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MacLuky

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Everything posted by MacLuky

  1. Space City is a fact! the small commercial company now operates multiple orbiters and runs a large and profitable hotel in lko
  2. So, I tried 0.75 as well, but no change in size. I've never seen this not work. Do I need to place inside @MODEL? Edit: Ah that seems to do something, now the nodes are off, but that might be fixable. Then I'll look into drag cubes. Thanks for that
  3. I'm trying to make a 1.875m cargo bay, but the part refuses to resize, is anyone seeing what I am doing wrong here? +PART[s2cargobayS]:AFTER[AirplanePlus] { @name = s2cargobayS_15 @title = Size 1.5 Cargo Bay CRG-15/2 @description = The removal of the inside tanks inside hulls made it possible to make empty size 1.5 Hulls. Cutting past halfway up from both sides, putting hinges on each side and halving the topside made an opening for top possible. Can be used anywhere you need it. @mass = 0.2 @bulkheadProfiles = 1.5 resizeFactor = 0.5 scale = 1.0 }
  4. Here's the annual lifter report with explanation of the craft:
  5. Really happy with the new arm which is a scaled down version of wild blue's And mainly how i discovered that one should set the docking force to 0 on both ports or live with the perpeturem mobile that creates momentum (untill it spins apart)
  6. The final mission of the Eagle program brings a folded rover.
  7. Chapter 60 is released in which we learn the horrible truth about the Kraken
  8. In the new chapter a great find on the poles of the mun.
  9. The Charon Heavy becomes a 6 kerbal reusable transport and Jeb sees its rocket business become obsolete.
  10. Wow 50 chapters down. Jeb flies the spider in this one.
  11. Great new post in which we select the mun lander from 6 different designs. Which one would you have picked?
  12. Technically yes, I wanted to replace the second seat with some Eva suits but can’t find the energy to figure out the entire tool chain again It should create a copy There should be two, one with 1 seat and later one with 3 Yes that should be deleted. Curse OS X for hiding extensions it looks like .old to me Thanks for debugging! Will fix
  13. Now, this kept me very puzzled, ever since running restock the mod stopped working and then it dawned on me: restock deletes the original model. Fixed, reduced file sizes and support for restock.
  14. Bumping this, I lost the Mk12 landercan with the same error: It points to the Squad version
  15. Made a cute orbiter: Weeped when KOS mod died, finally learned how to build a shuttle myself using AirplanePlus parts.
  16. The first unmanned tests with the Delta spacecraft
  17. Another 6 chapters are released, latest one is: repairs
  18. This needs to be pinned, I had Wild Blue spamming my log but this one stops all. Thanks for creating this!
  19. Same here, well the not showing part. Love to break things :-)
  20. https://kscarchives.wordpress.com/2020/02/10/the-space-experience/
  21. Spread Angle you mean? no that is set to the same value. I've been comparing stock cfg to the old one, but I believe they should be almost identical now. Perhaps: invertCanopy = true? I've also peeked at restock, but my guess is that in the past the deploy direction was along the Z axis and now its the Y, which would imply it cant be fixed in the cfg @linuxgurugamer have you seen this before in your endeavours to resurrect old mods?
  22. Hi, I'm trying to patch an old mod and get this: I've copied and paste a bit to make the drag work, but struggle to understand what I am doing: PART { // this is a sample config file, for determining a good file format for defining part parameters // comment line - ignored by cfg parser // empty lines, or lines without a '=' sign are also ignored // all other lines are split at the '=' sign, and the left operand is used to know what parameter we are setting // diferent parameters require data in different formats (see docs), and each module has it's own parameters (again, see docs) // each assignment must be in a single line. Lines without assignments will be ignored. (You CAN turn on word wrap, though) // each keyword here relates to an existing variable in the assigned module. If the keyword isn't found, it is ignored. // conversely, if a keyword is left unassigned (as in not in the file), it will be initialized with it's default value // This is done automatically, so any public variable defined in the loaded module can be accessed this way (provided it's value can be parsed) // --- general parameters --- name = parachutekpollo module = Part author = Ledenko // --- asset parameters --- MODEL { model = KerbonTech/Parts/KP0110/kp0110chute } scale = 1 rescaleFactor = 1 // --- node definitions --- // definition format is Position X, Position Y, Position Z, Up X, Up Y, Up Z, size node_stack_bottom = 0.0, -0.09, 0.0, 0.0, -1.0, 0.0, 1 node_stack_top = 0.0, 0.330, 0.0, 0.0, 1.0, 0.0, 1 node_attach = 0.0, 0.09, 0.0, 0.0, -1.0, 0.0 // --- FX definitions --- sound_parachute_open = activate // --- editor parameters --- TechRequired = specializedControl entryCost = 7600 cost = 1700 category = Utility subcategory = 0 title = K-P0110 Parachute Module description = This is actually an integral part of the K-P0110 command module. If it somehow becomes separated, it means you've voided your warranty. // attachment rules: stack, srfAttach, allowStack, allowSrfAttach, allowCollision attachRules = 1,0,1,1,0 // --- standard part parameters --- mass = 0.3 dragModelType = default angularDrag = 3 crashTolerance = 12 maxTemp = 3100 breakingForce = 100 breakingTorque = 50 stageOffset = -1 DRAG_CUBE { cube = PACKED, 0.6256,0.6346,0.7139, 0.6256,0.6346,0.7139, 1.108,0.7327,0.6962, 1.108,0.9453,0.1664, 0.6256,0.6357,0.7139, 0.6256,0.6335,0.7139, 0,0.2645,0, 1.233,0.6659,1.233 cube = SEMIDEPLOYED, 15.34,0.2139,1.823, 15.34,0.2139,1.823, 9.335,0.6554,18.06, 9.335,0.6494,18.5, 15.35,0.2155,1.823, 15.35,0.2123,1.823, 0,9.231,-1.073E-06, 3.459,18.6,3.459 cube = DEPLOYED, 52.6,13.17,6.153, 52.6,13.17,6.153, 115,22.3,18.44, 115,22.05,18.73, 52.6,13.22,6.153, 52.6,13.12,6.153, 0,9.235,-9.537E-07, 12.15,18.61,12.15 } // ----- DO NOT EDIT BELOW THIS POINT ------ MODULE { name = ModuleParachute invertCanopy = true autoCutSpeed = 0.5 capName = cap canopyName = Canopy semiDeployedAnimation = mainhalfdeploy fullyDeployedAnimation = mainfullydeploy stowedDrag = 0.22 semiDeployedDrag = 1 fullyDeployedDrag = 500 minAirPressureToOpen = 0.01 deployAltitude = 500 deploymentSpeed = 0.12 //1 semiDeploymentSpeed = 0.4 //1 } MODULE { name = ModuleDragModifier dragCubeName = SEMIDEPLOYED dragModifier = 0.67 } MODULE { name = ModuleDragModifier dragCubeName = DEPLOYED dragModifier = 25 } MODULE { name = ModuleDockingNode referenceAttachNode = top nodeType = size1 } MODULE { name = ModuleAnimateGeneric animationName = Dockingprobeanim startEventGUIName = Extend Docking Probe endEventGUIName = Retract Docking Probe } } Anyone that could shed some light on this would be forever in my debt, I'll name a ship after you ;-)
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