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Everything posted by MacLuky
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Added chapter 5 https://kscarchives.wordpress.com/2020/01/11/the-gravioli-hunt/ I wanted to do a chinook, but didn't manage to build one, some Bob need to make an improvised landing
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Journey to the stars is a recollection of tales told from different perspectives based on the KSC Archives. It follows the journey of Kerbalkind after the great discovery and their leaps towards the stars. I hope you like it! 0. Background information: various maps 1. Background information: personnel records 2. Bob’s memoirs – first entry: air, water and soil 3. Bob’s memoirs – second entry: the great discovery 4. C7 Aerospace final qualification report X100A CHAMP 5. The Gravioli Hunt 6. Runway? in Kerbia we don't need runway 7. The big boom 8. More slabs of black stone 9. Secrets, secrets, secrets 10. The great unification 11. Neptunes great swim 12. Qualification Report: Arrow II 13. The mysterious space center 14. Wodan soars 15. Beyond the air we breathe 16. The Aries I 17. The bigger Arrow 18. Aries gets orbital 19. Aries 6 and two Scouts 20. Tut-Un Jeb-Ahn Device 21. Kerbal Training Program 22. First time is always the most memorable 23. A week in space 24. A cold suprise 25. A missed appointment 26. Birth of the Belle 27. Well, Hullo there 28. A home in Space 29. All your bases belong to us 30. The Explorer Program Mk 1 31. Salyut II 32. Moonwheels 33. From one freezer into another 34. Space Hotel Part I: the transfer 35. Fly me to the Moon 36. The Space eXperience 37. The regular shuttle 38. Charon delivers, Castor returns 39. The Colombia Disaster 40. The Start of the Reusable Space Program 41. The chariot of the gods 42. Repairs 43. Where we came from 44. Recovery success 45. The Delta Exploration Flights 46. Space X does it again! 47. To the Mun we must go 48. Project Demeter 49. Delta 08: Upgrades 50. The Eagle Gets Wings 51. Learning to fly 52. The Second Gateway 53. The Dress Rehearsal 54. The eagle has landed 55. A refill and a scary landing 56. The lost probe 57. The Charon Heavy 58. The Green Ball of Ice 59. The great find 60. The horrible truth about the Kraken 61. Space City 62. A charged spacetime actuator 63. Moonwheels Part 2 64. The long reach 65. The Explorer's Treasures 66. Charon Heavy Returns in flames 67. KSC Year 2 Official Lifter Family 68. The Delta Application Program 69. The Flight of the Falcon 70. Charon Heavy cleared for flight 71. A home on the Mun, and a new lifter 72. The independence of Space City 73. Munar Mishaps 74. The Discovery Program 75. Woomerang Science Labs Update 76. Outpost Angel 77. Regular Taxis 78. Explorer and Discoverer Program Update 79. Almost a colony 80. The Duna Challenge 81. The Beale 01 82. Charon's demise 83. The ride of Tut-Un-Jeb-Ahn 84. Explorer and Discovery Program Report 02 85. The Commercial Crew Program Mk2 86. More repairs 87. KSC Year 3 Official Lifter Family 88. Green Mun Fingers 89. A thaw in space 90. An alien drive 91. Explorer and Discovery Mission Update 3 92. The mission of Beale 01 93. Cobalt Base 94. Galahad 95. Opening Minmus for Business 96. The secrets of the ancients 97. Preparing for Duna 98. The rocky return of Beale 01 99. Explorer and Discovery Mission Update 4 100. The Unsealing of WH-178235-A 101. The Jump To Jool 102. Deliveries for Duna 103. Upgrades 104. Newsflash: Explorer 08 retasked 105. Popsicles and Duna Riders 106. The Shadowmage 107. The Flapjack 108. The Gravitic Engine 109. Flight of the Phoenix 110. The great machine 111. The United Fleet of Kerbin 112. Arrival at Duna 113. A mid-air repair 114. Polishing Cobalt 115. KSC, we have a problem 116. The long trek 117. In the face of warning 118. Raiders of the lost Arc 119. Hitching a ride 120. Explorer 04 arrives at Eeloo 121. The flight of the Bumblebee 122. Reinforcements to Jool 123. The Green Furnace 124. Traveling to the moons of Jool 125. Footsteps on Laythe 126. The Jool ecosystem 127. Through the wormhole 128. The Manley Manoeuvre 129. Space Coffins 130. Return from the red planet 131. Deployment of DD-11 Linux 132. The NX-02 FusTek race for Duna 133. Disaster Strikes 134. The debrief 135. The Battle of Duna Part I 136. The Battle of Duna Part II 137. Jooltopia Planetia Shipyards 138. The Return to Duna 139. The Mystery of Vall 140. The Debrief Part II 141. Dawn of a New Era - Part I 142. Dawn of a New Era - Part II 143. Dawn of a New Era - Part III 144. Dawn of a New Era - Part IV 145. The Beale Mk3 146. Arrival at Jool 147. The Quest for Propelium 148. The Other Side of the Mirror 149. An Unexpected Discovery 150. Making Friends 151. Struggles of an Interplanetary cruiseliner 152. Semper Paratus 153. The Standoff 154. The High Council of the Romilians 155. Refits 156. The history of Necro Bones
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I vaguely recall something about a flipped y axis, what would be the preferred route to convert the textures?
