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Solar71

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Everything posted by Solar71

  1. If you are using RemoteTech and your craft goes out of range or loses signal to KSP the engines will throttle down to ZERO instantly.
  2. Would someone, for the love of God, please update this mod to 1.0.4. Its one of the best mods ever. Please!!!
  3. Hi guys. I have a ve a question about temps. If if I go to the debug menu (which I hate doing) to enable the temperature readouts of parts, when i leave ksp then reload ksp, I have to do it again. And again and again. Is there some way to enable temps in the debug menu once. And have it remember that I want it on, every time? i mean it's pretty stupid that you have to go into a DEBUG menu (not a normal menu) to enable something you should always have. Especially since in 1.0.4 heating has become a very important part of the game. I know I could get a mod. But why? Why do I have to get a mod for the simplest things in ksp? also non of the mods out there show the information better then the ksp debug way. I have a mod that shows external temps of parts. That was all you needed before. But now internal temps are arguably more important. and there is a mod that shows the single hottest parts temp. Again not good enough. so I guess my question is. . . Is there a way to force ksp to show internal and external temps from the debug menu without having to go into the debug menu every single time I load up ksp? is there a config file that I could edit to achieve this? thanks.
  4. I would like to revert to 1.0.2 please. Yes it had bugs too, but FAR fewer. And most of them I was able to work around. 1.0.3 is not good and 1.0.4 Is better, but 1.0.2 is still the best so far.
  5. seems strange right? or is that what you were expecting? I mean, shouldn't the ablator be exhausted before exploding? or does it only need to get "LOW" I had my heat shield blow up with 50/200 ablator and another time with close to 100/200. Not sure whats happening but I just tried something that someone else said in the forums. I renamed my KSP folder so that Steam thinks its gone. Then I click on the KSP in my games list inside steam (it still displays it) Then there is a menu that pops up, inside that menu it has 3-4 choices. One of the choices is "Verify Files and Content" Click it... Then It tries to see if KSP files are all ok... It says Failed, can not Verify content.... "Re-Acquiring" Basically it re-downloads KSP so you get a new, fresh install. Then I copy over my mods. And so far it seems to be working better. But I will do more testing.
  6. Thanks man... You too... I can tell you one thing. When I release a stage and it starts falling away, sometimes the parts will just explode! But that doesn't effect my main craft. But the overheating and exploding of the heat shield does... lololol PS: I think this might be an actual bug because I went into steam, and now its telling my there is an update to Kerbal space program. But I just did the update yesterday, or the day before. (cant remember). But today its saying there is an update again. But when I go into the download manager, it shows KSP waiting for an update but it doesn't start. Or it hasn't started yet. So im wondering if a hotfix is on its way? Thanks - - - Updated - - - Ok I just learned something. Whenever im in reentry and I put the time scale to x2 the heat starts to shoot up. I put it back down to x1 and the heat literally drops back down. Eventually the part still overheats and explodes. But lower in the atmosphere. So it looks a little bit like a timewarp bug + a heating bug, because time warp shouldn't make things heat up more, just faster because of the accelerated time. But when you lower the time warp the parts shouldn't actually cool down.
  7. Ok I ran the test flight again... The first thing to explode is the Heat shield Due to overheating?!?!?! Funny because when I right click it, this time it was showing about 380 Kelvin but it was full red warning bar and exploded. I think this might be a bug. PS : This is again with stock physics.cfg. And inside my save file the reentry heat is set to 2.0 Because 1.0 was a joke. (sorry squad)
  8. You know what? I didn't check that. Good point. I assumed it was the MK1. But to be 100% sure I will re create the mission and check this time. But for now, let's say it was the internal heat from my mk1. Reason I say this is, it was an mk1 and heatshield. I didn't have anything external attached like science stuff. Only a single stock nose cone parachute. And it wasn't even hot at all. So so it was a total of three parts. Parachute mk1 heatshield. All of them bellow 50% of max temp. Except for that heat bar that I couldn't locate, but looked like it was in between the heatshield and the mk1. Sorry I can't give more data right now, I turned off my PC and I'm in bed on my iPad. Lol :-)
  9. Hey guys. Ok I just installed 1.0.3 and I did a tourist contract to take a tourist around Kerbin orbit. So I do that and now we are doing reentry. After being inside the atmosphere for a few minutes I wanted to check my ship out. I check my ablator and it says about 50/200 ablator left. Temp is about 600K I check the MK1 Capsule its protecting and its only at about 550K But there is this temp warning bar that shows up. Its not for the heat shield, and its not for the MK1. But it looks like it's right in between the two. The temp is climbing and climbing and climbing. But the temp of the heat shield and mk1 are both bellow 50% of there max. Eventually the bar reaches full RED!!! then BAM!!! everyone dies!!! What happened? Was that the internal temperature of the mk1? And why is it getting hotter then the outside? I used to be able to tweak the reentry heat factor to make the game a challenge. But now I cant. Why is ksp going backwards? I used to be able to customize the game to my liking, but now it seems that I can't. How is so much heat getting inside my capsule while the outside stays relatively cool? Thanks PS : Not using FAR
  10. Send a craft up in a polar orbit. Eventually it will fly over your points, then just quickly do a crew report. If you get bored, just leave and come back the next day. Ship will still be in orbit.
