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MacLuky

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Everything posted by MacLuky

  1. I'm having a hard time getting Mechjeb to work in my install. Parts show up, logs are clean, I'm missing something. Assumption is that one of my other mods clashes, any ideas? 000_ClickThroughBlocker 001_ToolbarControl ALCOR_LanderCapsule ASET AllYAll AntennaHelper BOMPs BonVoyage CommunityCategoryKit CommunityResourcePack CommunityTechTree ContractConfigurator ContractPacks CrewRandR DMagicOrbitalScience DMagicUtilities EasyBoard EnvironmentalVisualEnhancements GPP GPP_Clouds GPP_dVmap.png HGR HideEmptyTechTreeNodes JanitorsCloset KIS KRASH KerbalConstructionTime KerbalEngineer KerbalJointReinforcement Kerbalism Kopernicus MK1CabinHatch MagiCore ManeuverNodeEvolved MechJeb2 ModularFlightIntegrator ModuleManager.3.0.7.dll ModuleManager.ConfigCache ModuleManager.ConfigSHA ModuleManager.Physics ModuleManager.TechTree NavyFish Patch_EVE_2D.cfg SCANsat ScrapYard Squad SquadExpansion StageRecovery TrackingStationEvolved TriggerTech [x] Science! scatterer
  2. Hi quick question, how do you get the rat out of the frog lander? I don’t see a decoupler
  3. Ah, I thought there were still many issues, hence why the title still read 1.3.1 and I didn't want to be one of those players that pesters mod makers for updates :-) thanks, I'll configure a 1.4 game then
  4. I'd like to start a new game with RSS, but quite love DLC, I guess I could revert to 1.3.1 but can I also back port DLC?
  5. Or cram them full with bags. Look at the soyuz, gemini etc. spacecraft make optimal use of space in stead of flying as spacious bathrooms.
  6. Mods are not plants, they have a chance of survival without constant attention :-) That being said, I’ve not tested it on 1.4 and did see some of my other parts lost their plumes. Are you experiencing any problems?
  7. Found it, apparently a second copy of module manager found its way to my game folder.
  8. It;s Bill. No equip pop up. I'll do a fresh install of KIS and check the logs
  9. Hi For some reason my engineer cant equip screwdriver or wrenches Do they need a certain level these days?
  10. Thanks, I'll try that. I had a feeling that something was re-enabling the parts. I'm testing in sandbox mode, I presume that shouldn't effect the outcome? Update: is still around. -PART[HexCanLifeSupportWasteLarge]:FINAL {} I even tried nuking the part, it is if as if they re-emerge ;-( @PART[HexCan*]:FINAL { @module = PartDisabled }
  11. Hmm my parts refuse to die: +PART[HexCanOxygenSmall]:NEEDS[TacLifeSupport] { @name = MacLuky.TAC.HexCan.Small @title = Small Switchable Hex Can for Tac @manufacturer = MacLuky Space Solutions MODULE { name = FStextureSwitch2 nextButtonText = Next resource prevButtonText = Previous resource statusText = Current resource switchableInFlight = true repaintableEVA = false textureRootFolder = MacLuky/SmallTAC/ textureNames = hexempty;hexfood;hexwater;hexlifesupport;hexoxygen;hexwaste objectNames = Canister textureDisplayNames = Empty;Food;Water;LifeSupport;Oxygen;Waste useFuelSwitchModule = true fuelTankSetups = 0;1;2;3;4;5 } MODULE { name = FSfuelSwitch resourceNames = Structural;Food;Water;Water,Food,Oxygen;Oxygen;Waste,WasteWater,CarbonDioxide resourceAmounts = 0;16.2;16.2;7.6,5,776.4;3593.4;1.3,12.2,1272.9 initialResourceAmounts = 0;16.2;16.2;7.6,5,776.4;3593.4;0,0,0 hasGUI = false switchableInFlight = true } } !PART[HexCanFoodSmall]:AFTER[TacLifeSupport] {} !PART[HexCanDrinkingWaterSmall]:AFTER[TacLifeSupport] {} !PART[HexCanLifeSupportSmall]:AFTER[TacLifeSupport] {} !PART[HexCanOxygenSmall]:AFTER[TacLifeSupport] {} !PART[HexCanLifeSupportWasteSmall]:AFTER[TacLifeSupport] {} +PART[MacLuky.TAC.HexCan.Small]:NEEDS[TacLifeSupport] { @name = MacLuky.TAC.HexCan.Medium @title = Medium Switchable Hex Can for Tac @cost *= 4 @mass *= 5 @MODULE[FSfuelSwitch] { resourceAmounts = 0;130;130;61.3,40.5,6211.2;28747.5;10.5,98,10183.4 initialResourceAmounts = 0;130;130;61.3,40.5,6211.2;28747.5;0,0,0 } } !PART[HexCanFoodNormal]:AFTER[TacLifeSupport] {} !PART[HexCanDrinkingWaterNormal]:AFTER[TacLifeSupport] {} !PART[HexCanLifeSupportNormal]:AFTER[TacLifeSupport] {} !PART[HexCanOxygenNormal]:AFTER[TacLifeSupport] {} !PART[HexCanLifeSupportWasteNormal]:AFTER[TacLifeSupport] {} +PART[MacLuky.TAC.HexCan.Medium]:NEEDS[TacLifeSupport] { @name = MacLuky.TAC.HexCan.Large @title = Large Switchable Hex Can for Tac @cost *= 4 @mass *= 5 @MODULE[FSfuelSwitch] { resourceAmounts = 0;1040;1040;490.8,324.4,49689.9;229980.1;84.7,784.2,81467.2 initialResourceAmounts = 0;1040;1040;490.8,324.4,49689.9;229980.1;0,0,0 } } !PART[HexCanFoodLarge]:AFTER[TacLifeSupport] {} !PART[HexCanDrinkingWaterLarge]:AFTER[TacLifeSupport] {} !PART[HexCanLifeSupportLarge]:AFTER[TacLifeSupport] {} !PART[HexCanOxygenLarge]:AFTER[TacLifeSupport] {} !PART[HexCanLifeSupportWasteLarge]:AFTER[TacLifeSupport] {} Now why would that be?
  12. Hi I', experimenting to reduce the part list of TAC using FireSpitter and MM: +PART[HexCanOxygenSmall]:NEEDS[ThunderAerospace] { @name = HexCanSmall @title = Small Switchable Hex Can for Tac MODULE { name = FStextureSwitch2 nextButtonText = Next resource prevButtonText = Previous resource statusText = Current resource switchableInFlight = true repaintableEVA = false textureRootFolder = MacLuky/SmallTAC/ textureNames = hexempty;hexfood;hexwater;hexlifesupport;hexoxygen;hexwaste objectNames = Untagged textureDisplayNames = Empty;Food;Water;LifeSupport;Oxygen;Waste useFuelSwitchModule = true fuelTankSetups = 0;1;2;3;4;5 } MODULE { name = FSfuelSwitch resourceNames = Structural;Food;Water;Water,Food,Oxygen;Oxygen;Waste,WasteWater,CarbonDioxide resourceAmounts = 0;16.2;16.2;7.6,5,776.4;3593.4;1.3,12.2,1272.9 initialResourceAmounts = 0;16.2;16.2;7.6,5,776.4;3593.4;0,0,0 hasGUI = false switchableInFlight = true } } The hard part is trying to find out what mesh I should switch (objectNames) I tried Untagged and HexCan, but that ain't it. Any pointers? Update: it is Canister
  13. Sorry to necro this but I need a bit of help: MODULE { name = FStextureSwitch2 nextButtonText = Next resource prevButtonText = Previous resource statusText = Current resource switchableInFlight = true repaintableEVA = false textureRootFolder = MacLuky/SmallTAC/ textureNames = hexempty;hexfood;hexwater;hexlifesupport;hexoxygen;hexwaste objectNames = Untagged textureDisplayNames = Empty;Food;Water;LifeSupport;Oxygen;Waste useFuelSwitchModule = true fuelTankSetups = 0;1;2;3;4;5 } I am trying to clean up the TAC parts that clutter my part list. I can't get them to switch textures properly. Looking at the .mu file I think the mesh is named Untagged or HexCan. I tried both, but am still puzzling. Can anyone give me a pointer? Fuel switches properly, currently figureing out how to hide the parts.
