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Posts posted by Interplanet Janet
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8 hours ago, MCWither_Storm said:
I've noticed with the latest update the icons for the smaller bodies seem to have disappeared, making it harder to track said bodies. Could you maybe fix that?
I haven't noticed that... could you provide some screenshots, possibly?
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Hey everybody. Just wanna give you a quick update.
I haven't been updating this mod lately partly because of vacation and partly due to school. But I should start getting to work on modding sometime next week; I've had ideas about how to handle the newest and latest bodies in this system.
But 1.4 should be out before November ends for sure. I'm thinking about other little features to add in the meantime, such as mod compatibility and the like. DOE and PlanetShine should be coming soon, as may Scatterer.
Now I just have one question for y'all: how would you feel about Easter eggs?
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11 minutes ago, Aardvark said:
Is it compatible with existing saves?
Yes. No stock planets are changed by this mod. It's best for OPM, but I have considered making an inner-only pack featuring the NKOs, main-belt Asteroids, and the Trojans to be compatible with the stock system.
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MPE 1.3.1 is out!
- Revamped Eurbon to be more geographically interesting
- New biomes and science defs for Eurbon
- Contrast increase on Palloomus
- New normals for Edas and Mracksis
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Hey, how do you add the NeptuneCamera module to a Transform? I'm just starting out with Unity (version 3.0) and I'm just looking to see how this works.
EDIT: Oh wait, never mind. I think you just add the module to the config file.
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Hey guys, just some updates. I've been revamping a couple of bodies that I've found to be a bit lacking, such as Eurbon, Dyva, etc. I rushed a product to coincide with a space probe launch, which in retrospect was far from a good idea. So 1.3.1 will definitely have a few new revamped bodies, science defs, etc. Have a great day, y'all!
18 hours ago, Kerbal Productions said:Interplanet Janet says no... for now... and there's only one planet that has an atmosphere so most of it just are V O I D.
I can make Scatterer configs for Ervo, don't worry. They should be easy compared to DMagic defs, of which there are many.
18 hours ago, Kerbal Productions said:And Parallax configs? it's a no-no
It's not a no-no per se... if I do install Parallax, I'll definitely make sure to get some configs out.
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Hey MPE players! I have a survey here to determine which bodies people like best and which people don't, as well as some general questions about the mod. The link is here if you wish to take it.
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Ah, thanks. I'm sorry to bother them then. They can get to it on their own time.
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Hello @Nertea. I just noticed there seems to be a problem with your Commutotron 88-88. It appears extended in the VAB, which does not translate well when trying to launch a craft. I am trying to do a replica of the Lucy mission that just launched using that part, and it clips through the fairing if you leave it at the same profile as normal. This antenna should at the very least be folded upon being placed on the craft instead of being fully extended.
I have screenshots of this in the spoiler below.
Spoiler
I understand this is still currently a bug as seen on GitHub, so I am unsure as to why this has not been fixed yet. However, I do hope that it can be resolved sometime in the near future, if you are willing and able.
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1.3.0 is OUT!! Come see some Diamonds in the Sky with Lucy!
- Added Euribanne and Eurbon (L4 trojans) and Palloocus and Palloomus (L5 trojans)
- Completely reworked Doppler
- Fixed biome maps for all bodies (especially Ki'Ki)
- Fixed Vant crusty PQS glitch
- Added/fixed some science defs
Spoiler
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2 hours ago, Kerbal Productions said:
Gravity lower than Gilly
But 68P just might have the lowest gravity
Just one jump and bonk, welcome to spaceWhich body?
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Cliff.
Spoiler -
On 10/12/2021 at 7:23 PM, Red Dwarf said:
I've noticed some weird graphics stuff around Vant. Somewhere between 210 km and 200 km, the surface texture switches from the grey visible in the map view to a really intense speckled pattern. The pattern rescales itself as you get closer to the surface, maintaining the size but reducing the resolution. This happened in both 1.1.6 and the most recent release, was wondering if I had just installed something wrong.
Zoomed out just past the threshold:
Zoomed in just inside the threshold:
The surface texture is pretty crunchy.
EDIT: I think the issue might be the texturing. There will be a patch for this in the update.
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Is this in the old stock system or is it an exoplanet?
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13 minutes ago, Mr.dobsonian said:
Ooo is that one of the trojans you're working on?
Yes. I'm almost done with them, all four of the new bodies. The update should be coming out by Saturday morning.
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White.
Spoiler -
20 hours ago, Iodyne said:
May I suggest Principia, @Interplanet Janet?
It allows for axial tilt. I have some principia configs that have been almost ready for release for a year now that add axial tilt to all stock bodies (save comets/asteroids), as well as OPM, Extrasolar, GEP, and the original MPE bodies. I will try to release that soon
I mean, if your computer can't run Principia without slowing down to bricklike speeds, is there really any other mod you can use?
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2 hours ago, Terminal Velocity said:
what is lucy analogus to??
(when it releases)
Lucy's a real mission. I'm launching the update with the Jool trojans by the time that Lucy actually launches for them.
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6 minutes ago, Red Dwarf said:
Certainly possible, I only have a couple hundred other mods going at the same time. Really though, the only likely candidate I could think of causing this is either stock (as WarriorSabe suggested), or CTTP, which is bundled with OPM. I don't see how it could be that last one though, since I assume you're also using that.
MPE does use stock textures, yes. I only have about thirty mods, one of which is OPM. So it could be that the sheer amount of mods used might be causing it, though I honestly don't know just yet.
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3 hours ago, Red Dwarf said:
I've noticed some weird graphics stuff around Vant. Somewhere between 210 km and 200 km, the surface texture switches from the grey visible in the map view to a really intense speckled pattern. The pattern rescales itself as you get closer to the surface, maintaining the size but reducing the resolution. This happened in both 1.1.6 and the most recent release, was wondering if I had just installed something wrong.
Zoomed out just past the threshold:
Zoomed in just inside the threshold:
The surface texture is pretty crunchy.
I just tried this and nothing's happened. Could it be something on your end?
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4 hours ago, Walker said:
I thought about this little mod, maintained by linuxgurugamer:I've added that to the main post. Thanks!
IN OTHER NEWS, Doppler is getting a major revamp as part of the next update. I may release old Doppler as its own mod, just in case anyone is dissatisfied with this new version.
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2 hours ago, Walker said:
First off, thank you so much for taking care of this mod, I think it is really fantastic and you are doing really great job with it.
If I can suggest something - I wouldn’t make a poll. The mod has "planets" in the name - maybe the basic version should contain dwarf planets, and the addition would include other objects? Or you could break the mod into two parts: objects from outside Eeloo's orbit and from inside of the solar system.
Also, you could recommend the "Too many orbits" mod to be used with MPE.
Ps I remember one user suggested in an old thread that Makemake's analogue could be called Brakebrake. I like that idea
Ah, you're welcome! I'm trying my best to handle everything as I could.
Yeah, makes sense. I do just want to know what others think of the bodies as well, see which ones people like the best. The thing I wish is that they're not completely easy choices. I would break it into two parts, but that might ruin the point of giving whole new worlds to explore.
Oh, that's a good one to have. Where's the link? I should bundle it!
I think Mracksis is here to stay. At least we've got Flake (Flake).
[NO LONGER UNDER DEVELOPMENT] MPE Revived
in KSP1 Mod Releases
Posted
Huh. When I've played the icons show up flawlessly. Then again, I hadn't been playing in a bit because vacation, but then again... they are kinda tiny.