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MacLuky

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Everything posted by MacLuky

  1. if it's good, i'll probably buy. if its not, i'll probably not. Guess it will work the same for the rest, but the quality of some mods out there like bdb, tantares (which gets autocorrected to fanfares) and sstu raise the bar.
  2. Thanks for releasing the textures! This stuff really is like finding the book on black magic
  3. I did already change the second stage to liquid fuel, but had no time to rework the model. I guess it's wider at the bottom, and more like a Ariane 6 now. Hope to see some help with the cfg first, since I can do all I want with the soyuz, proton and the ariane 3/4
  4. Alright here goes: All rockets fly once again, need some community love to fix the cfg parameters. Bonus: added a Ariane 3
  5. ESA Launchers @Yogui87 ESA Pack is just to nice to leave lying by the road. So here is the continuation and expansion of a great set of parts. No pics no clicks Download from GitHub: https://github.com/macluky/ESA-Launchers or SpaceDock: <soon> Current release consists of: Diamant A small early solid rocket that launches the first european satelite Europa Early ESA rocket based on French and British rockets VEGA Light launcher for ESA Ariane Family Consists of 3, 4, 5, and 6 Credits All modelling and texturing by Lionhead. Ariane 3 parts made by MacLuky based on the the Ariane 4. Original Forum Post http://forum.kerbalspaceprogram.com/index.php?/topic/12078-025-lionhead-aerospace-inc-icarus-v04-updated/ License CC-BY-NC-SA Known Issues - Though I can get all rockets in orbit there are several issues. The parts feel unbalanced. Especially the Ariane 5,6 and Vega seem extremely overpowered. Please help me create proper values for thrust, fuel and ISP. Once balanced properly we can release it to the general population.
  6. I can relate. I was once a developer of real time embedded operating systems for military and rocket systems. On the road now, but will post a longer reply later. You make some interesting points. NASA is suffering the same, and Russia most popular spacecraft is the Soyuz.
  7. I'm sure there must be more future than that ;-)
  8. Release 0.3 is out some fixes and a BSL patch
  9. It's not my thread to close. I'll open a new one and refer to Yogui's great work. I'll cross reference it from here
  10. Final patch for this thread: @PART[ThorSampleCollector]:NEEDS[Lionhead_Aerospace_Inc] { @node_stack_pod = 0.0, 0.0, 0.0, 0, -1, 0, 0 } @PART[ThorLIDAR]:NEEDS[Lionhead_Aerospace_Inc] { @node_stack_pod = 0.0, 0.0, 0.0, 0, -0.008, 0, 0 } @PART[ThorHeatshield]:NEEDS[Lionhead_Aerospace_Inc] { @category = Thermal @maxTemp = 3400 @RESOURCE[Ablator] { @amount = 150 @maxAmount = 150 } MODULE { name = ModuleAblator ablativeResource = Ablator lossExp = -6000 lossConst = 1 pyrolysisLossFactor = 600 reentryConductivity = 0.01 ablationTempThresh = 500 } } @PART[ThorCapsule]:NEEDS[Lionhead_Aerospace_Inc] { @category = Aero } @PART[DSL_Pod|ATV1]:NEEDS[Lionhead_Aerospace_Inc] { @module = Part } @PART[DSL_Wheel]:NEEDS[Lionhead_Aerospace_Inc] { @node_stack_bottom = 0.0, -0.75, 0.0, 0.0, -1.0, 0.0, 2 !MODULE[MuMechModuleHullCameraZoom] {} !MODULE[HullCamera] {} !RESOURCE[Resolution] {} !MODULE[ModuleCleverLegacyCart] } @PART[DSL_*]:NEEDS[Lionhead_Aerospace_Inc] { @rescaleFactor = 0.75 @mass *= 0.75 } @PART[Ariane4Stage1]:NEEDS[Lionhead_Aerospace_Inc] { RESOURCE[LiquidFuel] { @amount = 2160 @maxAmount = 2160 } RESOURCE[Oxidizer] { @amount = 2640 @maxAmount = 2640 } } @PART[Ariane4Decoupler1]:NEEDS[Lionhead_Aerospace_Inc] { @node_stack_bottom = 0.0, -0.48, 0.0, 0, -1, 0, 2 @title = Ariane 3/4 decoupler (1st stage) } @PART[Ariane4Decoupler2]:NEEDS[Lionhead_Aerospace_Inc] { @node_stack_bottom = 0.0, -0.384, 0.0, 0, -1, 0, 2 @title = Ariane 3/4 decoupler (2nd stage) } @PART[Ariane4Fairing]:NEEDS[Lionhead_Aerospace_Inc] { node_stack_top = 0.0, 0.0, 0.0, 0, -1, 0, 2 @dragModelType = none @title = Ariane 3/4 fairing } @PART[Ariane4NoseCone|Ariane4NoseCone2]:NEEDS[Lionhead_Aerospace_Inc] { @node_stack_bottom = 0.0, 0.0, 0.0, 0, -1, 0, 2 @node_attach = 0.0, 0.0, 0.0, 0, -1, 0, 1 } @PART[Ariane4Stage2]:NEEDS[Lionhead_Aerospace_Inc] { @node_stack_bottom = 0.0, -4.053, 0.0, 0, -1, 0, 2 @title = Ariane 3/4 (2nd stage) } @PART[Ariane4Stage3]:NEEDS[Lionhead_Aerospace_Inc] { @node_stack_bottom = 0.0, -5.164, 0.0, 0, -1, 0, 2 } @PART[Ariane4Sylda]:NEEDS[Lionhead_Aerospace_Inc] { @node_stack_bottom = 0.0, 3.2, 0.0, 0, -1, 0, 2 } @PART[LH_MemEngine|LH_CmEngine]:NEEDS[Lionhead_Aerospace_Inc] { MODULE { name = ModuleAlternator RESOURCE { name = ElectricCharge rate = 6.0 } } } @PART[LH_CmPod|LH_MemPod]:FOR[TacLifeSupport] { @RESOURCE[ElectricCharge] { @amount = 100 @amount *= #$/CrewCapacity$ @amount += 150 @amount += #$maxAmount$ @maxAmount = #$amount$ } RESOURCE { name = Food amount = 3.291 maxAmount = 3.291 @amount *= #$/CrewCapacity$ @maxAmount *= #$/CrewCapacity$ } RESOURCE { name = Water amount = 2.175 maxAmount = 2.175 @amount *= #$/CrewCapacity$ @maxAmount *= #$/CrewCapacity$ } RESOURCE { name = Oxygen amount = 333.114 maxAmount = 333.114 @amount *= #$/CrewCapacity$ @maxAmount *= #$/CrewCapacity$ } } @PART[Ariane5_FairingSmall]:NEEDS[Lionhead_Aerospace_Inc] { @node_stack_top = 0.0, 0.0, 0.0, 0, -1, 0, 2 } @PART[Ariane5_FairingBig]:NEEDS[Lionhead_Aerospace_Inc] { @node_stack_top = 0.0, 0.0, 0.0, 0, -1, 0, 2 } @PART[Ariane5_tank]:NEEDS[Lionhead_Aerospace_Inc] { @node_stack_top = 0.0, 8.439, 0.0, 0, 1, 0, 2 @node_stack_bottom = 0.0, -14.996, 0.0, 0, -1, 0, 2 CoMOffset = 0.0, 4.0, 0.0 @RESOURCE[LiquidFuel] { @amount = 15552 @maxAmount = 15552 } @RESOURCE[Oxidizer] { @amount = 19008 @maxAmount = 19008 } } @PART[Ariane5_NoseCone]:NEEDS[Lionhead_Aerospace_Inc] { @node_stack_top = 0.0, 0.0, 0.0, 0, 1, 0, 2 @node_attach = 0.0, 0.0, 0.0, 0, 1, 0, 1 } @PART[Sylda]:NEEDS[Lionhead_Aerospace_Inc] { @node_stack_bottom = 0.0, -0.457, 0.0, 0, -1, 0, 1 } @PART[Ariane5_NoseCone]:NEEDS[Lionhead_Aerospace_Inc] { @node_stack_top = 0.0, 0.0, 0.0, 0, -1, 0, 2 @node_attach = 0.0, 0.0, 0.0, 0, -1, 0, 1 } @PART[Ariane5_EPS]:NEEDS[Lionhead_Aerospace_Inc] { @node_stack_fairingBig1 = 0.0, 16.7, 0.0, 0, -1, 0, 2 @node_stack_fairingBig2 = 0.0, 16.7, 0.0, 0, -1, 0, 2 @node_stack_fairingSmall1 = 0.0, 12.425, 0.0, 0, -1, 0, 2 @node_stack_fairingSmall2 = 0.0, 12.425, 0.0, 0, -1, 0, 2 //node_stack_sylda = 0.0, 6.6, 0.0, 0, 1, 0, 1 @node_stack_middle = 0.0, 0.986, 0.0, 0, -1, 0, 2 @node_stack_bottom = 0.0, -1.263, 0.0, 0, -1, 0, 2 @node_attach = 0.0, 0.0, 0.0, 0.0, 0.0, 1.0, 1 } @PART[DecouplerSylda]:NEEDS[Lionhead_Aerospace_Inc] { @node_stack_bottom = 0.0, -0.306, 0.0, 0, -1, 0, 1 } @PART[Ariane5_EAP]:NEEDS[Lionhead_Aerospace_Inc] { @maxThrust = 2500 @RESOURCE[SolidFuel] { @amount = 4500 @maxAmount = 7500 } } Ariane 4 and 5 fly. I'll use it as a starting point to design my own Ariane family
  11. Like the shapes! This should allow for some interesting new constructions
  12. Probably can setup the animation, a fully functional leg with springs is a different matter ;-)
  13. Happy as a crashed Jeb

  14. Ah, need to credit Fustek, I used his hatch thingy Thanks, I just wanted to take baby steps since I tend to get stuck if I take large ones.
