = True
    		AGM-LiteUI v2.2.4.0 / v2.2.1.0 = True
    		AGM-VisualUI v2.2.4.0 / v2.2.1.0 = True
    		AtmosphereAutopilot v1.5.11.0 = True
    		AtmosphereAutopilot.UI v1.0.0.0 = True
    		B9PartSwitch v2.7.0.0 / vv2.7.0 = True
    		B9_Aerospace_WingStuff v0.50.0.0 = True
    		BetterBurnTime v1.0.0.0 = True
    		SigmaTweakMaxResource v1.0.0.0 = True
    		BonVoyage v0.14.3.0 = True
    		CCK v4.0.0.0 / v4.0.0.0 for KSP 1.5.0 = True
    		CommunityTraitIcons v1.1.1.0 = True
    		CLSInterfaces v1.2.0.0 = True
    		ConnectedLivingSpace v1.2.6.2 = True
    		ContractConfigurator v1.0.0.0 / v1.27.1 = True
    		RemoteTech v1.9.0.0 / v1.9.2 = True
    		CC_RemoteTech v1.0.0.0 / v1.27.1 = True
    		CorrectCoL v1.6.4.3 / v1.4.4.0 = True
    		CrewLight v1.0.6968.14856 = True
    		CrewRandR v1.1.9.1 / v1.0.0.0 = True
    		SimpleBoiloff v0.2.1.0 = True
    		CustomBarnKit v1.1.19.0 = True
    		DecouplerShroud v1.0.0.0 = True
    		DeployableEngines v2.2.0.0 = True
    		DMagic v1.4.2.0 / vv1.4.2.0 = True
    		ProgressParser v1.0.10.0 / vv10.0 = True
    		ContractParser v1.0.8.0 / vv8.0 = True
    		CapCom v1.0.2.10 / vv2.10 = True
    		DockRotate v1.7.0.33 = True
    		DynamicBatteryStorage v1.0.0.0 = True
    		EarlyBird v0.1.7.0 / v0.1.7 = True
    		EasyBoard v1.6.0.0 = True
    		EasyVesselSwitch v1.10.6933.41006 / v1.10 for KSP v1.6+ = True
    		KSPDev_Utils.1.0 v1.0.6932.29416 / v1.0 for KSP v1.6+ = True
    		EditorExtensionsRedux v3.3.20.0 = True
    		EditorTime v1.0.6.0 = True
    		EngineLightRelit v1.6.0.0 / v1.0.0.0 = True
    		Atmosphere v1.4.2.2 = True
    		CelestialShadows v1.4.2.2 = True
    		CityLights v1.4.2.2 = True
    		EVEManager v1.4.2.2 = True
    		PartFX v1.4.2.2 = True
    		PQSManager v1.4.2.2 = True
    		ShaderLoader v1.4.2.2 = True
    		Terrain v1.4.2.2 = True
    		TextureConfig v1.4.2.2 = True
    		Utils v1.4.2.2 = True
    		_BuildManager v1.4.2.2 = True
    		EvaFuel v1.6.5.3 = True
    		KIS v1.18.6971.42939 / v1.18 for KSP 1.6+ = True
    		EvaFuelKISCompat v1.0.6964.35909 = True
    		EVAStruts v1.0.5.0 / v5.0 = True
    		ExceptionDetectorUpdated v0.0.0.0 = True
    		Firespitter v7.3.6867.18541 = True
    		FlexoTubes v1.0.6.0 / v6.0 = True
    		FMRS v1.2.7.4 / v1.0.2.0 = True
    		Fusebox v0.1.16.8 = True
    		GroundConstruction v2.2.0.0 = True
    		KSP_GroundEffect v1.0.7021.29443 = True
    		HangarGrid v0.4.0.0 = True
    		HideEmptyTechTreeNodes v1.0.0.0 = True
    		Hyperspace v1.0.0.0 = True
    		IndicatorLights v1.0.0.0 = True
    		InnerLock v1.0.7011.1348 = True
    		JanitorsCloset v0.3.4.8 / v1.0.0.0 = True
    		KAS-API-v2 v2.0.7037.1430 / vKAS API v2 = True
    		KAS v1.2.7037.1765 / v1.2-pre for KSP 1.5+ = True
    		KSPDev_Utils.1.2 v1.2.7031.33522 / v1.2 for KSP v1.6+ = True
    		KerbalConstructionTime v1.4.6.3 = True
    		KerbalEngineer v1.1.5.7 = True
    		KerbalEngineer.Unity v1.0.0.0 = True
    		KerbalHealth v1.3.5.0 = True
    		KerbalKrashSystem v1.0.0.0 = True
    		KerbalKrashSystem_Leak v1.0.0.0 = True
    		KerbalKrashSystem_Repair v1.0.0.0 = True
    		KerbalKrashSystem_Science v1.0.0.0 = True
    		KerbetrotterTools v1.2.10.0 = True
    		KSPDev_Utils.1.1 v1.1.6967.2347 / v1.1 for KSP v1.6+ = True
    		ICSharpCode.SharpZipLib v0.86.0.518 / v0.86.0 = True
    		kOS v1.1.6.3 = True
    		kOS.Safe v1.1.6.3 = True
    		KRASH v0.5.29.8 / v1.0.0.0 = True
    		KSPDev_LogConsole v1.0.6932.30184 / v1.0 for KSP v1.6+ = True
    		KSPRescuePodFix v1.0.0.0 = True
    		KSPWheel v0.0.0.0 = True
    		LightsOut v0.2.3.3 = True
    		MagiCore v1.3.1.5 / v1.0.0.0 / v1.3.1.0 = True
    		IRSurfaceSampler v1.0.1.7 / v1.7 = True