  14. Well, it was 1.3.0 with a bunch of patches. I hold Kerbalism responsible for background processing. Still, if you could run that in "mod" thread, you should be able to prevent the entire game from crashing.
  15. It is with great sadness that I must announce the death of this thread. My installation and save are corrupted beyond my repair skill. The last screenshots can be found at: https://ibb.co/album/iHMQtv and show the new shuttle design, the landing of the base on Duna and the Odyssey arriving at Eve, making multiple aerobrake passes and the landing of the rover and destruction of R26. Updating to 1.4.1 and DLC as we speak for a new series ;-)
  16. Chapter 8: Regular chores With all the exciting new developments one would almost forget that KSC still had a space station to run. Sitting in low Kerbin orbit Mercury station proved crucial for MTBF, food growth and component testing. It had seen regular crew rotations and structural additions over the last 4 years. So on the runway a small, Sparrow class shuttle was prepped for the transport of Siefel, Noa and Lizemone Kerman. Apart from Lizemone they entire team were new to space and eager to embark on this great adventure. The trajectory was slightly steeper than usual, but since the latest flights had confirmed that the structural integrity could withstand more than previously anticipated, the flight path was the new standard. For sure it provided great PR pictures. Upon docking with the old lab module the team discovered that it had a Jr. docking port and their inline docking port was significantly larger. After shifting some modules around they made way to a port connected to the central hub and completed their docking sequence. After some cheers with the new crew, some last minute material experiment, replacement of faulty power module, harvest and other outstanding contracts. Kizzer Eilbas and Gerry entered their own Sparrow which had been docked to the station for more than 150 days. Reentry however would need to happen on the dark side. “Eilbas, I am reading an under voltage on main bus A, do you confirm?” Gerry had just lowered the periapsis into the atmosphere when he noticed the low power. “Confirmed commander, switching to bus B. Battery levels are dropping rapidly.” Back at KSC people had noticed as well. Designed for the sun side and departed with almost empty batteries the Sparrows environmental systems were sucking the craft dry to combat the heat that was building up outside. Just when the systems started to fail the sun rose over the horizon and the craft came back to life. “That was close,” said Kizzer. And despite the fact that they overshot by 180km they ended up back at KSC due to the enormous fuel reserves of the little spacecraft. “Mission accomplished, glad to be back,” said Kizzer as he parked the craft next to the spaceplane hanger.
