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ghostbuzzer7

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Everything posted by ghostbuzzer7

  1. I took a stab at using fairing pieces to make the fuselage of a fighter jet to add that extra smoothness. It's a tough technique to master but the results were great minus fixing the CoM and CoL. 1200 m/s in the upper atmosphere.
  2. @taniwha I can't express how happy I am to read about the revival of the .mu importer. Even more so that you took on the task to fix it. I always loved making renders out of this thing until it became outdated... and to see it come back again just opens up memories to this great blender addon. I've tried working around the code for this one but I got stumped by it. I guess my time away from KSP and the blender importer really came in effect. The game version was 1.4.3 and even a single part fuel tank craft would load up the axis but not the physical model. (and keep up the good work! It's exciting to see this addon resurface on this forum ) If the album doesn't work because I forgot how to work the forums too, here is the link.
  3. M-52 KERMAN Main Battle Tank What better way to come back to the forums, then to post your favorite thing to do: tanks! As usual, this tank is completely stock [NO MODS REQUIRED TO RUN]. It might be a little part intensive for low-end computers. No real need to list and specifications as they are all located on the video or the following album and spoiler below! If you choose to download it, just hit the "DOWNLOAD HERE" to be taken to kerbalX! Enjoy the pictures! and to the few who saw my publicly released video before I posted this here..... well played DOWNLOAD HERE ↓ PHOTO ALBUM BELOW ↓
  4. A serious improvement from the QF-40 Light Tank made in version 1.0.5, the M-52 Kerman Main Battle Tank, is an echo to this outdated tank. Longer hull, shorter stock, and a better and more stable turret bearing, the M-52 Kerman has surely been the best of them all, hands down. Even though BDarmory can do this all in a couple parts, I enjoy every one of the 268 parts put into this thing. I might upload it to KerbalX as I do have an isometric view picture made which I'll put in here.
  5. Just a picture. Getting back to my usual stuff and changing systems to work with the new game. These new bearings hold a lot more compared to the previous models. That's all, continue with your day.
  6. Where do I begin... September 25, 2017 was my last visit on this forum. I still played the game on occasions but never really put anything out there like I used to do. Well I guess it's about time I come back. As you can imagine, 9 months is plenty of time to create over 30 forum-worthy crafts. Today, I thought it would be nice to show my new formula 1 2018 model! (A significant improvement from this) FULL ALBUM 146 Parts | 4.7 Tons | 6.5m x 2.3m x 2.1m (Length, Width, Height) | 32 m/s top speed | 5o degree camber | 6 tires in front | 10 tires in rear | Ugly halo installed
  7. We call her the all-in-one fighter jet. Advertisement Skit: Do you need a plane? We got you. Do you need mobile drill? We got you. Do you need a relay satellite? We got that covered too. You see with the "Average Fighter Jet", she packs everything need to do it all. She can even travel at a lightning fast 75 m/s at sea level, now that's some crazy speed for a mobile brick I'd say! Turn rate is around 15 degrees per second. We wanted to rethink fighter jets so rather than giving her bombs, she is the bombs (part clipped with 107 parts of glory and 57 tons). So come pick yourself your very own all in one. VOID if missing part(s)
  8. Pfft, fighter jets.... I agree with you though, it is quite boring to I only make tanks, rockets, and occasionally things that are superior to every single vehicle in the game. See image below:
  9. Haven't really mentioned too much about this F1 but I think It's all done... It's crazy low to the ground that even I'd recommend no crash damage because the terrain on the KSC is not flat... but to showcase how much downforce it has, I put no gravity on and it still stuck to the ground... and at the end of the gif, I overturned causing... well you'll see
  10. I honestly have no purpose for this but I think it looks pretty good, needs hack gravity to fly in kerbin like a "proper" sci-fi ship.
  11. Flew my newly made F-18 across Kerbin's equator, pretty nice flight.
  12. I've Been testing out this bad boy (which for some reason is still called "lmao cannon" . Holds six shells and can fire 40 degree vertically... Now if only I can find the perfect chassis to actually mount this to something . Warning: antenna's have a slight chance breaking. VOID if missing
  13. @Servo Sure thing, I wouldn't mind one bit someone with far greater experience with these takes a look at my design. I'll shoot you a PM with the download.