    		InfernalRobotics v2.0.13.0 = True
    		Scale_Redist v1.0.0.0 = True
    		MandatoryRCS v1.5.0.0 = True
    		MemGraph v1.1.1.7 = True
    		modularFuelTanks v5.11.0.0 / v5.11.0 = True
    		DockingPortAlignmentIndicator v1.0.0.0 = True
    		DPAI_RPM v1.0.0.0 = True
    		ModuleDockingNodeNamed v1.0.0.0 = True
    		NearFutureElectrical v1.0.0.0 = True
    		NFPropUtils v1.0.0.0 = True
    		NearFutureSolar v0.4.0.0 = True
    		NRAP v1.5.13.0 / v1.5.1.1 = True
    		ParkingBrake v0.1.0.1 = True
    		PartInfo v0.0.1.2 / v1.0.0.0 = True
    		PermanentClamShell v1.0.6907.34024 = True
    		PlanetarySurfaceStructures v1.6.8.0 = True
    		PlayYourWay v1.0.6.0 = True
    		PreciseEditor v1.0.0.0 = True
    		PreciseManeuver v2.4.2.0 / v / v2.4.2 = True
    		PreciseManeuver.Unity v2.4.0.0 = True
    		ProceduralFairings v1.5.0.2332 / v1.5.0.5 = True
    		ProceduralParts v1.3.16.1 = True
    		RadarAltitude v1.2.2.0 = True
    		RCSBuildAid v0.9.7.6 = True
    		RealChute v1.4.6929.22720 / v1.4.7.2 = True
    		RecoveryController v0.0.3.7 / v1.0.0.0 = True
    		BackgroundResources v1.5.0.0 = True
    		RetractableLiftingSurface v0.1.5.5 / v1.0.0.0 = True
    		SCANsat v1.8.10.0 / vv18.10 = True
    		SCANsat.Unity v1.8.10.0 = True
    		ScienceAlert v1.9.6.2 = True
    		ShipManifest v5.2.1.0 = True
    		ScienceSituationInfo v1.3.3.2 / v1.2.1.1 = True
    		SmartParts v1.9.13.4 = True
    		SmokeScreen v2.8.1.0 = True
    		SpeedUnitAnnex v1.3.5.0 = True
    		Assembly-CSharp-firstpass v0.0.0.0 = True
    		HabUtils v1.0.0.0 = True
    		KSPAssets v1.0.0.0 = True
    		KSPTrackIR v1.0.0.0 = True
    		Mono.Cecil v0.9.6.0 = True
    		Mono.Security v2.0.5.0 = True
    		UnityEngine v0.0.0.0 = True
    		StoreMyReports v1.1.0.0 = True
    		Strategia v1.0.0.0 / v1.7.3 = True
    		SunFixer v0.0.0.0 = True
    		ModuleBounce v0.3.26.0 / v1.0.0.0 = True
    		TalisarFilter v1.2.1.0 / v1.2.1 = True
    		TacLifeSupport v0.13.12.0 / v0.13.12 = True
    		TimeControl v2.9.6.0 = True
    		TooManyOrbits v1.1.3.3 / v1.0.0.0 = True
    		BetterTracking v1.0.4.1 / v4.1 = True
    		BetterTracking.Unity v1.0.4.1 = True
    		Trajectories v2.2.0.0 = True
    		KerbalAlarmClock v3.10.0.0 = True
    		TransferWindowPlanner v1.6.3.0 = True
    		Hire v0.6.9.0 / v1.0.0.0 = True
    		Scale v2.4.1.1 = True
    		Konstruction v0.0.0.0 = True
    		UniversalStorage2 v1.5.1.8 / vv1.5.1.8 = True
    		UniversalStorage2.Unity v1.5.1.8 = True
    		VesselMover v1.7.3.0 = True
    		WaypointManager v1.0.0.0 / v2.7.5 = True
    		Workshop v1.2.9.0 / v1.2.5 = True
    		WorldStabilizer v1.0.7019.42563 = True
    		000_AT_Utils = True
    		000_ClickThroughBlocker = True
    		000_TexturesUnlimited = True
    		000_Toolbar = True
    		000_USITools = True
    		001_ToolbarControl = True
    		ABCORS = True
    		AECS_Motion_Suppressor = True
    		AirplanePlus = True
    		AquilaEnterprises = True
    		AtmosphereAutopilot = True
    		B9PartSwitch = True
    		B9_Aerospace_ProceduralWings = True
    		BasicProceduralTextures = True
    		BetterBurnTime = True
    		BetterSRBs = True
    		BladeTweaks = True
    		BonVoyage = True
    		CommunityCategoryKit = True
    		CommunityResourcePack = True
    		CommunityTechTree = True
    		CommunityTraitIcons = True
    		ConfigurableContainers = True
    		ConnectedLivingSpace = True
    		ContractConfigurator = True
    		ContractPacks = True
    		CorrectCOL = True
    		CrewLight = True
    		CrewRandR = True
    		CryoEngines = True
    		CryoTanks = True
    		CustomBarnKit = True
    		DecouplerShroud = True
    		DeployableEngines = True
