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Ferdoni

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Everything posted by Ferdoni

  1. Well... in that case it would be devastating for the mission... luckily this time its without explosions
  2. Hello fellow kerbonauts!!! Part 1:Launch and introduction It's my absolute pleasure to present to you the Duna One mision. A retour mission of 8 kerbonauts in total and 3 to be landing on Duna. First the mothership, the Dunares will be launched. Mission Control: "Launch is a go?" Valentina Kerman: "Go for launch!" Mission Control: "10, 9, 8, 7, 6, 5, 4, 3, 2, 1... Launch! And we have lift off!! Of the Duna One mission heading to Mars and back!" Valentina Kerman: "Yeaahhh!!!" Mission Control: "Val, how are you doing?" Valentina Kerman: "Mission control, all systems looking good" Mission Control: "Roger that" Valentina Kerman: "We have first boosters seperation!" Valentina Kerman: "Second boosters away!" Valentina Kerman: "Last booster stage away" Valentina Kerman: "Reached apoapsis of 300.000 kilometers, going for the orbital insertion" Valentina Kerman: "Orbit archieved at 300.000 kilometers! We are looking good!" Valentina Kerman transfers to the control module in the middle of the craft Neldon Kerman, Spacecraft specialist and engineer takes her place in the cockpit. In the pilot seat is Hadmin Kerman, his first big mission. In the passenger module are Jebediah, Bill and Bob. They will control the Duna Landing Vehicle (DLV) and are now preparing for the critical mission. In the Cupola module sits Maxigh Kerman, communications director. She will maintain contact with Mission Control through the mission and with the DLV because Mission Control is to far away for a direct connection. And last but not least in the medical bay is doctor Tribel Kerman. She will monitor the physical status of the other kerbonauts. In the next part the Dunares will head to Duna and Jeb has a problem... Stay tuned! ----------------------------------------------------------------------------------------
  3. Hi Kerbonauts! My Soyuz D Launch vehicle. The core stage is by the separation of the boosters destroyed as you can see but the final stage has far enough deltaV to go to a SpaceStation or so. It will be much improved to be continued!
  4. So I improved my Delta II and called it the 9000-S because it has 9 boosters. 6 of them are fueling the other 3 so they last longer. It can reach an orbit of 300x300 only by the first stage itself already so it is very powerful to launch a heavy load or a smaller load with an exceptional DeltaV capacity. Better? Also in the light of reality?
  5. What is the payload size it can carry to LKO? The LV-909! Very effective
  6. No one in particular. I just made a rocket with most aspects of the Delta II because it's an effective design but not all because I wanted also functionality amd simplicity. I'll still working on improvement though. This is just the start. Did you made your version in stock?
  7. Here's my entry: a Proton M rocket delivering the Sputnik 1. The rocket is besides being very strong also very instable unfortunately. So because the elliptical orbit my way to orbit was a little inefficient but fun as well https://m.imgur.com/a/WiS4D
  8. Here is my entry! 98 tons on the pad, 30 ton in orbit, 31% payload fraction unfortunately as the pictures shows not recoverable
  9. Hi fellow kerbonauts!! I just want to show you my piece of work. A simple Delta II type rocket for launching satellites into orbit. I tried to design it as real as possible. It archieved orbit with 2200 deltaV left in the upper stage left. On top just a small test satellite of 0.7 tons. Any thoughts on how to improve it? greetings, Ferdoni
  10. A3: your connections are too weak, I just found out that when you have a weak joint between the front and aft landinggear your plane starts to wobble left and right as the part after the joint tries to 'push away' the front part.
  11. When you calculate how many miles you can drive with your car in DeltaV
  12. Yes! I knew but I wanted to look just at the simple numbers to see what the results were but your formula seems more accurate. I think its the difference between 9,81 and 100 wich is when you equal it only 1,9%
  13. Hi fellow Kerbonauts! So I wanted to know what the effect of decouplers and sepatrons had on the deltaV and because I couldn't find any useful information on the internet I decided to do my own investigation. I launched a rocket with the TR-2C Stack Separator(15 ejection force), TR-18D Stack Separator(250 ejection force) and the TR-XL Stack Separator(600 ejection force) with the Stayputnik(0.05t) a test object to shoot away. The results were respectively 4, 50 and 116 ms. Wich I destilled to the formula of (ejection force/mass)/100. the resulting calculations are: (15/0.05)/100 = 4 (250/0.05)/100 = 50 (600/0.05)/100 = 120 there is a discrepancy of 4ms with the TR-XL Stack Separator but I see this as insignificant. Please be welcome to add more valuable information on this matter if you want. I hope this helps you to design all kinds of inspirational space craft! Greetings, Ferdoni
  14. Of course I did. With MechJeb I even could see the parts but not the screen. That's why I seriously don't have a clue why it first worked on my previous laptop.
  15. Hi fellow Kerbals!!! (Ksp 1.0.4.) I'm running against a wall here. I want to install mods on my laptop but they wont show up. Even a simple mod like chatterer. Ive played ksp also on my previous old laptop and most mods worked just fine. That's the strange part. When i copied the install file, nothing weird showed up or something. So here's my question what the difference can be? Greetz, Ferdoni
  16. CubeSat New in the engineering proces of my company [thread=125035]Testar Micro Engineering[/thread] are the replica's and other real life imitations of space craft. The first in this line are the CubeSats. This spacecraft is a unmanned probe with a cubical shape. The mini version of the CubeSat is a blast. It is small and has a whopping package of almost 4.000 dV. It has numerous scientific expieriments on board.
  17. What actually happens is that if you are playing in 'the first' KSP 'the second' KSP will detect that you are playing in the first one. Then the second KSP will get very jealous and start planning on murdering you. But since the fact that a computerprogram can't kill you, it will search for another way to hurt you badly. It then goes to your KSP directory and all you related files (Dropbox etc.) to secretly manipulate them (suddenly dissapearing/exploding ships, routing Kerbals, hostile planets and way more things you don't want to happen). After around a week of frustrated gaming, all your savegames are deleted... In this way you are so incredible frustrated that you punch the computer screen, creating a dangerous electric shortcut, killing you instantly... Conclusion, do not run two KSP's at the same time!
  18. My super tiny lifter!!! The Vulpecula L Capable of placing 0,8 t in LKO with a start weight of 10 tons!! Boosters are made of Oscar tanks and Spark engines. Providing a good thrust for the lifter. The boosters provide fuel to the main core so that after separation, the core is still fulled with LFO Orbit is archieved with only 10 LF left. (the other 36 is for the tiny satellites) The 2 tiny satellites are deployed!! (these are my Pyxis SR satellites) cheers Ferdoni
  19. Love this thread!! I'm very curious tough how you will manage Eve...
  20. It's problably the distance that's problably causing it. If your craft is turning (also with SAS) you are making very tiny course accelerations and decellerations. On a huge distance a minor change in speed can cause your apoapsis of periapsing to adjust 'violently'. The only way to solve it is to do course corrections later on the trajectory so the minor velocity changes won't significantly influence your planned trajectory. Hope this answers your question cheers
  21. Ah right, seems logical. Also note that you can disable the crossfeed of the battery of the probe core. In this way you always have some spare EC. But thanks for pointing this out!
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