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Interplanet Janet

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Posts posted by Interplanet Janet

  1. 2 hours ago, squeaker0704 said:

    i need help 

    Uploading Crash Report
    IndexOutOfRangeException: Index was outside the bounds of the array.
      at Kopernicus.Components.KopernicusStar.Start () [0x00012] in <d504c2aecaea4315a6dc0040212faedb>:0 
    UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
    UnityEngine.DebugLogHandler:LogException(Exception, Object)
    ModuleManager.UnityLogHandle.InterceptLogHandler:LogException(Exception, Object)
    UnityEngine.Logger:LogException(Exception, Object)
    UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object)
     
    (Filename: <d504c2aecaea4315a6dc0040212faedb> Line: 0)

    [ModuleManager] Total loading Time = 826.685s 
    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

    Uploading Crash Report
    NullReferenceException: Object reference not set to an instance of an object
      at Kopernicus.Components.KopernicusStar.GetNearest (CelestialBody body) [0x00062] in <d504c2aecaea4315a6dc0040212faedb>:0 
      at Kopernicus.Components.KopernicusStar.GetBrightest (CelestialBody body) [0x0000a] in <d504c2aecaea4315a6dc0040212faedb>:0 
      at Kopernicus.RuntimeUtility.RuntimeUtility.AtmosphereLightPatch (CelestialBody body) [0x0000e] in <d504c2aecaea4315a6dc0040212faedb>:0 
      at Kopernicus.RuntimeUtility.RuntimeUtility.LateUpdate () [0x00052] in <d504c2aecaea4315a6dc0040212faedb>:0 
    UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
    UnityEngine.DebugLogHandler:LogException(Exception, Object)
    ModuleManager.UnityLogHandle.InterceptLogHandler:LogException(Exception, Object)
    UnityEngine.Logger:LogException(Exception, Object)
    UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object)
     
    (Filename: <d504c2aecaea4315a6dc0040212faedb> Line: 0)

    Uploading Crash Report
    NullReferenceException: Object reference not set to an instance of an object
      at Kopernicus.Components.KopernicusStar.LateUpdate () [0x0003e] in <d504c2aecaea4315a6dc0040212faedb>:0 
    UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
    UnityEngine.DebugLogHandler:LogException(Exception, Object)
    ModuleManager.UnityLogHandle.InterceptLogHandler:LogException(Exception, Object)
    UnityEngine.Logger:LogException(Exception, Object)
    UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object)
     
    (Filename: <d504c2aecaea4315a6dc0040212faedb> Line: 0)

    Exception handling event onNewGameLevelLoadRequestWasSanctionedAndActioned in class RuntimeUtility:System.NullReferenceException: Object reference not set to an instance of an object
      at Kopernicus.Components.KopernicusStar.GetNearest (CelestialBody body) [0x00062] in <d504c2aecaea4315a6dc0040212faedb>:0 
      at Kopernicus.Components.KopernicusStar.GetBrightest (CelestialBody body) [0x0000a] in <d504c2aecaea4315a6dc0040212faedb>:0 
      at Kopernicus.RuntimeUtility.RuntimeUtility.PatchTimeOfDayAnimation () [0x00012] in <d504c2aecaea4315a6dc0040212faedb>:0 
      at Kopernicus.RuntimeUtility.RuntimeUtility.OnLevelWasLoaded (GameScenes scene) [0x0000a] in <d504c2aecaea4315a6dc0040212faedb>:0 
      at Kopernicus.RuntimeUtility.RuntimeUtility.<Awake>b__5_1 (GameScenes s) [0x00000] in <d504c2aecaea4315a6dc0040212faedb>:0 
      at EventData`1[T].Fire (T data) [0x000b0] in <cd473063d3a2482f8d93d388d0c95035>:0  
    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

    Uploading Crash Report
    NullReferenceException: Object reference not set to an instance of an object
      at Kopernicus.Components.KopernicusStar.GetNearest (CelestialBody body) [0x00062] in <d504c2aecaea4315a6dc0040212faedb>:0 
      at Kopernicus.Components.KopernicusStar.GetBrightest (CelestialBody body) [0x0000a] in <d504c2aecaea4315a6dc0040212faedb>:0 
      at Kopernicus.RuntimeUtility.RuntimeUtility.PatchTimeOfDayAnimation () [0x00012] in <d504c2aecaea4315a6dc0040212faedb>:0 
      at Kopernicus.RuntimeUtility.RuntimeUtility.OnLevelWasLoaded (GameScenes scene) [0x0000a] in <d504c2aecaea4315a6dc0040212faedb>:0 
      at Kopernicus.RuntimeUtility.RuntimeUtility.<Awake>b__5_1 (GameScenes s) [0x00000] in <d504c2aecaea4315a6dc0040212faedb>:0 
      at EventData`1[T].Fire (T data) [0x000b0] in <cd473063d3a2482f8d93d388d0c95035>:0 
    UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
    UnityEngine.DebugLogHandler:LogException(Exception, Object)
    ModuleManager.UnityLogHandle.InterceptLogHandler:LogException(Exception, Object)
    UnityEngine.Logger:LogException(Exception, Object)
    UnityEngine.Debug:LogException(Exception)
    EventData`1:Fire(GameScenes)
    <FireLoadedEvent>d__46:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
     