  14. Though it will never be as clean looking as @Servo swept wing designs, its a start and it actually is stable and works after roughly 2 hours of testing. Open to any suggestions to clean up the design! EDIT: AND NO THIS IS NOT AN F-14 ITS JUST A BASE DESIGN FOR TESTING Note to self: Don't fast forward time.... also... I believe a plane would need those wings to actually fly... yet this 8.5 ton craft doesn't need it
  15. That word count constraint really prevented me from diving into each individual's personalities. Hopefully it gives you a good laugh and good luck to everyone who submitted. KSP my new home screen until that release date as well KSP NEWS LAUNCH REPORT #32B – “Artemis” MEDIA RELEASE Among the three crew members on board the “Artemis” space capsule, have their hands full as their journey to Duna has come to a sudden halt. KSC received a report from the crew shortly after entering Duna’s gravitational field to perform an aerobraking maneuver to get captured into a low Duna orbit. Though there was no “significant” problems detected on launch or interplanetary transfer, the crew, consisting of Jebediah, Valentina and Bob Kerman, were up for a surprise when ordered to release the orbital command module before they performed a decelerating burn into Duna’s atmosphere and the land below. The two pilots, given the task to run all pre-flight preparations for the burn, commanded Bob to perform the undocking between the two modules, hesitantly he did so. “Err…. Artemis #1, your parachutes have been ejected, please send your flight engineer to EVA and fix the problem, over.” KSC responded. “Well Duna-t worry about it, I’ve landed a couple of planes without wings or parachutes.” Jebediah insisted. “Unless your second job is to become an aerodynamically stable control surface, Ike-nt see it happening.” – KSC replied. “With all due respect, simply getting here with these low bidder parts was possible, I wouldn’t doubt Jebediah’s skills” Valentina stated. Unfortunately, with no flight engineer such as Bill on board, the KSC had no choice but to call an "emergency" return/abort mission. “I guess summer interns really can’t do one job...” an engineer commented. The return trip would require another 160 days in interplanetary confinement with Jebediah’s bad puns. “It appears to be a software problem” Jebediah reported, “These programmers can’t tell the difference between a parachute and docking port”. Thus commenced the long debate whether it was the programmers or hardware team that led to mission failure.
  16. I haven't even touched that thing. Tried getting all set up with that addon but getting some trace errors, either because I forgot how to properly do directories or all the code fixes required. Really would like to see the outcome of those sketches and "cartoon" like renders. Glad to see you are back.
  17. I might as well make an open top single seater as well, took your advice with the fenders, drastically made improvements to the curvature of the front. Got more progress done all around just about finished... (Though it weighs 6 tons ). Edit: New Open Top JRM LMP1 Car (relatively same speed, a very little improvement to manueverability for sharper turns.
  18. I'm glad you brought that up, it supposed to be somewhat like an R18 with minor modifications to the rear. Moving the cockpit to the front drastically made a difference but still not sold.
  19. For some reason, I dont appreciate the vehicle's looks at all.... attempt at a prototype LMP1 Race Car... any tips to improve (unless you see the complete opposite of me and think its fine).
  20. The thermometer hinge has been a huge component to the recreation of the Scorpion MBT from Halo (both parts count and the suspension ). It's fairly compact and serves the same function as the "real" suspension in the game. Steering controls could use some work, includes tank turret bearing (the traditional style )
  21. That appears to be the issue as it tries to tip over and as it approaches the wheels it goes crazy... Though I'd have to limit the roll on the bearing itself... Update: Its not a good fix, but it still gets the job done, put a buffer between the two crafts. many thanks Avera9eJoe:
  22. These things are pretty strong from testing, apparently it has to do with the hinges positioning, somehow when the steel is over the wheels (with the given clearance between) there is an invisible interaction of some sort that causes it to spaz out. This works: This doesn't work:
  23. So recently I have been messing around with the thermometer hinge on a 18 wheeler truck I had in mine. All went well except the bearing itself unleashes the kraken, inevitably causing premature flight and flinging of all parts in which survive the rampage. I even tried my heavy duty tank turret bearing, yet no luck regardless the strength. Weight is not a problem as the last picture shows, this Ford can tow all of it efficiently (Minus the fact that tail whip can occur). Yet other designs in which use the hinge, work great! If anyone would like to help or offer some advice, I'd gladly appreciate it. https://www.dropbox.com/s/a16hh4y2z3mv1ix/18 Wheeler.craft?dl=0 Yet somehow positioning it like this works just fine.....
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