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Posts posted by Interplanet Janet
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Wow, I need to work on this a bit more...
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If you wanna get anywhere, you might have to steal some momentum from these planets for your own good. Armstrong's certainly not got the SOI that Earth does being so close to Pyri.
I've tried Lucylike trajectories to get out to the Zhanaral region.
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3 hours ago, Krafpy said:
From what I know, KSPTOT uses a similar search algorithm (a type of evolutionary algorithm), but I think it doesn't compute the details of in-SOI parts to be displayed, so it has less work to do and has probably more chances of finding good trajectories.
I think some of it does, actually; I found this out recently, but there's a horizontal scroll bar on the bottom. If you look, I think it visualizes the planetary flybys.
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Excited to have been such a part of this mod, kudos to everyone for their contributions!
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I have released update 0.2.2, which features a rotation fix for Thatmo, and another directory change.
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Update 0.2.1 has been released, with a new texture for Neidon and a subtle revamp to Chymere. I changed the folder path, but if need be I can change it back. Thanks!
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I believe it should be, but I haven't tested it with Principia because my computer isn't good enough to run it.
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This planet pack won't be no walk in the Parker.
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Hello, I am looking to find out why I have a sort of time warp issue when orbiting solid bodies from planet packs in KSP. Whenever I am in the sphere of influence, I tend to have a massive lag issue, especially when the body has a moon or .png textures. I have been noticing it since I started planet-modding, especially with MPE and my own pack, but I just want to know what might be the issue; others have suggested that perhaps it's an issue with the configs themselves. Could I get some help?
KSP: 1.12.3, Windows 10, 64-bit.
Problem: Time warp starts and stops again around solid bodies, especially with moons.
Mods Installed:
Spoiler- ModuleManagerWatchDog v1.0.1.1
- Scale_Redist v1.0.0.0 / v2.4.6.16
- ModuleManager v4.2.2.0
- ClickThroughBlocker v0.1.10.16 / v1.0.0.0
- 0Harmony v2.2.1.0
- HarmonyInstallChecker v2.2.1.0
- Kopernicus.Parser v1.0.0.0
- ModularFlightIntegrator v1.0.0.0 / v1.2.10.0
- Kopernicus v1.0.0.0
- VertexMitchellNetravaliHeightMap v0.3.0.0
- ToolbarControl v0.1.9.4 / v1.0.0.0
- B9PartSwitch v2.18.0.0 / vv2.18.0
- BetterTimeWarp v2.3.12.8
- CameraTools v1.24.0.0 / v1.24.0
- ContractConfigurator v1.0.0.0 / v1.30.5
- CustomBarnKit v1.1.20.0
- DistantObject v2.0.2.0
- DMagic v1.4.3.0 / vv1.4.3.0
- DMModuleScienceAnimateGeneric v0.20.0.0
- Firespitter v7.3.6652.37613
- HullcamVDSContinued v0.2.1.2
- KerbalEngineer.Unity v1.0.0.0
- KerbalEngineer v1.1.9.0
- HyperEdit v1.5.8.0 / v1.5.8
- KittopiaTech v1.0.0.0
- KronalUtils v0.1.1.0 / v1.0.0.0
- KSPTOTConnect v1.0.0.0
- WatchDogForInterstellarRedist v1.0.1.1
- WatchDogForScaleRedist v1.0.1.1
- NearFutureExploration v0.4.0.0
- NFPropUtils v1.0.0.0
- NearFuturePropulsion v0.9.0.0
- NearFutureSolar v0.4.0.0
- NearFutureUtils v0.0.0.0
- PlanetShine v0.2.6.1
- Restock v0.1.0.0
- SCANsat v1.20.4.0 / vv20.4
- SCANsat.Unity v1.20.4.0
- scatterer v0.772.0.0
- SoundtrackEditorForked v4.7.1.5
- KSP_Log v1.2.0.0 / v1.2.0
- ButtonManager v1.0.1.1
- KSP_ColorPicker v1.1.0.4
- KSP_PartHighlighter v1.1.0.10
- SpaceTuxUtility v1.0.1.3
- VesselModuleSave v1.0.1.2
- Stock assembly: KSPSteamCtrlr v0.0.1.35
- TarsierSpaceTech v7.13.0.0
- Trajectories v2.4.3.0
- TransferWindowPlanner v1.7.2.0
- Waterfall v0.0.0.0
KOPERNICUS PACKS
- OPM
- MPE
- Jool Revamp
- Janet's Minor Planets (my own pack)
- Neidon Plus (my own pack, in development)
Reproduction steps: Download MPE, Janet's Planets, or OPM--Hyper-Edit (or F12) into orbit around Plock, Doppler, Euribanne, Havous, Ervo, or other bodies without moons. Enter into on-rails time warp.