    (Filename: <d504c2aecaea4315a6dc0040212faedb> Line: 0)

    [AssemblyLoader] Exception when getting assembly attributes: Exception of type 'System.Reflection.ReflectionTypeLoadException' was thrown.

    Additional information about this exception:

     System.TypeLoadException: Could not load type of field 'FSBDparticleFX:pEmitter' (4) due to: Could not resolve type with token 01000037 (from typeref, class/assembly UnityEngine.ParticleEmitter, UnityEngine, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null) assembly:UnityEngine, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null type:UnityEngine.ParticleEmitter member:(null) signature:<none> 
    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

    [ScenarioTypes]: List Created 31 scenario types loaded from 78 loaded assemblies. 
    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

    File 'D:/SteamLibrary/steamapps/common/Kerbal Space Program/KSP_x64_Data/../Missions/MissionScoreInfo.cfg' does not exist 
    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

    [ApplicationLauncher] Awake False 
    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

    [ApplicationLauncher] SpawnSimpleLayout: VerticalTopDown 
    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

    ScaleModList: listSize 41 maxListSize 0 
    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

    ScaleModList: listSize 41 maxListSize 0 
    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

    [UiApp] Awake:  
    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

    [ApplicationLauncher] OnSceneLoadedGUIReady: scene MAINMENU ShouldBeVisible() True ShouldBeOnTop() True iIsPositionedAtTop True 
    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

    Exception handling event onLevelWasLoadedGUIReady in class <>c:System.NullReferenceException: Object reference not set to an instance of an object
      at Kopernicus.RuntimeUtility.StarLightSwitcher+<>c.<Start>b__2_1 (GameScenes scene) [0x00005] in <d504c2aecaea4315a6dc0040212faedb>:0 
      at EventData`1[T].Fire (T data) [0x000b0] in <cd473063d3a2482f8d93d388d0c95035>:0  
    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

    Uploading Crash Report
    NullReferenceException: Object reference not set to an instance of an object
      at Kopernicus.RuntimeUtility.StarLightSwitcher+<>c.<Start>b__2_1 (GameScenes scene) [0x00005] in <d504c2aecaea4315a6dc0040212faedb>:0 
      at EventData`1[T].Fire (T data) [0x000b0] in <cd473063d3a2482f8d93d388d0c95035>:0 
    UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
    UnityEngine.DebugLogHandler:LogException(Exception, Object)
    ModuleManager.UnityLogHandle.InterceptLogHandler:LogException(Exception, Object)
    UnityEngine.Logger:LogException(Exception, Object)
    UnityEngine.Debug:LogException(Exception)
    EventData`1:Fire(GameScenes)
    <FireLoadedEventGUIReady>d__47:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
     
    (Filename: <d504c2aecaea4315a6dc0040212faedb> Line: 0)

    [SCANsat] Shader asset bundle loaded; using platform bundle: scan_shaders-windows.scan 
    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

    [SCANsat] Unity skin asset bundle loaded 
    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

    [SCANsat] Icon asset bundle loaded 
    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

    [SCANsat] UI prefab bundle loaded and processed 
    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

    [SCANsat] All SCANsat asset bundles loaded 
    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

    NullReferenceException: Object reference not set to an instance of an object
      at Kopernicus.Components.KopernicusStar.GetNearest (CelestialBody body) [0x00062] in <d504c2aecaea4315a6dc0040212faedb>:0 
      at Kopernicus.Components.KopernicusStar.GetBrightest (CelestialBody body) [0x0000a] in <d504c2aecaea4315a6dc0040212faedb>:0 
      at Kopernicus.RuntimeUtility.RuntimeUtility.AtmosphereLightPatch (CelestialBody body) [0x0000e] in <d504c2aecaea4315a6dc0040212faedb>:0 
      at Kopernicus.RuntimeUtility.RuntimeUtility.LateUpdate () [0x00052] in <d504c2aecaea4315a6dc0040212faedb>:0 
    UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
    UnityEngine.DebugLogHandler:LogException(Exception, Object)
    ModuleManager.UnityLogHandle.InterceptLogHandler:LogException(Exception, Object)
    UnityEngine.Logger:LogException(Exception, Object)
    UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object)
     