  15. MacLuky Space Solutions Standing on the shoulders of giants we strive to bring a unique set of parts to the game that enhance and excite the gameplay. Download from GitHub: https://github.com/macluky/MacLuky/releases or SpaceDock: https://spacedock.info/mod/1279/MacLuky's Space Solutions Current release consists of: The IRAS Space Telescope IRAS is modeled after a telescope that was constructed at Hollandse Signaalapparaten, my first employer. The mod tries to stay close to the original. More info in the dev thread: Mod Support: * CTT * Bluedog Design Bureau (scale down so it can be launched on a Delta rocket as original) * TarsierSpaceTech Known issues: None License https://creativecommons.org/licenses/by-nc-nd/3.0/us/ Space Labs A set of space habitats that can be easily converted into early space labs using the the better science labs mod. Consists of an early 1.25m cabin like lab with expandable yagi antenna, a small 2.5m can and an inflatable lab that can be launched on a 1.25m stack. More info in the dev thread: Mod Support: * Prepped for BetterScienceLabs Known issues: - hatches and ladders not working License https://creativecommons.org/licenses/by-nc-sa/3.0/us/ LanderCan MK12 After observing subway commuters during rush hour our lead engineer figured out how to add 2 more seats to the interior. Mod Support: * ASET and JSI props Known issues: - Textures loaded twice License https://creativecommons.org/licenses/by-nc-sa/3.0/us/ FusTek Karmony IVA Simple IVA for the beautiful Harmony module. Reused original props, credits go to FusTek. Mod Support: * ASET and JSI props * Kerbalism and USI-LS Known issues: - Textures loaded twice License https://creativecommons.org/licenses/by-nc-sa/3.0/us/ Mod Review Roadmap Rosetta and Philea (Solar panels, grabbing hook) ESA Launchers (Lionheads revived or own stuff) Foldable Rover (wheels, wheels!) Fictional crew capsule. Cross over between Dragon and Apollo and Soyuz. Special thanks Bobcat, dboi88, CobaltWolf, InsaneDruid, martinezfg11, SpannerMonkey, NecroBones, Climberfx
  16. Anything that gets a head start ;-) flipping the nodes has been done, but the ariane 4 has a huge fairing, so it will flip easily. Need to play with mass/thrust/burntimes etc so the COM is still low when we hit 35km. (better suggestions welcome)
  17. @dboi88 yeah, I have a number of projects that I am working on. When I get stuck in one, I pickup another. IRAS is almost finished, I'm stuck with Rosetta's solar panels, so I took a deep dive in this one. Thanks to @InsaneDruid I am starting to understand the basics of texturing and thought it would be cool to use the new skills on the labs. @linuxgurugamer I'll setup a GitHub soon, its better to release early and often. There is however still a lot missing, like illumination, specular maps, hatches and ladders. The parts in themselves seem functional for now. I'll ping you once I get back on broadband. Thanks!
  18. I'm tempted enough to adopt this mod and see if i can get it running again. Starting with the ESA launchers.
  19. When I saw @linuxgurugamer had revived better science labs I was quite happy to have some early and smaller labs again. However I disliked the reuse of stock models. For me a hitchhiker is a just not a lab, so I set out on a journey to create some better alternative models. There is a 1.25m lab, a 2.5m and an inflatable lab that has an odd size but can be launched on a 1.25m rocket. All still very much work in progress.
  20. Thanks I'll try that. Or better build a small demonstrator to figure out how it's supposed to work. I also have little knowledge of unity, but I think I saw a post on adding thrust transforms for engine mods, i'll dig around.
  21. Doubt that the unity setup has changed in the last year, but I still can't get it working: mount points to the y-axis, config is as follows: MODULE { name = ModuleDeployableSolarPanel retractable = true animationName = Deploy //secondaryTransformName = mount raycastTransformName = panel 5 pivotName = mount //local y points to _base isBreakable = false resourceName = ElectricCharge chargeRate = 2.64 } Yet it keeps rotating around the z axis. (and the animation starts deployed but I can probably fix that, seen that problem before) It's keeping me puzzled as to what is the proper way to align these, any help greatly appreciated. C.
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