    		DMagicOrbitalScience = True
    		DMagicUtilities = True
    		DockRotate = True
    		DynamicBatteryStorage = True
    		EarlyBird = True
    		EasyBoard = True
    		EasyVesselSwitch = True
    		EditorExtensionsRedux = True
    		EditorTime = True
    		EngineLightRelit = True
    		EnvironmentalVisualEnhancements = True
    		EvaFuel = True
    		EVAStruts = True
    		ExceptionDetectorUpdated = True
    		Firespitter = True
    		FlexoDocking = True
    		FMRS = True
    		FuseboxContinued = True
    		Galen = True
    		GroundConstruction = True
    		GroundEffect = True
    		HangarGrid = True
    		HideEmptyTechTreeNodes = True
    		Hyperspace = True
    		IndicatorLights = True
    		IndicatorLightsCommunityExtensions = True
    		InnerLock = True
    		InternalRCS = True
    		JanitorsCloset = True
    		JFJohnny5 = True
    		KAS = True
    		KerbalAtomics = True
    		KerbalConstructionTime = True
    		KerbalEngineer = True
    		KerbalFoundries = True
    		KerbalHacks = True
    		KerbalHealth = True
    		KerbalInventorySystemNoFun = True
    		KerbalKrashSystem = True
    		KerbetrotterLtd = True
    		KIS = True
    		Klockheed_Martian_SSE = True
    		kOS = True
    		KRASH = True
    		KSPDev = True
    		KSPRescuePodFix = True
    		KSPWheel = True
    		LightsOut = True
    		MagiCore = True
    		MagicSmokeIndustries = True
    		MandatoryRCS = True
    		MandatoryRCSPartPack = True
    		ManualPatches = True / Clear out IVAs using MMpatchs.
    		MarkIVSystem = True
    		MemGraph = True
    		MiningExpansion = True
    		MissingHistory = True
    		MK1CabinHatch = True
    		ModularFuelTanks = True
    		NavyFish = True
    		NearFutureElectrical = True
    		NearFutureElectricaNTRs = True
    		NearFutureProps = True
    		NearFutureSolar = True
    		NRAP = True
    		ParkingBrake = True
    		PartInfo = True
    		PermanentClamshell = True
    		PhantomAerospace = True
    		PlanetaryBaseInc = True
    		PlayYourWay = True
    		PreciseEditor = True
    		PreciseManeuver = True
    		ProceduralFairings = True
    		ProceduralParts = True
    		PylonFix = True
    		RadarAltitude = True
    		RCSBuildAid = True
    		RealChute = True
    		RealPlume = True
    		RealPlume-Stock = True
    		RecoveryController = True
    		RemoteTech = True
    		REPOSoftTech = True
    		RetractableLiftingSurface = True
    		SCANsat = True
    		Science-Full-reward = True
    		ScienceAlert = True
    		Science_Revisited = True
    		SHED = True
    		ShipManifest = True
    		SituationModuleInfo = True
    		SmartParts = True
    		SmokeScreen = True
    		SpeedUnitAnnex = True
    		StationPartsExpansionRedux = True
    		StockVisualEnhancements = True
    		StoreMyReports = True
    		Strategia = True
    		SunFixer = True
    		SXT = True
    		TalisarParts = True
    		TheGoldStandard = True
    		ThunderAerospace = True
    		TimeControl = True
    		TooManyOrbits = True
    		TrackingStationEvolved = True
    		Trajectories = True
    		TriggerTech = True
    		TRP-Hire = True
    		TweakScale = True
    		TweakscaleMakingHistoryConfigs = True
    		UmbraSpaceIndustries = True
    		UniversalStorage2 = True
    		UnmannedBeforeManned = True
    		VenStockRevamp = True
    		VesselMover = True
    		WaypointManager = True
    		WetterWingsMM = True
    		Workshop = True
    		WorldStabilizer = True
    		deltavdark.ksp = True
    		ModuleManager.4.0.2.dll = True
    		ModuleManager.ConfigCache = True
    		ModuleManager.ConfigSHA = True
    		ModuleManager.Physics = True
    		ModuleManager.TechTree = True
    		toolbar-settings.dat = True

