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Posts posted by Combatsmithen
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Just now, ZooNamedGames said:
Lack of response tends to lead to that being the solution.
There is no lack of response, I could probably do away with some of the reaction wheels actually, they were mostly for takeoff but now I got my stability figured out
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1 minute ago, ZooNamedGames said:
maybe got it overly realistic. A lot of the early flights of the space shuttle in real life had it fall towards the runway at extreme speeds and at 1000-2000ft enter a gliding arch just before the runway.
My Saturn Shuttle is stable... best suggestion is larger control surfaces.
Atmosphere thickens. Plan for it.
I don't really need more control surfaces I don't think. I think I just need to learn how to fly the damn thing more lol
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Yeah IDK why by my shuttle looses tons and tons of speed once it drops below mach speeds. If I want to maintain a level pitch to glide down I can't because so much speed is lost. Don't understand it. There is no way the shuttle creates that much drag. I'm thinking of fitting a juno engine in there somewhere so I can have some amount of propulsion
The way I've landing it previously is by keeping a ~-5 degree pitch down, then pulling up and leveling out seconds before touchdown. Also I have a copious amount of reaction wheels since this thing likes to flip out alot on re-entry If I pitch too much one way or the other, so I can't even do mild S-turns
Another thing I'm thinking about is possibly starting my own lightly modded KSS challenge/thing. So then we can put stuff on stations with more of a "purpose" as well as life support so resupply and service missions would be important.
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10 minutes ago, LazySoUseHyperedit said:
@Combatsmithen your shuttle crash was similar to how I crashed the front part of the Splitz, except I fell less than 20 meters to the ground and I managed to regain some control before crash landing. Since I hit the ground hard with only with the right front landing gear, I managed to brake enough with the left and back to avoid skidding along the ground too much. Similar accidents though!
RIP The crew of SS-2. You will forever be remembered.
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18 minutes ago, FuzzyHead said:
I am thinking about putting this into orbit as a core when my turn comes
edit: Ahh ok, I think I confused the posts a bit. Will patiently wait till I am first on the reservation list
A core for what? I think it would be a great docking node expansion once @ZooNamedGames organizes the current mess of a station when it's his turn
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@ZooNamedGames Here is my Arm
I'd consider it done, has a rotator under each hinge, giving it the most range of motion. Has 2 full size I-beams, 1 as base, 1 as mid, then 2 pocket edition ones, 1 for far, and 1 for tip, with an electromagnet on the end from KAS. Has a decoupler under the base rotator so I can decouple the arm for re-entry since it throws off the aerodynamics by quite a bit. May have to move those two solar panels as they cut it quite close.
And the not being able to remove the struts issue was me being dumb. I was pressing H instead of X (X is remove key, H is attach) So I don't need a fancy solution for holding it in place on ascent. The arm isn't too wobbly if you are patient with it.
The arm overall is probably 20% longer than a CRG-100 bay
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ah, I have 3.3.1 I think
lol 2 hours ago 3.3.2 came out and I installed 3.3.1 this morning
I just drop the KJR folder into my gamedata right? @Soda Popinski
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11 minutes ago, Soda Popinski said:
If you're using Infernal Robotics, make sure to use the KJR Dev Build, otherwise it'll jam up IR.
I'm using the latest build of KJR. Can't find anything labelled "dev build". Haven't tested IR with it yet tho
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I put a small core module into Polar Orbit. The next recommended step is to send a 6 way adapter to the station to expand docking space in all directions since there is only one SR Port on the module itself.
The shuttle landing was a disaster sadly. We lost 3 brave Kerbals. There is one Kerbal from the shuttle on the station core. Kinda went for a Zarya module feel with the two solar panels.
The shuttle was also modified with a robotic arm, which was jammed because apparently, you can't remove struts with KIS tools.
Save will be up shortly
Going to try KJR with the arm to see if that stops it from flopping about on launch so I don't need the struts
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Just now, Joseph Kerman said:
The shuttle should be landed on the runway and recovered if that's so.
And I do that lol
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Just now, Joseph Kerman said:
Which will mean that others who doesn't have that mod cannot run the station.
... Uhh No? I forgot to mention I'm putting the Arm on my shuttle and not on the station
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Just now, Joseph Kerman said:
Please no mods.
I don't put mods on the station. I actually use my Kerbal War Program Save but only use mechjeb on the shuttle currently. I wanted infernal robotics so I could make a robotic arm to aid docking
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Just now, 53miner53 said:
Looks cool. I like that last pic of the rear section of the Splitz!
@Combatsmithen is up!
Currently installing Infernal robotics cause I realized I didn't have it installed!
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40 minutes ago, MajorLeaugeRocketScience said:
Sounds good, I have my own projects I'll be working on
In the meantime you could work on stuff like shuttles, launch vehicles, stuff like that. As a sidenote we are making an effort to make this program as reusable as possible without going insane and compromising on stuff for the sake of reusability. For example my shuttles LFB's are non-reusable, but if I used SRB's I would have very little payload capacity
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16 minutes ago, MajorLeaugeRocketScience said:
I would like to add a module, I have to add my name to the Reservation List, correct? Also, is there an up-to-date image of the whole station?
