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MacLuky

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Everything posted by MacLuky

  1. So that's wierd, my Duna vessel is not consuming 0,045 nitrogen/sec but 4,03! Can I find out where the leaks are? I've tried sealing of compartments
  2. It works, but only windowed. As soon as I go full screen it locks up the app.
  3. Pushed early dev versions of Taurus and Amarok to github. Checkout the manual https://github.com/macluky/MacLuky/raw/0.6/GameData/MacLuky/Taurus Amarok Assembly Guide.pdf or just download the whole thing here: https://github.com/macluky/MacLuky/releases/tag/0.6 Tested on 1.3.0 and 1.3.1
  4. Added to trunk, will come with next version
  5. I could, once I figure out how KSPWheel works. Wheels are really broken and need to be rebuild, I've not had the time to really learn how to work with the new wheel stuff. Once I do, it's high on the list. But there are 2 of 3 more mods in the pipeline that need finishing ;-)
  6. Sure thing! but what would be the syntax. I've not used this before (or not noticed it)
  7. I didn't spent much time thinking about it, believe I added something like 10% due to the extra chairs, but I guess there is life support to consider. Structurally it the same can.
  8. Yes you are correct. If I just copy the model to my folder KSP will load it twice, which is a waste of memory (though not that much) the mm wiki is under investigation ;-)
  9. Thanks for the tip, indeed that may work, I just hoped to figure out module manager and reuse existing models and replace the textures rather than copy paste of squad models. (better make a new model then)
  10. Originally I wanted to add one additional seat, but there was so much space inside. There is a slightly brighter and scratched new texture for the outside as well, but for some reason I can't get ksp to load it when cloning the model.
  11. Why and how After observing subway commuters during rush hour our lead engineer figured out how to add 2 more seats to the interior. Imgur Album https://imgur.com/a/Cyxuh Grab it here https://spacedock.info/mod/1520/LanderCanMk12 Source and stuff Will eventually be merged with main MacLuky Space Solution branch.
  12. Why and how After observing subway commuters during rush hour our lead engineer figured out how to add 2 more seats to the interior. Imgur Album https://imgur.com/a/Cyxuh Grab it here https://spacedock.info/mod/1520/LanderCanMk12 Source and stuff Will eventually be merged with main MacLuky Space Solution branch.
  13. Nice, you can also use it to disable some modules permanently. The manoeuvre node editor is great, but since i don't build planes...
  14. I saw the remark on the first page regarding air pressure and staging and created this patch that might be useful to someone: // Add staging control to parachutes and open at an airpressure of 0.5 @PART[*]:HAS[@MODULE[ModuleParachute]]:FINAL { @MODULE[ModuleParachute] { stagingEnableText = Parachute: Enable Staging stagingDisableText = Parachute: Disable Staging stagingToggleEnabledEditor = true @minAirPressureToOpen = 0.5 } }
  15. And 6 months later the permission rolled in. Together with an incomplete IVA. I'll see when I get around to adding that and probably the excellent ASET props.
  16. You know, they actually named a satellite after you :-)
  17. Released an IVA for the FusTek Karmony module and the MK12 landercan which is a Mk1 with 2 additional seats. Working on a ramp for my rovers. https://github.com/macluky/MacLuky/releases/tag/0.4
  18. Update: a quick IVA for the Karmony module is part of MSS until a better one exists. Comes with some patches and support for Kerbalism and USI-LS
  19. You can check out my Mk12 which has an 3 person IVA, feel free to steal/copy/advice
  20. I love this mod! Here's a little patch for Kerbalism, not fully tested yet: //----------------------------------------------------------------------------------- @PART[FusTekStationUtil] { @title = Fustek Utilty Module @mass = 3.5 @description = Though cramped it beats the vaccuum of space. } @PART[FusTekStationUtil]:AFTER[Kerbalism] { @MODULE[Habitat] { volume = 7.33 surface = 16.82 } } //----------------------------------------------------------------------------------- !PART[FusTekStationResupply] {} //----------------------------------------------------------------------------------- @PART[FusTekStationSci] { @title = Fustek Lab Module @mass = 3.6 @description = The science module provides