  17. Flattery will get you anywhere ;-) untested but this should work: @PART[MacLuky.LanderCanMk12]:NEEDS[MacLuky] { @CrewCapacity = 2 } The Duna story continues at: I'll think about the landercan. Currently my setup is a mess. I downgraded my OS X so I could run 1.3.1 and just discovered my modding tools are broken too. After these series I move to 1.4.x and can try to mod again
  18. Chapter 7: The firebird With 254 days in the mission the R25 Laythe was ready to perform its correction burn. Based on the current trajectory it would take a little over 2 years to arrive at Jool and the probe would probably be surpassed by the planned mission of the Ommadawn. It was good to see proven designs that respond well to the commands and the probe entered its new orbit which would take it to a Tylo capture. Meanwhile back at Kerbin the teams were planning the launch of the next Saturn which would bring the spare fuel containers to the Ommadawn and to make sure that all systems would perform properly Bill was tasked to oversee the launch at KSC2. His transport was an experimental scramjet plane that was re-designed after the latest crash, eh test flight. “The craft responds really well to the controls,” Bill reported. “Heading is laid in, opening fuel gauges, let’s see what this baby can do.” Being on a tight schedule pushed the flight forward and where Jeb previously tested the crafts high altitude capability in search of SSTO technology, Bill was looking for vertical velocity. “Whoa, picking up some serious speed here.” Bill sounded excited as flames started to engulf the cockpit. The scramjet reached top speeds of 1255 m/s, cruising altitude of 18km and reached KSC in less than 16 minutes. “Preparing to land,” Bill sounded almost sorry. The next week the Saturn arrived on the launch pad and after a series of checks, the countdown for the final piece of the Ommadawn has started. At the exact moment that the spacecraft crossed over the launch site, the rocket took off and inserted itself in the proper inclination. Gene tapped the navigation planner on the back. They had gotten really good at this launch to rendez-vous thing, meaning that launched payloads catches up with its targets during launch and then circularises its orbit very close to the destination. “Moving on to detaching stage 3 and docking,” said the ground controller. And while one commander was de-orbiting the third stage, another was swinging the second H2 tank to the other side of the spacecraft. “Docking controls are go, moving in for hard dock,” sounded the speaker. “Using old-fashioned Sr. Docking ports,” Tomoly added in his thoughts. The small detachable probes provided excellent camera footage of the completed spacecraft. Fully fuelled and ready to depart, the Ommadawn slowly came to life as the gravity ring started to spin, reactors started spitting out electricity and lighting were switched on. Meanwhile the Nav team was checking if they could still make the maiden flight to Mun and Minmus but for now, they were prepping for Jool.
  19. Chapter 6: To dock or not to dock The Ommadawn was built with a completely new technology stack and used many new and untested parts. One of them was the welding docking ports. Or better put, not welding or not docking ports. Whatever they tried, they could not get the two massive crafts to dock. After parking the drive in a slightly lower orbit, KSC pushed the flight of the Eagle forward. The Eagle 7 was an intermediary shuttle design that had been servicing the space station in its early days. The relative cheap boosters made the craft cost-effective and capable of caring both supplies and people up to the station. Now it was flying in its cargo configuration as Valentina and Tomoly took off to bring replacement docking ports and attempt to construct the ring. After a rather uneventful flight, they aligned with the drive section to dock and replace the welding docking port for a trusty Sr. docking port. They also recharged the batteries which had depleted by now and activated the guidance systems to set the craft on a slow intercept, while they would speed ahead to the dormant command section. It took the team a couple of hours to rendez-vous, replace and discard the welding docking ports. Back at KSC they were not sure if they were just mounted in the wrong way or dysfunctional, but they were not taking any chances. The next day the drive section caught up and docked. “EVE time,” Valentina sounded excited when she and Tomoly put on their suits and flew out to the ring segments that they would need to disassemble and put together piece by piece. The dry run they had done spaceplane hanger turned out a perfect replica of the real thing. “All systems nominal,” Valentina exclaimed. “We can’t really spin up with the shuttle attached, but it looks like everything is properly attached,” Tomoly explained. “Running low on O2 people, time to head back out.” KSC kept a close watch on the consumables. The shuttle was stocked poorly and KSC didn’t want to tap into the Ommadawns reserves. After 3 days in space, the Eagle detached and headed back home. “Beep, beep, beep.” The master alarm was running overtime during descent as heat built up really quick. Valentina’s descent rate was steeper than normal but she really didn’t want to overshoot again. Two of the RCS thrusters exploded before the eagle slowed down enough. “Alignment is good, Center of Mass is good.” Valentina read out the displays as she went for final approach. “Brakes on, too bad I don’t have RCS to raise the nose.” She said while plunging the nose wheel into the tarmac. “Amazing, the beating these wheels can take,” said a curious Tomoly while being pushed into his seat by his seatbelt. Meanwhile, Gene put down his mug as the error reports from the Odyssey flowed in. Another solar panel was down and Milfry destroyed the treadmill during his last exercise. “Let us plan a bit more EVA time for them then,” Gene said.