    (Filename: <d504c2aecaea4315a6dc0040212faedb> Line: 0)

    NullReferenceException: Object reference not set to an instance of an object
      at Kopernicus.Components.KopernicusStar.LateUpdate () [0x0003e] in <d504c2aecaea4315a6dc0040212faedb>:0 
    UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
    UnityEngine.DebugLogHandler:LogException(Exception, Object)
    ModuleManager.UnityLogHandle.InterceptLogHandler:LogException(Exception, Object)
    UnityEngine.Logger:LogException(Exception, Object)
    UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object)
     
    (Filename: <d504c2aecaea4315a6dc0040212faedb> Line: 0)

    NullReferenceException: Object reference not set to an instance of an object
      at Kopernicus.Components.KopernicusStar.GetNearest (CelestialBody body) [0x00062] in <d504c2aecaea4315a6dc0040212faedb>:0 
      at Kopernicus.Components.KopernicusStar.GetBrightest (CelestialBody body) [0x0000a] in <d504c2aecaea4315a6dc0040212faedb>:0 
      at Kopernicus.RuntimeUtility.RuntimeUtility.AtmosphereLightPatch (CelestialBody body) [0x0000e] in <d504c2aecaea4315a6dc0040212faedb>:0 
      at Kopernicus.RuntimeUtility.RuntimeUtility.LateUpdate () [0x00052] in <d504c2aecaea4315a6dc0040212faedb>:0 
    UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
    UnityEngine.DebugLogHandler:LogException(Exception, Object)
    ModuleManager.UnityLogHandle.InterceptLogHandler:LogException(Exception, Object)
    UnityEngine.Logger:LogException(Exception, Object)
    UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object)
     
    (Filename: <d504c2aecaea4315a6dc0040212faedb> Line: 0)

    NullReferenceException: Object reference not set to an instance of an object
      at Kopernicus.Components.KopernicusStar.LateUpdate () [0x0003e] in <d504c2aecaea4315a6dc0040212faedb>:0 
    UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
    UnityEngine.DebugLogHandler:LogException(Exception, Object)
    ModuleManager.UnityLogHandle.InterceptLogHandler:LogException(Exception, Object)
    UnityEngine.Logger:LogException(Exception, Object)
    UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object)
     
    (Filename: <d504c2aecaea4315a6dc0040212faedb> Line: 0)

    NullReferenceException: Object reference not set to an instance of an object
      at Kopernicus.Components.KopernicusStar.GetNearest (CelestialBody body) [0x00062] in <d504c2aecaea4315a6dc0040212faedb>:0 
      at Kopernicus.Components.KopernicusStar.GetBrightest (CelestialBody body) [0x0000a] in <d504c2aecaea4315a6dc0040212faedb>:0 
      at Kopernicus.RuntimeUtility.RuntimeUtility.AtmosphereLightPatch (CelestialBody body) [0x0000e] in <d504c2aecaea4315a6dc0040212faedb>:0 
      at Kopernicus.RuntimeUtility.RuntimeUtility.LateUpdate () [0x00052] in <d504c2aecaea4315a6dc0040212faedb>:0 
    UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
    UnityEngine.DebugLogHandler:LogException(Exception, Object)
    ModuleManager.UnityLogHandle.InterceptLogHandler:LogException(Exception, Object)
    UnityEngine.Logger:LogException(Exception, Object)
    UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object)
     
    (Filename: <d504c2aecaea4315a6dc0040212faedb> Line: 0)

    NullReferenceException: Object reference not set to an instance of an object
      at Kopernicus.Components.KopernicusStar.LateUpdate () [0x0003e] in <d504c2aecaea4315a6dc0040212faedb>:0 
    UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
    UnityEngine.DebugLogHandler:LogException(Exception, Object)
    ModuleManager.UnityLogHandle.InterceptLogHandler:LogException(Exception, Object)
    UnityEngine.Logger:LogException(Exception, Object)
    UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object)
     
    (Filename: <d504c2aecaea4315a6dc0040212faedb> Line: 0)

    [UIApp] Adding  to Application Launcher 
    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

    [ApplicationLauncher] SetHidden:  
    (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)

    NullReferenceException: Object reference not set to an instance of an object
      at Kopernicus.Components.KopernicusStar.GetNearest (CelestialBody body) [0x00062] in <d504c2aecaea4315a6dc0040212faedb>:0 
      at Kopernicus.Components.KopernicusStar.GetBrightest (CelestialBody body) [0x0000a] in <d504c2aecaea4315a6dc0040212faedb>:0 
      at Kopernicus.RuntimeUtility.RuntimeUtility.AtmosphereLightPatch (CelestialBody body) [0x0000e] in <d504c2aecaea4315a6dc0040212faedb>:0 
      at Kopernicus.RuntimeUtility.RuntimeUtility.LateUpdate () [0x00052] in <d504c2aecaea4315a6dc0040212faedb>:0 
    UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
    UnityEngine.DebugLogHandler:LogException(Exception, Object)
    ModuleManager.UnityLogHandle.InterceptLogHandler:LogException(Exception, Object)
    UnityEngine.Logger:LogException(Exception, Object)
    UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object)

    What other mods do you have? It seems to work perfectly fine on my end.