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Tested and released for 1.8.1
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Checked on 1.8.1 some issues with the flames on the Taurus 2, not sure what is causing it
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Downloading for 1.8.1 as we speak. I can share fixes I make if they are needed at all.
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- definitely not tantares!
- big soyuz
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I did that and they all predate 1.8 by quite a big margin. I can try of course
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What are you people using for boat parts and propellers? I’ve done a Buffalo in the past, but want to go bigger in 1.8
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Raptor's Craft Download Catalog - Tested & Proven
MacLuky replied to Raptor9's topic in KSP1 The Spacecraft Exchange
Hmm, so much for inspiration -
Raptor's Craft Download Catalog - Tested & Proven
MacLuky replied to Raptor9's topic in KSP1 The Spacecraft Exchange
Is just me or is photo bucket no longer showing the images? -
Strange errors after reverting back to 1.7.3 the parts are there and file size seems okay [LOG 16:31:51.750] PartLoader: Compiling Part 'Squad/Parts/Structural/strutCubicOcto/strutCubicOcto/strutCube' [ERR 16:31:51.751] PartCompiler: Cannot clone model from 'Squad/Parts/Structural/strutCubicOcto' directory as model does not exist [ERR 16:31:51.751] PartCompiler: Cannot compile model [ERR 16:31:51.751] PartCompiler: Cannot compile part
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It worked fine on 1.6 haven’t tested it on later versions
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Fantactic, i’ve been playing with the same idea in Amarok, but yours looks way more pretty
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[KSP 1.12.x] kOS v1.4.0.0: kOS Scriptable Autopilot System
MacLuky replied to Dunbaratu's topic in KSP1 Mod Releases
*bangs head on screen* thank you. That should have been dry mass of course.- 1,364 replies
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[KSP 1.12.x] kOS v1.4.0.0: kOS Scriptable Autopilot System
MacLuky replied to Dunbaratu's topic in KSP1 Mod Releases
I would expect a bit larger than 1 1.04344602924 to be precise Sorry for the font size, copy paste on mobile- 1,364 replies
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[KSP 1.12.x] kOS v1.4.0.0: kOS Scriptable Autopilot System
MacLuky replied to Dunbaratu's topic in KSP1 Mod Releases
I have a question, while running this script: function rcsDV { local amount is ship:monopropellant. local fuelMass is amount * 0.004. // monopropellant density local shipMassWet is ship:mass. local shipMassDry is shipMassWet - fuelMass. local isp is 260. local dv is isp * 9.80665 * ln(shipMassWet / shipMassWet). local x is (shipMassWet / shipMassWet). print x. return dv. } print "Estimated dv from monopropellant is " + rcsDV() + " m/s". x gets rounded to 1. Where it should be something like 34.4453243/33.011122123 so how do I force a scalar ?- 1,364 replies
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[KSP 1.12.x] kOS v1.4.0.0: kOS Scriptable Autopilot System
MacLuky replied to Dunbaratu's topic in KSP1 Mod Releases
Pretty amazing mod. I'm trying to find out which of my parts is draining so much electricity, but there is not much to go on. I can find what makes electricity, has electricity, but draining is harder. In the KSP API docks I can find that e.g. a light has a usesResources method and variables that indicate how much is consumed. iResourceConsumers have a getConsumedResources method, but @JPLRepo was not using it in AmpYear so there is probably a good reason for that. Anyway, any ideas on how I could tackle this using KOS?- 1,364 replies
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[1.4.x] Orbital Decay - Resumed v1.6.1.1, 04 Jun 2018
MacLuky replied to Papa_Joe's topic in KSP1 Mod Releases
Go back a few posts, you need to collect the correct versions -
[Min KSP: 1.12.2] Mark One Laboratory Extensions (M.O.L.E.)
MacLuky replied to Angelo Kerman's topic in KSP1 Mod Releases
I think I found a bug. I saw a lot of exceptions, stating the agent name was empty for CONTRACT_FINISHED and I spotted this in the persist file: Its only for Wild Blue Industries test. Agent file looks okay to me though. -
[1.12.2] BARIS - Building A Rocket Isn't Simple
MacLuky replied to Angelo Kerman's topic in KSP1 Mod Releases
You know what would be cool? if you could sort parts in the VAB based on reliability. I now make mental notes of parts that are used before, or those I would like to use. Building rockets definitely is not easy ;-)- 571 replies
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[1.4.x] Orbital Decay - Resumed v1.6.1.1, 04 Jun 2018
MacLuky replied to Papa_Joe's topic in KSP1 Mod Releases
Update, real decay time is 100 days just the forecast is broken -
[1.8.x] UnKerballed Start v1.1.0 (updated Oct 27, 2019)
MacLuky replied to SpinkAkron's topic in KSP1 Mod Releases
Love the mod. Question though: why do I need to build airplanes so that I can unlock aeroshells? can't we separate those? I'm not a fan of planes and it clutters the vab lists -
[1.12.2] BARIS - Building A Rocket Isn't Simple
MacLuky replied to Angelo Kerman's topic in KSP1 Mod Releases
I'm reading that I should do a static fire test......but what is a static fire test? Since a part that survives a staging event gains experience, it's a lot of decouplers or empty stages and the parts in a final stage ?- 571 replies
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