  20. Chapter 5: An new place to reach for the stars Later analysis would show that the retro rockets on the second stage fired with the first stage, forcing the second stage into the first. All that didn’t matter now. With the launchpad destroyed KSC had no platform to launch an alternative drive system, unless…. With the fission pellets cleared the runway and Bill, Bob, Jeb and Herley Kerman found themselves in a Bear class cargo plane on the runway. “I’m really excited about these new engines,” said Jeb. Completely ignoring Bob that was checking the radiation meters every 20 seconds. “I do hope these don’t explode too,” said Bill when igniting the fans and retracting the thrust reversal brakes. Bills fears proved ungrounded. Cruising at an altitude of 8km and with a max speed of 240 m/s it took them well over 2 hours to reach their destination. “Target spotted, slightly west. Suggest bearing 280 to swing around that hill.” Bob was really good at reading maps, Jeb was happy to have him on board. “Gear deployed, heading for that old large building over there,” Jeb said when he reduced airspeed and lifted the nose slightly to drop the horizontal velocity. “Touchdown! Let's deploy the cargo asap,” Herley sounded excited. Their mission was a simple one. The main thing the KSC needed was a new launchpad, and the Bear was caring the Atlas 1 mobile lab. The prototype that had led to successful Mun and Duna missions, but now its telemetry and camera systems would not be used to survey an unknown world but to provide a mobile launch lab - slash - relay for upcoming missions. “Looking good,” said Bill when inspecting the tarmac of the old launch site. In fact, since the unification of Kerbin and the creation of the new KSC facilities this pad had been unused. Jeb scratched his head, he couldn’t remember ever launching from this place. It was fortunate that Bob had remembered it from the early Fokker program where they had surveyed much of Kerbin to gather science. “Link is up, telemetry is good,” Herley would stay behind while the other three would head back after the first launch. A grossly overpowered and extremely expensive Saturn rocket was rolled out to the pad. With the new Jupiter class design still under investigation, KSC was not taking any risks. The problem with the Saturn class was that it was a 5m rocket and fairing could only hold part of the drive section, hence multiple launches would be needed. “Ignition, and liftoff,” said Herley. “and we are not registering any explosions, can you confirm?” Gene was far away but glued to the nav computers. “Roger, capcom, with have clear separation of the pad. All systems green.” Things were going really well, almost too well. But the drive section ended up perfectly aligned with the Ommadawn in orbit. Despite quite a bit of wobble during its ascent. “Ehm, KSC1, this is KSC2. I think we have a problem.” Gene dropped his coffee mug.
  21. Chapter 4: The Jupiter Disaster One month later the largest rocket in Kerbal history was rolled out to the launchpad. Part of the new Jupiter program this beast stood over 60 meters tall, 7.5m diameter a fairing of 11 meters and nearly 600 tons. “I wonder where Werhner learned about aerodynamics,” said Jeb when he and Bill were inspecting the launchpad. “It just doesn’t feel very smart, shouldn’t it be more pointy?” Bill smiled, “The TWR on the first stage is quite low, we want to make sure the cargo doesn’t fall through the fairing.” The stabilizers disconnected at the exact same moment as the boosters ignited, and slowly did the majestic vehicle leave the launchpad for the blue skies. The Ommadawn had lift off the pad. Nine core engines where throttled down while the two side boosters did most of the heavy lifting. Just before the boosters had completely burned out the core was heated up and the RS-25 engines really started to sour. “Clean booster detach.” called out the mission commander. “That is one hell of an expensive booster that is just falling into the ocean,” mumbled Jeb. Who looked at the size of the boosters that were 3 times larger than his first rocket to space. “Just over a million,” replied Bill. Once the first stage had burned out another 700k of funds fell back to the planet while the 9 J2 engines kicked in and boosted the craft into a perfect 90x90 km orbit. It was only then when the fairing was released and the payload was revealed to the audience at KSC. The Ommadawn spacecraft command section. A next-generation craft for the long voyage to Jool. It would need multiple engineers to construct the ring section in space but that could wait. For now, the reactors were shut off, habitats were disabled and the mighty craft waited