    Here's my mod list(Dlls and Folders). Took it from LoaderInfo section of my sfs. Some of them are olds but still works.

    Now, as the problem seems to resides in some mod interactions, may I ask You to help me resolving the issue?

    Is there any known issue with a certain mod (other than USI-LS) that might break Kerbal health? or Could You look at my log file to see what's going on behind the scene?

    I'm attaching my log file (Doing EVA and get back) which contains the message I wrote above.

    If You need any information to fix this, please let me know.

    Thanks.

  11. Hi. Before talking about some errors, thank you very much for maintaining this amazing mod.

    I think I found some EVA related error. It happens when EVA begins, or entering vessel from EVA. KSP version 1.6.1 wtih MakingHistory dlc.

    [ERR 13:23:30.645] Exception handling event onVesselCreate in class VesselStatsManager:System.InvalidCastException: Cannot cast from source type to destination type.
      at TrackResource.VesselStatsManager.Add (.Vessel v) [0x00000] in <filename unknown>:0 
      at TrackResource.VesselStatsManager.OnVesselCreate (.Vessel Vessel) [0x00000] in <filename unknown>:0 
      at EventData`1[Vessel].Fire (.Vessel data) [0x00000] in <filename unknown>:0 
    
    [EXC 13:23:30.648] InvalidCastException: Cannot cast from source type to destination type.
    	TrackResource.VesselStatsManager.Add (.Vessel v)
    	TrackResource.VesselStatsManager.OnVesselCreate (.Vessel Vessel)
    	EventData`1[Vessel].Fire (.Vessel data)
    	UnityEngine.Debug:LogException(Exception)
    	EventData`1:Fire(Vessel)
    	Vessel:Initialize(Boolean, Boolean, Boolean, Boolean)
    	Vessel:Initialize(Boolean)
    	FlightEVA:onGoForEVA()
    	FlightEVA:spawnEVA(ProtoCrewMember, Part, Transform, Boolean)
    	CrewHatchController:OnEVABtn(ProtoCrewMember)
    	KSP.UI.Screens.Flight.Dialogs.CrewHatchDialog:OnBtnEVA(ProtoCrewMember)
    	KSP.UI.Screens.Flight.Dialogs.<Init>c__AnonStorey0:<>m__0()
    	UnityEngine.EventSystems.EventSystem:Update()
    [ERR 13:23:30.650] Exception handling event onVesselWasModified in class VesselStatsManager:System.InvalidCastException: Cannot cast from source type to destination type.
      at TrackResource.VesselStatsManager.Remove (.Vessel v) [0x00000] in <filename unknown>:0 
      at TrackResource.VesselStatsManager.Reload (.Vessel v) [0x00000] in <filename unknown>:0 
      at EventData`1[Vessel].Fire (.Vessel data) [0x00000] in <filename unknown>:0 
    
