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Combatsmithen

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Posts posted by Combatsmithen

  1. Just now, Geonovast said:

    Yes!

    If you're quick enough, you may be able to just go to Load Game and pick the persistent file, which will load your last autosave.

    Failing that, in your save's folder, is another folder called Backup.  In there are 5 save files with timestamps as part of the name.  Just copy one of those up one level into the save's folder along with all the other ones, and then load that from the Load Game menu.

    You might lose a tiny bit of progress that route, but it won't be nearly as bad.

    I found the backups folder, trying it now. I actually would only lose like 10 minutes of work this way. Thanks. Life saver

  2. 2 hours ago, wkwied said:

    Interesting. I think I may have just encountered the same problem.

    It seems like, air breathing engines do not register intake atm as replenishing. So even if you have air intakes on the engine, it will not register and once the initial (small) supply of 'intake air' is burnt up, the engine flames out.

     

    I've replicated this on KSPIE latest and game version 1.7.0

    That's exactly the problem I'm having. After the initial supply is gone, they flame out. Adding more intakes extends time before flameout because "stored" air.

  3. OH NO. ITS 2018! ITS THE CURRENT YEAR! WE NEED TO DO SOMETHING. Please. Stop. Cease. I can't take this nonsense.

    8 hours ago, Blasty McBlastblast said:

    nobody has mentioned that there are zero female kerbals working in the VAB or SPH...  where are the lady technicians, labourers, and mechanics? don't they want STEM careers? 

    At my school, we have a robotics team. Some teams are 50% female and always make that a major proponent. We are effectively 100% male and we do have 1 but her car had been broken down the majority of the season so she wasn't able to come. Females are welcome, just no female in our school is interested in joining.... Its the way it is.

  4. On 12/10/2017 at 11:31 AM, Hans Kerman said:

    Why Does Kerbal Space Program Need to be THAT Expensive, $39.99 Wont get you anywhere playerwise, Somewhere around $24.99 Would be more Reasonable

    KSP was cheap like that for the longest time, then it "released" and they upped the price. With the hours of enjoyment and ability to be modded until broken, I've well made my monies worth from the 13 bucks I paid long ago.

  5. 9 hours ago, SpannerMonkey(smce) said:

    TGPwoVc.png

    Hi all re dependency and FS, especially the FS, it's my intention over time, as i do with ,most of my projects, to make it standalone. So that even if you only install KAX it will be full operational.

    This wont happen for a while yet(T&C's) , but small steps toward are already in place.  There was an included resource file in the last KAX release to work around it being missing in FS, The simple solution is to bring it in house as a custom KAX resource, say hello to KAXdropro drone propellant.

    Hi ooop s , having some trouble with Dropbox of late, link will be restored asap. cheers

     

    Dropbox is still broke

  6. 57 minutes ago, karamazovnew said:

    Why? The interface could be made to float in front of your eyes, just as in other VR games. You'd have all of the info and mods that you currently have. You might have to make the text a bit bigger, but that's already supported by the game. And the camera could be made to pivot/zoom  by mouse just as it currently does. Head movement would just allow you to look somewhere else. Indeed, all you'd get out of it would be just a bit of 3D, so that would be a slight waste of the technology. 

    From what I've seen so far, a game needs the following interface options (check BigScreen Beta which has all of these):

    - fake screen size

    - fake screen depth

    - fake screen spherical distortion (make it flat or rounded)

    As for the interiors, as long as the exterior works normally, you can depend on the normal mods, or go full RPM (as we currently do for interior only flights). But, as I've said, and this is not a VR-only request,  the devs might help a bit here by allowing stock "probe control room", maybe some stock "display monitor" with better customizable interface than RPM currently has.

    Ah, i thought you meant flying the rocket with the hand controllers. and not using the mouse and keyboard

  7. 3 minutes ago, SpannerMonkey(smce) said:

    HI

    You do not have a compatible BDAc installed for KSP 1.3.1. The current release for KSP1.3 does not work in 1.3.1.  The only version available for KSP 1.3.1 is the Radar Public Beta . And what caused it , the 1.3 build to fail in  1.3.1 ,  was one of  Squads  famous last minute changes. to less than one seemingly unimportant line of code

    Thank you. Can you link me the beta?

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