garwel

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About garwel

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  1. garwel

    [1.4.1] Kerbal Health 1.1.2 (2018-03-14)

    I think the bug was with the list of kerbals that KH keeps. Basically, when you renamed your kerbals, it would update the name in the record but not the list's index. Therefore it couldn't find the right kerbal and all further calculations failed with NRE. It should be fixed in 1.2, which I hope to release soon.
  2. garwel

    [1.4.1] Kerbal Health 1.1.2 (2018-03-14)

    Sorry about it. I think I found the issue; it is related to renaming of kerbals, which wasn't handled correctly by KH. I added (hopefully) a fix for it, which will be included in the next release.
  3. I've been thinking of how to model InSight mission in KSP, which transmits data via small relay satellites even if they don't have uplink to Earth at the moment of reception, and I found Science Relay. Is it possible to use it through kOS?
  4. garwel

    [1.4.1] Kerbal Health 1.1.2 (2018-03-14)

    You should check out the wiki; it explains pretty much everything about the mod. With radiation mechanics, your kerbals can't last forever, but you can shield them well to stay alive long enough for any reasonable mission. Radiation doesn't kill them quickly (unless they are taking sunbaths at low solar orbit), but very slowly erodes their health. It may not have a noticeable effect until after many years on a mission. So if you are playing a very long game, you'll have to watch your astronauts' radiation levels and eventually replace old ones with new blood, but it doesn't happen often. Kerbals don't accumulate radiation when at KSC, but they do gain some in Kerbin atmosphere and even on the launch pad (but very small doses). There should be no problems with planet packs. The only possible issue may be with radiation calculation when the sun is replaced or there are several suns etc. I haven't tested it with such packs.
  5. Space Age 0.2.6 Recompiled for KSP 1.4.3 Added: Some better text formatting in windows Added: Vessel docking tracking Changed: Date display format Fixed: Blurry AppLauncher icon Fixed: Potential NRE for invalid achievements Download here
  6. garwel

    [1.4.3] Signal Delay 0.2.5 (2018-04-27)

    Signal Delay 0.2.5 Recompiled for KSP 1.4.3 Added: Now disables data transmitter in DMagic Orbital Science's Moisture Sensor, in both original and Universal Storage versions (it used too much power) Download here
  7. Yep. Could it be because my KSP installation is on disk D: (although it is still a Steam folder)? But other mods are detected ok.
  8. Looks like CKAN hasn't autodetected the DLC for me and considers all MH-dependent mods incompatible.
  9. garwel

    [1.4.1] Kerbal Health 1.1.2 (2018-03-14)

    I understand making KSPedia requires the use of Unity editor, which I'm not familiar with and don't want to learn for this small task. Moreover, the quirk system will be dynamic in that anyone can add, change or remove quirks, so a static KSPedia isn't a good solution. In the end, I think I'll keep the entire list online as a reference and will only give specifics of quirks when they are acquired. Not a perfect solution, for sure, but better than spending lots of hours working on a feature very few people will use.
  10. Yes, things look right now. Thanks for the quick fix!
  11. garwel

    [1.4.1] Kerbal Health 1.1.2 (2018-03-14)

    Just a heads up, folks. I've been more or less away from KSP for almost 2 months (real life stuff + KSP upgrade). I've been working on Kerbal Health 1.2 meanwhile, but at a slower pace. Now that most of my favorite mods have been updated for KSP 1.4, I can get back into the mode of developing & playing. Hopefully, things will move more quickly from now on. I have almost finished everything quirk-related in Kerbal Health. The last feature I'm going to add is a quirk information sheet. I haven't decided how to implement it yet, with my limited skills in UI design. Speaking of which, I finally came around to learning some text formatting techniques in KSP. As a result, Health Monitor and Health Report windows will soon become more colorful and less boring. Yay!
  12. When I have this mod installed alongside OPM Galileo (and quite a few other mods), all CommNet stops working causing the following NRE, endlessly: [EXC 20:28:43.338] NullReferenceException: Object reference not set to an instance of an object CommNet.CommNetwork.TryConnect (CommNet.CommNode a, CommNet.CommNode b, Double distance, Boolean aCanRelay, Boolean bCanRelay, Boolean bothRelay) CommNet.CommNetwork.SetNodeConnection (CommNet.CommNode a, CommNet.CommNode b) CommNet.Network.Net`4[_Net,_Data,_Link,_Path].UpdateNetwork () CommNet.Network.Net`4[_Net,_Data,_Link,_Path].Rebuild () CommNet.CommNetwork.Rebuild () CommNet.CommNetNetwork.Update () All vessels lost connectivity, except for some weird connections with one of the relays. Removing JX2 resolved the issue.
  13. I'm a bit confused with the new release of OPM on Github. First, the version jumped from 1.2.6 to 2.2.0. Second, with the changes (Tracking Station Tier 4 and new science definitions), is it going to break things? Any possible conflicts, e.g. with KCT?
  14. Me, I don't use NF Construction, so would naturally prefer an earlier release. Won't hold it against you if you decide otherwise, of course.