hypervelocity

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About hypervelocity

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    RO / RSS / PRINCIPIA - Buenos Aires, Argentina

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  1. hypervelocity

    RSS/RO issue

    delete everything - download KSP - download CKAN - select Realism Overhaul - install - select Real Solar System - install - done
  2. hypervelocity

    Curved structural panels

    what are you trying to build? have you tried procedural fairings or you need to attach parts to those curved panels?
  3. hypervelocity

    Realism Overhaul Discussion Thread

    thanks @winged, might this revisit be due to tyler raiz's skylon video - I saw your comment in youtube a couple days ago? anyhow - I get your total 7.4t but that should include the air intake and the pre-cooler parts in RO, hence my thought that the engine part at 8 tonnes without air intake nor precooler was a bit off. tyler raiz gets his skylon to orbit with reduced engine masses, similar to the aforementioned. EDIT: skylon is boring though, I have left it behind and replaced it with a Direct Cycle Turbo Jet SSTO https://imgur.com/a/G1Bep
  4. This mod looks great, essential! Sadly I use Remote Tech, otherwise this would be a must-have mod for me!
  5. hypervelocity

    The Official Realism Overhaul Craft Repository.

    very nice @DrLicor, I have found a simple spaceplane for crew operations is a must-have piece of hardware in any space program! Can you tell us a bit more about its specs & capabilities for low orbit operations? Also would be nice to see the booster that takes it to orbit!
  6. it won't be as accurate as it was before with stock physics but I still find it useful though - it helps me approximate manoeuvre nodes and plot trajectories. I use the data that MechJeb offers and try and replicate it within Principia's flight planner. Simple orbital operations such as inclination changes or Ap/Pe changes work just fine with MechJeb and you can plot them as usual.
  7. hypervelocity

    Computer Upgrade for KSP - please help!

    @Alabastine - here you go mate! https://forum.kerbalspaceprogram.com/index.php?/topic/139128-12x13-memgraph-1103-with-stutter-reduction/
  8. hypervelocity

    Computer Upgrade for KSP - please help!

    that makes sense and I don't know why I haven't tried it in the past, I will also try and post benchmark results. most significant performance update was with the addition of extra GBs of RAM. also there is a mod that reduces the stuttering/freezes by tampering with the garbage collection processes of KSP.
  9. hypervelocity

    BFR by Alcentar V1.2

    Looks great!
  10. hypervelocity

    The Official Realism Overhaul Craft Repository.

    I second the aforementioned. I am also running 120+ mods on a 7700k + GTX 780ti + 32 GB RAM without crashes (though reduced performance, mostly due to multiple vessels and their logging under Remote Tech and Principia). In regards of crash-debugging, I would try manually installing RO recommended mods one by one or small batches (say 5 mods at a time - tedious at first, but once you get it going you will have the experience for future installs) and checking whether the game crashes or not!
  11. hypervelocity

    [1.1.2] Real Solar System Expanded (0.14.0)

    rooting for an update on this one as well !!! eager to try a fuller Solar System with Principia
  12. @msnbcorp I might be wrong, but if I am not misinterpreting the OP, it seems the below is "surprisingly stable":
  13. I started using Principia a couple of versions ago, and I remember I applied it to a current ongoing save without issues, although this experience might not be the rule rather than an exception. I also did try going back & removing Principia and my save games stopped working w/o the mod. Hope this helps.
  14. hypervelocity

    The Official Realism Overhaul Craft Repository.

    @Ultimate Steve, that looks like RSSVE + KS3P (though it could also be Extreme Textures instead of RSSVE, but given the lower light blue tint I am inclined to the latter)
  15. hypervelocity

    [1.3.1] Real Solar System v13.1 [26 Apr 2018]

    I want to thank everyone involved in the development and maintenance of this mod. I have never played vanilla KSP, not once; you & the Realism Overhaul guys are the reason I play the game - thank you very much, your work is very much appreciated. Humble and friendly question - are there plans for adding more bodies in the near future? I am perfectly happy with the mod's current state (I have been playing since KSP 0.90 and still have not yet visited all planets/moons, so still plenty to do), but I have always wondered if I should expect new moons/planetoids in forthcoming releases. Again - many thanks for everything you do