    [EXC 13:23:30.651] InvalidCastException: Cannot cast from source type to destination type.
    	TrackResource.VesselStatsManager.Remove (.Vessel v)
    	TrackResource.VesselStatsManager.Reload (.Vessel v)
    	EventData`1[Vessel].Fire (.Vessel data)
    	UnityEngine.Debug:LogException(Exception)
    	EventData`1:Fire(Vessel)
    	Vessel:Initialize(Boolean, Boolean, Boolean, Boolean)
    	Vessel:Initialize(Boolean)
    	FlightEVA:onGoForEVA()
    	FlightEVA:spawnEVA(ProtoCrewMember, Part, Transform, Boolean)
    	CrewHatchController:OnEVABtn(ProtoCrewMember)
    	KSP.UI.Screens.Flight.Dialogs.CrewHatchDialog:OnBtnEVA(ProtoCrewMember)
    	KSP.UI.Screens.Flight.Dialogs.<Init>c__AnonStorey0:<>m__0()
    	UnityEngine.EventSystems.EventSystem:Update()

    Tested with minimal mod installed (ModuleManager, ClickThroughBlocker, ToolbarController, and this mod).

    I originally found the bug in my main save game while searching for the cause that prevents KerbalHealth to update status when a kerbal came out EVA.

    To replicate, make new sandbox game. And then enter VAB, choose any command pod with crew capacity, launch, then EVA.

    Attaching full log file : File Download Link

  12. 18 hours ago, Tivec said:

    Hello,

    In LogConsole, is it possible to specify so that it will always produce a full stack trace for messages, alternatively specify an exact match that will generate a full trace?

    I'm trying to track down which mod generates a log message, but the short trace doesn't give me the one I'm looking for.

    @JWSWhich mod did you find as the cause for "Launcher here(in write): False"? I'd like to have a stern word with the developer :P

     

    Edit: If I had spent some time reading the actual documentation, I would know that I can just click a line in the log console. I'll have the mod I'm looking for identified in a jiffy.

    It was the BetterTimeWaprConitnued mod, and changing the 'Use LosslessPhysics' option on and off stopped the spamming.

  13. First of all, thank you for maintaining this amazing mod.

    I found that, when using -force-opengl command to run the game, B9 PW parts are shown in complete black. Without any error message or warning.

    I've read previous posts and the issue was already reported before, but it still exists.

    Attaching screenshot.

    Spoiler

    FcGGbTK.png

    I understand that supporting openGL may not be a priority, but could you plz consider fixing this in future update?

    Thanks.

  14. Thank you very much for this magnificent mod!

    I almost forgive to find out the cause of log spam that says "Launcher here(in write): False", which brings awful lagging of my game.

    Tried to eliminate some suspiscious mods, reset game settings, google for similar problems, but to no vail.

    But thanks to Your mod, finally I can point out the problem and now I can continue my main save game.

    Again, thanks for Your fantastic work.

  15. After the update that makes kerbal scientists to restore the Goo and the material box infinitely, I rarely use the 'Clean up experiments' function. 

    Obviously bringing a kerbal VS MoblieLab on my journey differs a lot, even from the lifter design.

    But sometimes I thought that resetting by scientist is too easy, and somewhat unrealistic(Requires no additional resource, instant resetting, infinite times... etc.).

    So, how about limiting the ability of our scientists by letting them to run experiment few times? (let's say 3 for Goo and 2 for the box)

    After that, those instruments have to cleaned by Mobile Lab in order to function again (Restoring the number of possible deployment by scientits) so that the both scientists and the labs to be both useful?

    I'd really appreciate any opinions on this idea.
     

    Thanks.

  16. On 10/24/2018 at 9:07 PM, Me1_base said:

    Do you have FAR working for 1.5.1 for test? 

    Nope. Just tried for my career save(1.5.1) with FAR(LightHill) and the game crashed. 

