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732 ExcellentAbout Nightside
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A "KSP Loading..." Preview: RV-105 RCS Thruster Block Revamp
Nightside replied to SQUAD's topic in The Daily Kerbal
Welcome to the forums @Paul_Amsterdam, are you the artist? The new part looks great! -
Longer smoke plumes using Real Plume mod
Nightside replied to ashenfang's topic in Add-on Discussions
Check out the OP and maybe the wiki of Smokescreen. -
Thanks for finding that, I hate link hunting on my phone. it is interesting how little variance there is day to day.
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I saw another article on this today showing strange air pressure spikes at 7am and 7pm, every day.
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[1.3.1] TestLite: TF replacement for RO
Nightside replied to soundnfury's topic in Add-on Development
Great idea. TF always felt unfinished. I look forward to trying it out. -
The Min-List: Minimalist mods for bug-fixing, performance optimization, etc.
Nightside posted a topic in Add-on Discussions
At a bare minimum, what are you must-have mods for playing KSP? I used to have a good list, but I think I lost track of some of my favorites, while others are no longer needed, please suggest your favorites! Minimalist mods should meet some of these parameters: Fixes a bug or incomplete feature in the stock game Improves performance Stock-alike appearance, or no visual Suitable for most play styles Provides a basic missing feature (such as Basic Delta V prior to 1.6) Optimizes workflow Here is my list at the moment, many of these would fit into multiple categories. BUG FIXES/Incomplete or missing functionality Consistant Variants - Improves variant system Variant Persist - Improves variant system Double Tap Brakes - Allows parking brake without using mouse Quick Search - Makes part search actually work right EarlyBird - Makes Warp to morning an adjustable setting. SimpleFuelSwitch - Extends building options and removes duplicate parts. PERFORMANCE OPTIMIZATION Hyperspace.dll - Faster game start time INFORMATION Basic Delta-V - As of 1.6, improves performance of stock dV system and extends functionality Basic Orbit - Unobtrusive orbital info NavBallDockingAlignmentIndicatorCE - Stock-style display on the navball makes manual docking a breeze Radar Altitude - Altitude gauge shows distance to ground rather than sea level Kerbal Alarm Clock - Useful for when it comes time to leave Kerbin, but it would be nice if it was integrated into the Tracking Station Window better. OTHER SafeChute - Auto un-timewarp before touchdown Permanent Clamshell - For those who never don't want clamshells VABReorienter - Allows the player to align rockets to always launch east, for example. -
Do Don’t forget Snark’s Missing History mod, until you upgrade to >1.3.1.
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[1.4.5] Real Solar System v13.1 [03 Sep 2018]
Nightside replied to Theysen's topic in Add-on Releases
That looks like the normal tracking station. Are you thinking of this mod? -
[WIP][1.6.x] SSTULabs - Low Part Count Solutions (Orbiters, Landers, Lifters) - Dev Thread [11-18-18]
Nightside replied to Shadowmage's topic in Add-on Development
Awesome. Those look great. I'd be interested in using those as Kerbal Konstructs statics. In fact I think I remember something about Angel125 working on a way to have crafts build Statics in his Pathfinder mod, instead of trying to rely on large buildings that are actually crafts to not start sliding or bouncing around. Unless you've worked out a real KSP miracle with your KSP Wheel work, I don't think crafts can be trusted to load and unload without blowing itself up, especially a massive dome sized structure. -
[1.6.1] RealPlume - Stock [v1.3.1 - 1/14/19] - Better Late than Never Update
Nightside replied to Nhawks17's topic in Add-on Releases
Make sure you look at how Real Plume itself modifies engines - its kind of a layered effect that was tricky for me to figure out. (I never quite did actually, but I was able to add new effects).- 1,246 replies
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[1.4.5] Real Solar System v13.1 [03 Sep 2018]
Nightside replied to Theysen's topic in Add-on Releases
I can’t open that link, so I’m just guessing but I think the ships being sorted by planets is from dMagic’s mod. -
Graphics mods can add a lot of "atmosphere" to the game but they sometimes have a bad effect on performance. I would recommend adding only one at a time and play the game to make sure the performance is still acceptable. Also, avoid CKAN if it is causing problems, some mods are not compatible with CKAN. Some mods have special instructions, read the first post of the mod's thread and ask a specific question in that thread. If that doesn't help, ask here again!
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@HereComesTheBoom, you might be interested the effects of this mod, which have a MUCH longer trail. They still do not persist for minutes, but it might be helpful for figuring out how to make a bigger trail.
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That looks great!
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[WIP] Restock: KSP Part Art Revamp (RCS Parts - Feb 14th)
Nightside replied to Nertea's topic in Add-on Development
Just noticed the arms to push open the service bay, nice touch !