for the first crew to arrive. But first, it would need a drive section. Meanwhile, the second stage was deorbited and tested for re-usability. It appears that the Jupiter has the potential for recoverable stages. Three days later the press, the president and all dignities of Kerbin were present for the launch of the Jupiter 2. Bigger, better, and cheaper! At least that was as it was advertised. The payload was a new drive system. Based on the latest research this fusion drive carried 40,000 delta-v when properly docked. It would be the ultimate ticket to Jool since the distance was not the main issue, the travel time was. This unique propulsion system would change the way Kerbals traveled in space. “Well it looks like Wehrner took your remarks into consideration,” grinned Bill to his friend, “at least this looks more like a fairing.” “Yeah, but why no boosters? I get that H2 is lighter, but still, boosters make it look cooler.” The latest iteration weighted 666 tons, stood 70m tall, 7.5m rocket diameter, a fairing of 12 meters. The countdown has started:10, 9, 8, 7, 6, 5, engine ignited, 4, 3, 2, 1, releasing clamps and staging! Smoke filled the launchpad as the blast windows of the observation bunker closed automatically. When they re-opened, the launchpad was a smoking pile of debris and so was the Jool program. “Crap,” said Jeb, “Classic case of check yo staging!”
  22. Chapter 3: The highway to Eve Four days later a Proton rocket was rolled out to the launchpad. Despite numerous requests, the team still had not replaced the fuel barrels that made up the second stage with the more elegant SSTU provided tanks that the other lifters used. “It works, and it’s mostly reusable,” Jeb explained to the press. And just as the sun was rising over the VAB the majestic vehicle blasted off to low Kerbin orbit, revealing the first rays of light. Upon reaching 12km the boosters burned out and got detached. Due to strong winds one of the winglets got knocked off the rocket, but the main engine had enough gimbaling to compensate for the lack of control. Upon reaching 80km the second stage would boost back to Kerbin, hoping to get a reasonable recovery rate while the third stage would go for circularization and interplanetary boost. The payload was the R26 Eve Ranger. The 26th robotic probe that was launched by the KSC and the third attempt to send a rover to Eve. It would take 1468 m/s to insert the probe into a trans-eve trajectory and it was scheduled to arrive in 142 days, slightly later than the Odyssey would. The idea is that the crew of the Odyssey could control the rover locally and reduce lag to get better speed and coverage from the little rover. Meanwhile at the Odyssey Tamdock was performing a series of EVA’s. The heat shield would be properly mounted, several of the life-support systems were inspected and the containers with spare parts were transferred and mounted properly. The empty ones were accidentally discarded and became the first projectiles on a collision course with EVE. Tamdock needed to fix also some broken radiators and ended up creating more space debris when he discarded the old ones. “I hope this was the last of it,” he muttered. But a couple of days later he would put on the EVE suit again, this time for a more serious problem: one of the engines refused to come on-line. “Looking good kids,” said Harrick. “Well done.” when the engine came back on-line. Back at KSC the engineering team was re-doing their MTBF calculations, wondering when the engine would give out permanently. Meanwhile, the Progress D2 launched almost a year ago finished its final correction burn. The Nav team had calculated that the craft didn’t have enough delta-v for a capture burn, so they decided they would go for skinny dipping in the atmosphere. A risky maneuver since all previous attempts had failed. Altitude was set at 85460m and the craft would hit the atmosphere at almost 5500m/s. With a signal delay of 20 minutes all, they could do now was wait. At 85 km the first systems started to give out, solar panels exploded, RCS thrusters overheated and even the heat shield was not able to get rid of all the heat that was building up. Just before it would leave the atmosphere the heat shield exploded and the containers reached critical temperatures. But then the spacecraft left the vigorous strain of Eve’s breath and started its journey to the 12 million km apoapsis. KSC quickly shut down the batteries so that there would be a bit of juice left 5 hours later. The last RCS thruster managed to raise the orbit slightly and put the supplies into a 12Mx140km orbit. Safe but not easy to reach.
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