-
Posts
419 -
Joined
-
Last visited
Content Type
Profiles
Forums
Developer Articles
KSP2 Release Notes
Bug Reports
Posts posted by Interplanet Janet
-
-
Hey, thanks for the feedback! I'll see if I can help maybe make a dV map with this information.
BTW, what version is this from? 0.3.7, the latest version, includes a mass change for Neidon and corresponding changes for the other moons
-
43 minutes ago, Great Liao said:
Hey, nice work on the mod.
Just a minor question-- Is this mod compatible with planet packs that change other parts of the system?
Thank you!
Yes, this is compatible with anything--the only thing it changes is the Neidon system from OPM. Hopefully there should be rescale compatibility soon, though I don't yet know how to implement it.
-
Version 0.3.7 is out! Includes a canonized mass increase of Neidon, a Chymere texture fix, and a new config. Just make sure to delete NeidonRing.cfg upon updating. Thank you!
-
-
I've witnessed some progress on this, this seems pretty damn alright--may have to check it out myself sometime
-
I think finding out that Dinkinesh had a contact binary moon IRL is pretty good for motivation, I might do another little update patch of this soon.
-
On 8/1/2023 at 11:31 AM, Sup3r_Tyl3r said:
random idea:
a smaller gas-giant named Urlus that orbits Neidon. It will have a single submoon and moons orbiting near it will be highly unstable or impossible.
description: Urlus was Urlum's evil counterpart, and is a large gas giant around 1/3rd the size of Neidon. Scientists think the gas giant was formed between Urlum and Neidon, but after a gravitational tug, it was captured by Neidon. Urlus is very strange due to its mostly gas atmosphere. It largely resembles Jool in its color.you can go crazy with the coloring, or how far it orbits.
As much as binary gas giants are cool, I think it might be a bit outside of the scope of this mod. I'll keep the idea in mind for a possible future mod though. ^^;
-
On 3/9/2023 at 1:37 PM, M - Kerbonaut said:
Which bodys are based on real astroids? Is there a full list?
Let's just say there isn't as much direct analogs as there are inspirations.
Doppler isn't 1:1 with Bennu, for instance, and we have no idea what Eurybates and Patroclus look like as references for the trojans, so...
-
0.3.6 is out, featuring slightly increased radii on Chymere and Tito to fix the bugs.
-
On 5/29/2023 at 5:53 PM, Richmountain112 said:
If you quickload while on those low points, your craft explodes quickly.
I believe I've fixed the bug by raising the radius, and I notice Tito had a similar syndrome as well... patch should be out tonight to fix this.
-
I think I did notice that, though I don't know if it causes any bad bugs yet... I might just change the radius a teeny bit to compensate if it's possible.
-
-
Eureka!!
So it turns out KopernicusExpansion was a requirement, and DDSification also helped with the bug.
So... yeah. 0.3.5 is now available to download.
DDSification, fixing Chymere, bundling KopernicusExpansion.
-
For now, it seems like Chymere is the problem, especially on newer versions of Kopernicus: a volunteer on another server found the problem.
For now, delete Chymere.cfg until I can get a patch out. Thank you very much.
-
I haven't tested with planet Cyran, but it doesn't look like it should conflict with Neidon Plus at all; AFAIK this issue is more internal.
I'm DMing someone else who's having the same sort of errors, just waiting to hear how a hotfix works on their end.
-
I'll work on these issues as much as I can, this seems to be such a massive problem that I'm not sure how I let it slip by.
-
31 minutes ago, Richmountain112 said:
What happens to saves loaded during the runtime exemption?
I really think the generator should be bundled with the mod to save us time and effort.
You know what, lemme do that real quick. I'd had it there in the past.
I don't exactly know what happens during runtime exception since it's been working pretty smoothly on my end.
-
6 minutes ago, Richmountain112 said:
Here's my entire log:
Did you install Niako's heightmap tools as required? Otherwise I don't really know what the issue is.
-
GitHub is now up and running.
-
Ah, my bad! I forgot that was in there--0.3.1 removes that.
-
OK now change of plans, we got 0.3 out now.
Added the moon Hargalað, for one. Try and see if you can get there...
-
On 4/22/2023 at 5:41 PM, spacegamer7 said:
of the mod or KSP? of the mod, latest, and for ksp.. latest.
Hmm... yeah, I might try and release the next version soon, see how it all pans out. I'm not exactly sure what could be causing the conflicts.
So uh, yeah. v0.2.3 is released. See what happens, I guess; 0.2.4 could be coming, really, anytime.
-
I've been kind of working on bugfixes and features somewhat lately, but there really hasn't been much done due to school being in my way.
20 hours ago, spacegamer7 said:for me, it doesnt work. i dont know why at all, simple as that.
What version are you using?
-
On 3/1/2023 at 1:13 AM, Mutantbard64 said:
@Interplanet JanetI really like the Neidon retexture it looks much better could do mod with Sarnus where it is retextured and dres could be a moon and be an Iapetus analog I think you would do great with that idea
Right now I don't think that's in my plans, because Neidon feels like it deserves way more love.
[1.12] [Kopernicus] Neidon Plus (Alpha, in-dev)
in KSP1 Mod Development
Posted
0.4 beta is out.
Featuring a revamp of Thatmo and Scatterer revamps, open for playtesters to see what bugs may be involved with this.
DDSification of new Thatmo maps will come later.