a fresh place to work, specializing in microgravity the thing was not doing any good on the surface, so get it to space asap. } @PART[FusTekStationSci]:AFTER[Kerbalism] { @MODULE[Habitat] { volume = 19.63 surface = 31.41 } } //----------------------------------------------------------------------------------- @PART[FusTekStationNode] { @title = Fustek Karmony Node @mass = 2.6 @description = The Karmony Station Module is the core of command module for your station. } //----------------------------------------------------------------------------------- @PART[FusTekStationAirlock] { @title = Fustek Kuest Airlock @mass = 2.0 @description = Rumours that this airlock was created from a defect Karmony module are greatly overrated } @PART[FusTekStationAirlock]:AFTER[Kerbalism] { @MODULE[Habitat] { volume = 3.61 surface = 8.41 } } //----------------------------------------------------------------------------------- @PART[FusTekStationHab] { @title = Fustek Habitation Module @mass = 3.5 @description = This habitiation module provides a home away frome home and an coffee machine too. } @PART[FusTekStationHab]:AFTER[Kerbalism] { @MODULE[Habitat] { volume = 19.63 surface = 31.41 } } //----------------------------------------------------------------------------------- @PART[FusTekStationLogistics] { @title = Fustek Habitation Module @mass = 3.6 @description = This habitiation module provides a home away frome home and an coffee machine too. } @PART[FusTekStationLogistics]:AFTER[Kerbalism] { ContainerVolume = 10500 @MODULE[Configure] { //name = Configure title = Supply Container slots = 4 SETUP { name = Supplies desc = Store a balanced supply of <b>Food</b> and <b>Water</b>. RESOURCE { name = Food amount = 0.7224224 maxAmount = 0.7224224 @amount *= #$../../../ContainerVolume$ @maxAmount *= #$../../../ContainerVolume$ } RESOURCE { name = Water amount = 0.2775776 maxAmount = 0.2775776 @amount *= #$../../../ContainerVolume$ @maxAmount *= #$../../../ContainerVolume$ } } SETUP { name = Waste desc = Store solid and liquid organic waste. RESOURCE { name = Waste amount = 0 maxAmount = 0.4949706 @amount *= #$../../../ContainerVolume$ @maxAmount *= #$../../../ContainerVolume$ } RESOURCE { name = WasteWater amount = 0 maxAmount = 0.5050294 @amount *= #$../../../ContainerVolume$ @maxAmount *= #$../../../ContainerVolume$ } } SETUP { name = Food RESOURCE { name = Food amount = 1 maxAmount = 1 @amount *= #$../../../ContainerVolume$ @maxAmount *= #$../../../ContainerVolume$ } } SETUP { name = Water RESOURCE { name = Water amount = 1 maxAmount = 1 @amount *= #$../../../ContainerVolume$ @maxAmount *= #$../../../ContainerVolume$ } } SETUP { name = Oxygen desc = Store liquid oxygen RESOURCE { name = Oxygen amount = 809.22 maxAmount = 809.22 @amount *= #$../../../ContainerVolume$ @maxAmount *= #$../../../ContainerVolume$ } } SETUP { name = Nitrogen desc = Store liquid nitrogen RESOURCE { name = Nitrogen amount = 659.4 maxAmount = 659.4 @amount *= #$../../../ContainerVolume$ @maxAmount *= #$../../../ContainerVolume$ } } SETUP { name = Hydrogen desc = Store liquid hydrogen RESOURCE { name = Hydrogen amount = 788.1 maxAmount = 788.1 @amount *= #$../../../ContainerVolume$ @maxAmount *= #$../../../ContainerVolume$ } } SETUP { name = Ammonia desc = Store liquid ammonia RESOURCE { name = Ammonia amount = 913.0 maxAmount = 913.0 @amount *= #$../../../ContainerVolume$ @maxAmount *= #$../../../ContainerVolume$ } } SETUP { name = CarbonDioxide desc = Store liquid carbon dioxide RESOURCE { name = CarbonDioxide amount = 0 maxAmount = 601.36 @amount *= #$../../../ContainerVolume$ @maxAmount *= #$../../../ContainerVolume$ } } } } I really miss an IVA on the Karmony module, may throw some temp together
  21. I can't seem to get Ven's small inflatable to deploy outside the VAB. The patch looks ok to me: @PART[SmallInflatableHAB]:NEEDS[VenStockRevamp,FeatureHabitat]:AFTER[Kerbalism] { @MODULE[Habitat] { inflate = SmallHabInflate state = disabled } !MODULE[ModuleAnimateGeneric]:HAS[#animationName[SmallHabInflate]] {} } animation lines up with Vens but stays deflated when I enable it. (Kerbalism 1.4, KSP 1.3) log is not showing anything relevant.
  22. New issue: when I try to enter my return vehicle with EVA reports and samples, I must dump them. The pod has a ModuleCommand and a harddrive as a result, but not sure why I can't store experiments. Crew reports get stored fine. Update: weird. can't reproduce, maybe a glitch
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