  2. 3 hours ago, Kerbal Productions said:

    @Interplanet Janethello again, I just have a suggestion for the future versions of this magnificent mod.

    1. Textures: hopefully some will be a bit more clearer (not like Parallax, that might just be impossible :sticktongue:)
    2. Interesting science definitions: I just see some mods with a plain message on the science transmission. I don't like that. I like to give myself some fun... with science! And support with other mods (I know that already since I read forums) is magnificent!
    3. Moaaaaaar stuff: I mean, Havous is my favorite, Soden is already featured in my video (check it out on my channel), Ervo (is this w/ the atmosphere) is used and seen multiple times in my A Golden Decade video. Make stuff more interesting, if possible. And yes, I know you'll add some more, and I'm stoked. Hopefully I just might make a video with that soon :)
     

    Ah, don't worry. I'm sure Exo might be developing a remake in the near future. I'm already working on DDS and OnDemand loading, so that should be cool.

    3 hours ago, Kerbal Productions said:
      Reveal hidden contents

    By the way, you are nominated for Kerbal Grammys oh, wrong thing. TOTM for October 2021! :D

     

    Spoiler

    The heck is TOTM?

     

  3. A Golden Record item, for mid-game things once you first go interstellar. It wouldn't weigh much, but it could increase the possibility of contact by alien societies (if there are any). There could also be a later-game upgrade that would make it playable, with the ability to customize your soundtrack if you so wanted to do so. Maybe some off-brand versions of "Johnny B. Goode," Bach's Brandenburg Concerto, The Rite of Spring, Peruvian roncadoras, and other tracks found on the real-life Voyager record could be included as part of the stock set, though more could be added for customization.

    It should cost 25,600 Kredits too, as a reference to the actual cost of the records themselves.

  4. 5 hours ago, modus said:

    So I just checked really quickly. I am in low orbit around Ervo, and I can get low orbit science from DMagic's experiments, like the telescope, magnetometer, micro goo, radio and plasma wave, ...

    Weird. 

    haven't really checked biomespecific science though...

    Admittedly, yes, it does have science definitions, but most of the time it resorts to a couple of defaults. I think I will need to try to write some custom science definitions. Those will likely come in version 1.2, hopefully.

  5. 4 hours ago, modus said:

    Ithink it kinda works with DMagic orbital science? I have -on Exo's version- a probe around Ervo loaded with al kinds experiments, stock and DM, and I think they all work. Will have to doublecheck that.

    AFAIK, she never actually wrote any patches for DMagic Orbital Science. I will try to make sure all the science experiments are taken care of with DMagic, although there are a ton of them.

  6. Congratulations, MPE 1.1.0 is officially released! Here's the changelog:

    • NEW BODY: Quazen, Pallas analog.
    • Fixed disappearing bodies glitches
    • Smoothed out Scaled/PQS transitions
    • Modified TimeWarp Altitudes
    • Edited descriptions for grammar

    Here is the official SpaceDock download page for this mod: SpaceDock. I will be making sure this is actively developed and making sure to fix bugs as they come. I hope to ensure that memory usage is as low as possible in case of any bugs.

  7. When using the RemoteTech Antennas as a standalone mod, I notice that the Reflectron GX-128 starts extended, which makes fairing construction somewhat hard to handle for large interplanetary probes. Here's an example:

    NOTE: The GX-128 is marked as the "Tigger" because I have CommNet Extension installed.

    Spoiler

    ceDiTNK.jpg
    Stowed away...

    ULufGc0.jpg
    In fairing...

    K4DGYyg.jpg
    And it's clipped.

     

  8. If you ever wanted to make an interstellar probe a la Voyager, Pioneer 1x, or New Horizons, then there could be some options included as messages for the stars. I know there was an old sketch of a Kerboneer Plaque made back in 2014 which is yet to be made into an add-on, though it could be added as a flag.

    The same could be done for a potential Golden Record mod, having it be just a flag to add to your mission. However, I think it would be even better if it were playable on the mission. Basically, if you played the item, then you could have a custom soundtrack for your game. If you want to listen to Dark Side of the Moon, you can do it. If you like to listen to Vocaloid, you can do it. If you want to listen to the actual contents of the real-life Golden Record, you can do it!

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