drdeath
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Ok. That should be fine. I just wondered whether you wanted to post, like videos fro Iraq or Afghanistan here.
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I guess as long as it's BDArmory, it's not a war video as such, so it should be OK.
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Let me make sure I get you right: you have videos, Kerbal Space Program related ones, that show scenes of fighting and stuff, and you want to post them here? you mean as in BDArmory?
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Are you sure you mean WAR, as in shooting? This definitely isn't the place to post such stuff...
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parts [1.12.x] Asteroid Recycling Technologies
drdeath replied to RoverDude's topic in KSP1 Mod Releases
The Rock-generating part of the mod seems to work, as long as I bring rock tanks along. Also the space generating part and the mass reducing part. I'll have to bring up one of the syphon claws next and see how they do on a hollowed-out asteroid that doesn't contain any rock nor rock storage. -
parts [1.12.x] Asteroid Recycling Technologies
drdeath replied to RoverDude's topic in KSP1 Mod Releases
I seem to be doing something wrong, I don't see any "Rock" ressource, neither in any the tanks nor showing up in the asteroids when I mine them. Also I can't dump rock like it's shown in the video. The asteroid shows masses and volumes changing, but I don't have any option to put in any storage. Am I missing anything here? -
Could you post a few pictures of example craft? I like the idea, but right now I'm not too sure how to put it all to work.
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[1.2] OSE Workshop - KIS Addon: (v1.1.0 - 2016.11.03)
drdeath replied to ObiVanDamme's topic in KSP1 Mod Releases
Could you and taniwha please get together and make this mod compatible with extraplanetary launchpads? Those would go together like mashed potatoes and gravy, unfortunately they are not ressource-compatible. -
[WIP] Nuclear Warfare [No Longer Supported]
drdeath replied to HiAmerica's topic in KSP1 Mod Releases
I don't know, do you really think it is a good thing to export nuclear war to Kerbin? -
You Sir, are truely a man who understands what being a Kerbal is all about.
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As I said, I couldn't figure out exactly how that module is supposed to work. I'm not an expert for the KSP heat system like you neither. I can figure out most of the stuff, but what "Int Flux" is supposed to mean is something I simply don't know. I'll gladly test it again if you tell me what it is supposed to do and what I'm supposed to see when it's active as opposed to inactive.
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I did activate heat dissipation, but I couldn't entirely figure it out. It showed an additional -28 something to -28000-something heat flow when activated but the temperature kept rising at about the same rate. Could that be because I didn't have radiator panels? Was it supposed to work like an active heatsink with NH3 circulation and stuff? It did't show any NH3 content, is that the expected behaviour? About game balance, as I wrote, it felt completely comfortable, the engines couldn't overwhelm it easily but it didn't feel cheatlike either. I ran it up to about 1650 degrees, the thermal washer held and worked as expected. About the visuals, I liked them. The isolator could be a little thinner, but IIRC you just used the drone core model there for now. Here's some shots for you (don't mind the flight attitude, mechjeb was making an ass of himself again): http://imgur.com/a/h1qNo
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I'm happy to report that your concerns about excessive drag were as far as I can tell completely unfounded. The parts worked well except for the fact that the OPT Screamjet is able to overwhelm even the most potent heatsink eventually when it goes into hypersonic mode Ok, that isn't entirely fair to the heatsink because in absence of radiators every heatsink will pack it in sooner or later. By the way, that crazy monster is probably the best test tool for atmospheric heat dissipation you'll find. In full blow it creates almost as much heat as a nuc, but it has the thrust to run even a large spaceplane in atmosphere.