Yep! Just put your name on there, sadly you will have to wait quite a while. Since once ZooNamedGames is up he is going to do a complete station organization, he is going to take everything apart and put it back together to make the station look alot nicer, make more sense, and easier to dock to. It could take him till the end of june
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9 minutes ago, ZooNamedGames said:
Don't worry guys . Between the VB rockets and my Saturn Shuttle I got launchers and orbiters down pat!
I'm working on Solar Truss A and it's an unwieldy thing at a modest 5x6m (height/width) and it's length at 27m! VB is testing to see if it can even get it into orbit as it is! Worst part is the truss (like the others I plan to install) is uncommanded so once I decouple it; I have to have a probe on standby to grab it as it has no way to control itself once separated.
Once I test it out and have it safe, then I'm onto the planning phase which may occasionally require a return to the VAB to test a new piece of hardware.
If all goes well, I'll enter planning soon.
Cool beans. Can't wait until it's your turn and you organize everything! Once my turn is up I'm probably going to start a polar station or send something to the Mun station to stretch the legs of my shuttle. Also going to try and incorporate a robotic arm into my shuttle so I can send dock modules without the need for a disposable tug. Because on SS-1 the way I had to do things was very slow and painful since the tug was wayyyy off of the COM
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11 minutes ago, 53miner53 said:
The polar station is not official, and I asked the same question about who put it there before, and no one's claimed it yet. I think it's a single launch station, and has way too many parts for a module.
also @ZooNamedGames, I like your idea. Go ahead with it on your turn, and if you need a heavy lifter, Columbia is theoretically capable of at least 200 tons to LKO in a heavy lifter configuration. I could launch some shuttles if you need me to.
He could also use my SS if he wants. Has mechjeb on it, but I only use that to do orbital maneuvering, you have to fly the ascent manually. I tested 28 tons to LKO. Can get to a 250x250km orbit with that payload but it doesn't really have enough mono-prop left for maneuvering there. Perhaps once it reaches a 250x250km orbit a fuel drone from the station could be sent to it and refuel it so it can rendezvous. Most payloads aren't 28 tons though anyway unless you want to mass-transport LFO around.
EDIT: Also its very finicky to fly re-entry and ascent. I have ascent down. But i'm still kinda figuring out re-entry
Just an idea if he wants to put in the time to learn it :P. Overall probably not worth it
EDIT2: Another idea. Perhaps modules that look really out of place we could ask the owner if we can burn it up to allow the owner replace it with something that is more usable and looks better with an organized station design? I'm thinking about that rather large power truss under the asteroid that really gets on my nerves cause its solar panels are uneven
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Just now, ZooNamedGames said:
Alright then. I'll grab the station save here soon and will begin official planning and redesign on Monday. Expect concept plans by Friday and movement to begin on June 5th. I'm hoping to finish in it's entirety before the end of June but there's still a lot of planning and work to be done.
So keep checking back. I'll be providing data as I can create it.
I think you should wait until it's your turn. Then we should pause on your turn until you are done re-organizing it. So people who have been waiting (like myself) aren't stuck waiting until the end of June. @ZooNamedGames
Also @53miner53. What's that station in polar orbit? Is that an official station? Because in my turn I was thinking of testing my shuttle's polar orbit launching capabilities and sending up a core module for a polar station or another module for adding onto the "thing" that is already there.
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11 minutes ago, ZooNamedGames said:
I could begin assembly of a much cleaner truss structure so all module could attach cleanly and without intersecting each other. I'll draw up a schematic and ruleset for my truss segments later. Simply put; it would convert the station as is into something more like this:
However if support for it were to arise, I could develop an ISS alike truss structure however it would require the most work as far as reordering and selecting new placement areas for existing modules.
If you permit, this would become Project Metamorphosis. A project to reconfigure the existing station into something more inline with Space Station Freedom or the modern day ISS. But before I begin work on that, let me know if this idea is Go or NoGo.
If I get permission, my first task will be to review the existing station and then begin to plan the new layout. For whatever I need to resupply or add that my Saturn Shuttle cannot manage, I will launch using my Von Braun reusable launch vehicles (essentially Falcon 9s) which will haul the Eagle Resupply Vehicle which can carry monopropellant, LFO, Xenon, hardware or whatever may needed to be hauled to the destination.
The new station would slowly migrate to the same location as the current station with each station slowly translating away from their initial orbital location until this new station has translated into place. Hopefully, from what I've seen of the station, we shouldn't have to leave anything behind. It's a simple moving of each module to it's new location aboard the truss structure.
I like it. The current station is kinda a mosh pit with no real organization planning put into it
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Yeah it is kinda a mess, I would be highly in favor is attaching that section by docking port
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2 hours ago, Fireheart318 said:
Is anyone actually using the reservation list?
Yes the reservation list is very very very important
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15 minutes ago, ZooNamedGames said:
Pass me up. Sorry guys .
RIP in kill zoonamedgames
P.S. Took ya name off the list for ya
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I think @ZooNamedGames has 2 days left
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6 minutes ago, fourfa said:
Infinite fuel?
Kommunity Space Station 1.4.1
in KSP1 Challenges & Mission ideas
Posted
I have all my fuel in the rear and on paper this thing should be stable. COM is far in front of COL when the shuttle is detached from boosters and ET.
On another note, during ascent I transfer fuel to the front tanks to help stability