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8 hours ago, yoarebignoob said:
cant wait to get the minor bodies changing your argument of periapsis bug again
That was a known bug, and while I haven't encountered it I am trying to fix it for the next alpha build. Feel free to give your feedback for when you play.
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WELCOME TO NEIDON PLUS.
This is a mod designed to expand the experience of one of the frontier planets of the Kerbolar system, by adding rings and a brand-new texture map to Neidon, an overhaul of Thatmo, as well as four moons; Nito, Tito, Chymere, and Hargalað. Visit wisely if you can.Requirements:
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Kopernicus
- KopernicusExpansion and Niako's MitchellNetravali maps bundled!
- ModuleManager
- Outer Planets Mod
Recommended mods:
- Scatterer
MOST RECENT VERSION: 0.4 Beta
- Completely Revamped Thatmo.
- Redid Scatterer configs for Thatmo and Neidon.
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0:3: Added a new moon, Hargalað.
- Go, but don't show.
- Scatterer atmosphere for Neidon and Thatmo.
- Expanded science defs (will fully finish later).
- 0.3.2: NiakoUtils bundled for ease of installation.
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0.3.5:
- DDSification
- Fixed Chymere, added PQS Material
- Bundled KopernicusExpansion (thanks to Funnelton for helping figure that bit out!)
- 0.3.6: Increased PQS radii of Chymere and Tito
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0.37:
- Increased size and mass of Neidon to closer match Neptune equivalent mass
- Changed Thatmo rotation period to match
- Renamed NeidonRing to Neidon-Changes.cfg: DELETE NeidonRing.cfg BEFORE UPDATING
To do:
- Science defs
- Biomes
- Fix lag bug?
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Mod compatibility
- PlanetShine
- ResearchBodies
- Kerbalism?
Iodyne has made Principia and other mod compatibility for this mod. Thanks Iodyne!
If you are interested in testing, you can download it on SpaceDock; come here for GitHub. Licensed under MIT.
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Kopernicus
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Now that I think about it, I'm going to be putting development on hold. I've got other projects in the works, including another sort of planet expansion pack, and I'm probably just going to have this somewhat more... on the backburner, before I do everything.
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unclickable!
it's a lie, dammit!
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On 10/11/2022 at 7:58 PM, zTallsRobot said:
NICE!! so you can maybe put some celestial bodies of my ideas if possible. (kleopatra, Typhon, bennu, and more) of course, i know you have some ideas in mind so idk if could be possible
Bennu's already taken care of with Doppler, and like I said, I don't want to overdo it with these planets.
I mean... if you wanna make your own planets, you can definitely try it out some yourself. It's pretty good to, actually, and this was basically just a test pack.
Asteroids are pretty darn easy.
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Just some random notes--after some discussion with a friend, I have decided that perhaps it may also be interesting to try and expand Janet's Planets beyond the original planned ten bodies.
So now, a minor announcement:
Janet's Minor Planets 1.4 will feature 5 brand-new bodies.
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I appreciate the enthusiasm, Talls, but for now I'm just going to stick to the planned 10 bodies, if that's alright. Thanks.
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As much as I would want to go gung-ho with minor planets, I would at least try to go quality-over-quantity right now, so for now there's only gonna be ten bodies with this next update (though that may change if I get more motivation).
Euribanne and Palloocus were planets from Exo's old notes, which I'm going to try and revamp slightly, considering that I've been getting somewhat better at art and planet texturing, even if it's still not great.
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Huh... we got ourselves a dead-ish thread. My bad; been kind of busy with... way too much, might need to get on this a bit more when I have spare time.
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7 hours ago, d4n13j said:
Is this mod compatible with "[1.12.x] [Planet Pack] Minor Planets Expansion" and "[1.12] (Kopernicus) Janet's Minor Planets [1.3.4]"?
As the creator of Janet's Planets (and the temporary helmer of MPE), possibly yes, but likely would be unstable if you played with Principia or something; Vant is pretty close to Mios, and Richell to Quazen.
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On 3/28/2022 at 2:28 PM, JoeSheridan said:
Looks nice Where are we looking at?
You'll see soon. ;^
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16 hours ago, ffx said:
Or move it closer and set the orbital period at the same with jool
How much closer/farther? 1 meter in each direction should suffice, right?
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On 1/2/2022 at 9:17 AM, Hyperspace Industries said:
@Interplanet Janet, sorry for bothering you, but are you named after this song?:
Yes. I named myself after it somewhat too.
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Okay, wow. It is genuinely hard to believe that this mod has been around for six months. I hope to be able to get an update out soon now that college is all finished... but first I need to see about overhauling many of the bodies.
[1.12.x] [Planet Pack] Minor Planets Expansion
in KSP1 Mod Releases
Posted
IIRC only what was explicitly listed was incorporated.