garwel

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About garwel

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    been a KSP newbie for 3300 game hours

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  1. garwel

    [1.6] Kerbal Health 1.3.4 (2018-12-21)

    Radiation shielding and exposure is calculated per vessel (unless you manually changed the config files). There is a formula, which you can find in the wiki, but basically, the more shielding and the fewer crew seats the vessel has, the lower the exposure. You can view these stats in the Editor if you open Health Report or in the detailed view of the corresponding kerbal in-flight.
  2. Same here. I haven't noticed any issues with KCT at all with KSP 1.5, but I haven't played 1.6 yet.
  3. This is a fun idea. I have a somewhat similar feature (random events) in Kerbal Health, but they are all naturally based around health-related stuff. Still, it can be easily expanded with MM patches and utilized for almost anything.
  4. garwel

    [1.6] Kerbal Health 1.3.4 (2018-12-21)

    Exhaustion kicks in when your kerbal has less than 20% of his/her health points (if you didn't change the default settings). In order to fix it, you need to raise their health to at least 25%. Now, basically, there are only two ways to improve kerbal's health. The best one is to bring her home and give her some time to recover. If it's not an option, you'll need to bring her to a vessel (or, perhaps, dock a vessel to her ship) with good recuperation bonuses. Recuperation is provided by parts such as the Cupola or many others introduced by mods. You'll need to do it quick though: her health continues to decline and she will die when it reaches 0. @BlackHat gave you the right advice: plan ahead and prepare for contingencies. As in real life, if something bad happens to your astronauts in deeps space, you may not have time to save them.
  5. garwel

    [1.6] Kerbal Health 1.3.4 (2018-12-21)

    Kerbal Health 1.3.4 Compiled for KSP 1.6 "To Vee or Not To Vee" (may be compatible with KSP 1.5) Updated KSP-IE patch for 1.20.15 Download here
  6. I'm glad that you enjoy this mod. This mod's most up-to-date copy is always on Github; both CKAN and KSP-AVC are supported for updates. I don't want to mess with platforms, because it's too much a chore for me. I do have it on Curse though, but I'm actually considering taking it down. What do you mean assigning new kerbals? As in recruiting or beginning a mission with them? Most entries are stored as data fields (e.g. only the type of event, ship name and body name are saved for a landing event), so you can't really edit their text. However, you can delete an entry (click the X button to the right) and add a new one by typing it in the bottom line.
  7. garwel

    [1.6] Kerbal Health 1.3.4 (2018-12-21)

    Kerbal Health 1.3.3 Fixed Feline Utility Rovers, Karibou and Malemute patches lacking crew caps for health modules Download here
  8. garwel

    [1.6] Kerbal Health 1.3.4 (2018-12-21)

    Oh man. This is what happens when I haven't been playing the game for weeks and suddenly decide to release an update. These things actually default to "free multipliers", that is they apply to all crew, no matter how many. This is of course not intended, so I'll post another update now. Thanks for pointing out.
  9. garwel

    [1.6] Kerbal Health 1.3.4 (2018-12-21)

    Kerbal Health 1.3.2 Compiled for KSP 1.5.1 Added: You can now add health modules' actions in action groups (untested, thanks to @DefiantZombie) Added: Patch for Feline Utility Rovers Added: If RealisticAtmospheres & OPM mods are installed, Tylo will have 0.2-strong atmospheric radiation absorption Changed: Redone from scratch patches for Malemute, Karibou and FTT, with more parts supported Fixed: New mk1 pod (since KSP 1.5) now has correct Kerbal Health settings Removed: TundraBFR patch, which was incomplete and unbalanced anyway Download here
  10. garwel

    [1.6] Kerbal Health 1.3.4 (2018-12-21)

    LOL, this is inspiring. I'm considering a motto "Making your worst nightmares come true" for this mod.
  11. Where is this mod's actual source code? I only see a link to beta on Github.
  12. garwel

    [1.6] Kerbal Health 1.3.4 (2018-12-21)

    Ok, I see it now. This patch was provided by someone else and I didn't check it out before importing. It's a mess and I will remake it anew. Thanks for pointing out. It will be included in the next release (and will be nerfed quite a bit).
  13. garwel

    [1.6] Kerbal Health 1.3.4 (2018-12-21)

    Can you clarify what sort of issues happens and in which case(s)?
  14. garwel

    [1.6] Kerbal Health 1.3.4 (2018-12-21)

    Thanks, will check.
  15. garwel

    [1.6] Kerbal Health 1.3.4 (2018-12-21)

    There is one such body. I don't want to spoil the fun of discovery though (you are advised to send a probe that measures radiation before sending your valuable crew). If you are eager to know, open KerbalHealth.cfg and look for a PLANET_HEALTH_CONFIG node with a radioactivity value.