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hypervelocity

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    Playing with RO / RSS / PRINCIPIA

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  1. Thanks for your prompt response @linuxgurugamer! I reinstalled this and the Editor Extensions mods and it restored the behaviour I was accustomed to - not quite sure what was the issue, probably a corrupt install. Thanks so much for the help!
  2. This mod would previously group parts by Mod under the Filter by Manufacturer section - now I think this has changed and it groups parts by their in-game fictional manufacturer. Is there a way to see parts grouped by Mod?
  3. I'd love a mod that would enable to select starting date and fixing time zone issues! Great idea @Astrion
  4. congratulations on TOTM @Gameslinx, I have been following the development of Parallax and your work is truly mesmerizing! Can't wait to try it out on RSS! Thank you very much for your work!
  5. I would definitely love some support for Real Exoplanets, and looking at CH4, it would be a great addition to potential near-future endgames.
  6. I think duplicating the part, removing the variants and just leaving the double-nozzle one as one separate unique part should do the trick. You could then apply Waterfall plumes to this unique part having only one variant.
  7. SQUAD(or whatever company that developed/supported console) hired people to develop console support, for a profit. If that expected profit is gone, those people are never hired, hence you don't have "additional" capacity to invest into more PC gameplay. I get your "gut feeling" but usually these types of decisions are based on data to support one's claims/conclusions. EDIT: all I'm saying is that one should not assume resource allocation on XXX is detrimental for ZZZ within a business context. EDIT2: food for thought: could it be that actually supporting/maintaining consoles actually *grows* PC business and hence enables the company to procure/allocate more resources into PC development? (i.e. getting more people acquainted with the game, wanting a better experience and moving to PC / marketing wise getting the fanbase growing by making the game reach bigger audiences that can potentially become PC users in the future) I can think of many scenarios where this could be true.
  8. You produce the resources available to develop consoles in hopes of making a profit. If said expected profit is gone (i.e. stop supporting consoles), aforementioned resources are no longer available/do not make economic sense. This is how businesses work.
  9. OP suffers from the fallacy that's usually found around national budgets' discussions. "I can't believe we are spending money on XXX when we could definitely be using it for ZZZ". This argument assumes that any money freed up from XXX can be spent freely on ZZZ, which in practice does not happen. Assuming that resources used to develop/maintain consoles could be directly and seamlessly allocated to PC development is not accurate.
  10. hey @ItsSnowyy! there is a comprehensive Wiki over at the mod's github repository with the information you are after https://github.com/post-kerbin-mining-corporation/Waterfall/wiki
  11. Sorry @si2504, per the below that's what I thought your issue was, my bad.
  12. Hey @si2504, I might be completely wrong (apologies if I am) but I think the following string determines if a part is shown as compatible with RO: %RSSROConfig = False I think if you change that to True the part should show as compatible with RO.
  13. this is lovely @Icecovery, just lovely! congratulations on the release! I will deffinitely incorporate this into my install! Thanks a million!
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