  11. 5.6901 watts is what I get when I type 9.083 e -19 not sure if that is correct or not.
  12. Sorry to bother you again, but im not sure I got your answer correctly... Is 5.6901 Watts the correct calculation to your equation? Im not familiar with the ^ symbol. But I read that it means "and" in mathematics. So is it the Equivalent to 9.083 e -19 ? Thanks. sorry for bothering you.
  13. Thank you!!! I didn't realize an EC had no real world equivalent.
  14. Hey guys. Ok so here is my question. When I look at the little basic (non-tracking) solar panel. It looks to me, to be roughly 1m x 1m square. When I looked online about solar panel power production, I saw 150w-200w per square meter in vacuum. Also about 100w-150w at sea level. Both of these are at 100% optimal conditions. So when I look at the solar panel in KSP it says 0.35 per second of power generation. But what is that? 0.35 watts? 0.35 kilowatts? Megawatts, Gigawatts? I'm trying to understand how much power they make so I can adjust them to more realistic values. Thanks in advance
  15. ok thank you for the reply. I thought the "convert old saves" feature, meant that it would convert saves prior to FF's installation. But I guess not. Ok so maybe I will just uninstall it for now, but when I start a new career, I will put it back in. Thanks again!
  16. Hi you guys... 1st off, great mod! Ok, now for the bad part. Im having a little trouble. I installed the mod without issue. I go into the game and it seems to be working perfectly. I see the little FF ribbon icon at the top, next to KER. If I click it, it opens up and shows me all my little Kerbals. But it never asked me if I wanted to convert my old saves. I went into the options area and "Convert old saves" is selected by default I guess. But it never asked me. I do not have any mods that modify the solar system in any way, like "outer planets" or anything like that. So I did a mission with Jeb to see if it was fully working, And it seems to be working perfectly. He got a few ribbons and it said he was in flight for 0.02 days. WOOT!!! But it also said he went into space for the 1st time? He's done 20+ missions so far, but its saying this was his 1st... Is there a bug with the "convert old saves" feature? Can I fix this so that I don't have to start a brand new career? Thanks
  17. Im not 100% sure, but I think there is a maximum distance of 2.5-3.0 kilometers for when you can take over another vessel. Just get close enough and you can do it.
  18. Best used above 10,000m Someone said in another thread that you'll get about 98% of full power above 10,000m
  19. Dude!!!! you rock!!!! thank you, that's exactly what I was looking for... about to try it out now!
  20. That would be very nice. TBH I personally "feel" like KSP is just fudging heat all together. When my ablator was at 0/200, It was still showing me that the external temperature was about 6,500 kelvin, "THATS HOT" I understand what cybersol is saying, but it just doesn't "feel" right. Lets say I have a heat shield with 200 ablator, then after getting really hot the ablator eventually goes to zero. Ok so now, there is only what left? A supporting structure for the ablator? what's under the ablator? I would guess some sort of metallic support, but possible ceramic? Either way that material would get hot as well... It honestly seems to me, that the ablator is just something to "trick" KSP players into thinking heat is real. Honestly, it "feels" like smoke and mirrors to me. But of course I could be completely wrong. I would love it, if a Squad Dev person would chime in with something. - - - Updated - - - One more thing. Im going to turn up the reentry heat multiplier to 10.0 and see if something happens to my heat shield after ablator is gone. Just as an experiment... This should let me know if heat is even real in ksp. haha lol wish me luck.
  21. I see what you're saying. ok so basically its working correctly? After ablator is gone the ship should still be able to stay cool and the heat shield should get cool and cooler without ablator? As long as the ablator hits zero below 25k but not above it? Ok thanks, I didn't know this. Much appreciated.
  22. Hey guys. Quick question about ablator. So Im reentering Kerbin atmosphere at about 2,300 m/s. Mk1 + 200 ablator heat shield. Im playing with reentry heat at a 3.0 multiplier, for more challenge. So I tried reentry 3-4 different ways without a heat shield and blew up every time... That's a good thing. So now I MUST use a heat shield. Ok so Im reentering and the temperature is going up on my heat shield... Ablator starts going away... 199/200 As I get lower, the temp goes WAY UP!!! ablator at 93/200 Little bit lower (about 19,000m) and now ablator is at 0/200 But my heat shield does not blow up... and actually starts cooling off even though external temp says 6,500 kelvin. So where is all the heat going? My MK1 stayed at about 406 kelvin. No ablator left, so what Is acting as the heat sink? Sorry if this is a silly question, I just want to understand the mechanics. If ablator is completely gone, then where is all that heat going? Thanks
  23. All you had to do was ask. In in your post, you said something like, " I need to know what you did to recreate the problem" thats why I explained it to you. I thought you wanted to know what I did verbally. i don't remember you asking for any type of file. in fact. You didn't. but it's ok now. I fixed FAR. The same way you fix bugs. I just deleted it, and called fixed. Good luck dude. Tell FAR to say hi to the dodo bird for me when he gets there. Lol
  24. Please allow Ferram to speak for himself. ok? Ferram didn't ask for a save file. If Ferram needs a save file or a ship file I could give him whatever he needs. But he should speak for himself. Don't you think?
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