    I lost another shuttle, full of rescuees, right down on the runway because of the bouncing and skidding. Beside my poor landing skills, too much landing speed was the cause, I believe.

    Desperately need this mod for the safe landing.

     

    EDIT: the crash was not from this mod. Can open game without any problem, but the mod is not working.

  17. 1 hour ago, Spricigo said:

    My point is, if that EC consumption is small (and I think it should be at most 1-2EC/s for the most demanding circumstances) the players just need an extra generator/battery to deal with this. In some edge cases it may be that extra part that put me  above the limit or that extra mass that cut my deltaV short of reaching my destination but in most cases no meaningful adjustment is required.

     

    I see your point. It might be meaningless as subtle change of EC won't change game play much. And I don't think it should be neither.

    But what I cannot agree is that although the scale of impact might be small, it can affect much larger part of gameplay.

    For example, probe lander have to wait until sunrise if it doesn't have enough battery to operate antenna in night time. Or newly attached fuelcells can distort center of mass so that tiny probes have to use reaction wheel, which also require EC to operate, to maintain attitude. It might be negligible difference, but the effect can cover whole gameplay not only for the edge cases.

    Also I'm all good for any other suggestions to make difference between direct and relay antennas, as that's what I really want to say. EC consumption rate has been the best method I can come up with by far. 

      

     

    55 minutes ago, invision said:

    i always found it odd too antennas dont drain battery when left deployed, also found it odd science equipment  doesnt drain battery power either.

    That's also a good point. Like DMagic's instrument, they should require EC when they collect data. 

    Thank you for your reply.

  18. 3 hours ago, Spricigo said:

    IMHO more like spending an extra second to attach the +1 part that gives the few more EC I need to ignore the consumption.

    Thanks for your response.

     

    That's what makes difference when choosing relay antenna over direct ones. When it comes to Sandbox or satellite orbiting near Kerbol you don't really have much to care. But when designing a ship under part number constraint or probe for Jool system those things do matter. If stock game supports Background EC consumption, You will need to considerate battery reserves for night time operations(Although it's not the point we are talking about in this thread.)

     

  19. 2 hours ago, Hupf said:

    You may want to have a look at the RemoteTech mod.

    Thank you for the suggestion. :-)

    I'm aware of the mod, and I did install it every new save except for recent new one.

     

    Stock and RT2 comm systems are quiet differ, and I'm not talking about integrating some features of RT2 into stock system. It's more like making clear functional distinction between direct and relay antennas. Current relay antennas can function also as direct ones. Except for their design(This is huge, I know) and some subtle cost differences, they can be replaced with relay antennas which not only act like direct ones but also have relay functionality.

     

     

  20. Recently starting new career saves using CommNet, and found out that no antenna is consuming any EC when i'ts idle.

    It was a bit strange because I could still control probes and activate various parts at no cost at all. 

    As this is the case for both relay and direct antennas, relay antennas which can handle signals from various sources has no disadvantage of the feature, making direct antenna somewhat less attractive.

    How about add a module that forces base EC consumption whenever an antenna is deployed? And set those values differently for their target range, actual communication range, type?

    Then You'll have to spend a lot more time in VAB editor wondering whether the EC generation on current vessel can handle these antennas or not, and direct antennas will be attractive option for more situations.

     

  21. I couldn't find anyone's upload of something like this, but I'll post it anyway.

    I recently changed my desktop setups from Intel 3570 to Ryzen 1700. And OC'd it to 3.8Ghz with RAM to 2,666Mhz.

    This is the CPU usage of heavily modded(including SVE, Scatterer) KSP*64 on my setup.

     

    https://imgur.com/a/AMDq2

     

    I'm at the begging of my new career save so no data available for 100+ parts ships in 2.2km range.

    It seems, though, that modded KSP is utilizing multiple threads well at the moment.

     

     

     

     

     

  22. Same thing happened to me. Luckily solved the issue by disabling AVAST's gaming mode function.

    The mode is intended to provide minimal interference between your game and system monitoring function.

    But an option, included in the mode, called 'Power triggering' modifies PC's power management policy, resulting in terrible SSD access speed overall.

    It simply overrides whatever the default value is, and doesn't restore the original setting even though the game is closed.

    Disabling the function brought back the original loading speed of the game.

    So check anything that touchs your power management policy in background. And set your policy to max performance.

    You may also want to deal with some SSD optimization options in your BIOS and Window settings.

    Cheers.

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