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bepsy3d

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Everything posted by bepsy3d

  1. Am I the only one who didn't understand how the LOAD craft work? It saves a workspace... AND a Craft? Each workspace contains more crafts? Like a Folder? But it doesn't seem to work like that... Why I can see my crafts listed when SAVING and not when LOADING ? Is it bugged or it's just not clear to me?
  2. Whatever I try It seems I can't get from external hatch, to the ladder below... :-(
  3. Hi there! Thanks for keeping this mod up ! Little issue here though. Am I the only one not able to see the trajectory button interface ? ( I read in the bugfix list that this issue should have been addressed) I've trying playing with the blizzy toolbar settings but no success. Any idea on what's going on ? Thanks!
  4. Thanks. :-) I think I will wait for the official release though. Thanks again!
  5. Hey Thanks! I've downloaded the latest Kos_develop package.... found the Kos folder... copied in my GameData folder... but stil, if I type print addons:TR:available. I got false :-( Am I doing something wrong? Or maybe I do also have to do something for the trajectories mod? Thanks in advance.
  6. Hi! You say it's working ? If I run ADDONS:TR:AVAILABLE it still give me an error... :-(
  7. OK! GREAT!. I see it. But It looks like it only works in the non-alcor monitors.... that's why yesterday I failed, I only tested it in an alcor capsule. But I've read in the previous pages that there was a way to make it to work even in those different ALCOR monitors.... is this thing still up? Thanks a lot so far! This is a great mod!
  8. Ok. I will try again tonight starting from a fresh KSP installation. So just to recap, you say that I should see this "DPAI|kOS" already present in my RPM monitors? (on the monitor screen, correct?) And I can ignore totally the usual kOS uI? No buttons needed to switch to kOs screen and all the other old RPM modes? Thanks for your patience.
  9. I'll check the Module Manager. But you say "On the RPM monitor, when you've selected the (kOS) processor you want to use (from the kOS screen page)". Thing is I don't get to see any kOS screen page on the Raster Prop Monitor at all... if that's what you mean. It looks like the common Raster Prop Monitor with all the default screens.... (attitude, docking, mechjeb, orbit etc) Do I have to mess around with the RPM settings as well? Thanks in advance.
  10. Again thanks. But I don't know if I'm doing something wrong, but it looks like I'm not able to get the kOS console in the monitors :-( I've tried all the buttons... am I missing something?
  11. Wow. Thank you guys! I can't wait to try it out tonight! :-)
  12. Hi everyone... I just started with KOS... and I wished so bad that a mod like this would exit AND HERE IT IS! :-) Not sure though if this is still being developed or not ... Is the test version posted above, compatible with current KSP release 1.3? Thanks in advice. Please don't stop develop this mod! :-)
  13. Hi, thanks for this. I've tried this though, and it doesn't seem to work. I mean, the resolution of all the planets it's still the vanilla one, and there are no clouds. Have I misunderstood what this was meant to be?
  14. Thanks for your reply... I was loosing hopes :-) Pretty sure I am using the latest version. I followed step by step this instructions.
  15. Ok, I've found out that if I remove the Kopernicus folder from gameData, then the clouds appear back. But I loose all the beautiful Hi-res Texture of the planet... Any help here? Does anyone know how kopernicus is affecting the presence of the clouds? Thanks in advance.
  16. Same here. Texture are OK, but no clouds, nowhere :-( I've tried these same steps, and the further suggestions given, but still no clouds. Anyone has any idea on what to try? Thanks.
  17. Hi! I don't know if this discussion is till active... but I'll ask anyway. Will this mod allow me also to set via action group, the SAS ship direction prograde - retrograde - ecc? That would actually be great!
  18. Yes, I'm actually using SVE ... and I'm getting pretty nice effects. but still I'm missing something.... I'll try to play with the configs and see if I can get any results. Thanks!
  19. Wow thanks for the super quick reply! Other questions :-) Is it there any similar settings with the new EVE? Or a guide somewhere on how to edit and tweak the MOD effects? Thanks again!
  20. Hi guys! I would like to better understand the way EVE works relatively to the .cfg settings files --> https://github.com/Felbourn/MKS/tree/master/GameData/BoulderCo/Clouds They should be from astronomer visual pack. In the past I remember I was editing them to change transparency or color of the atmosphere, the height of the clouds etc. Now, I'm getting a pretty nice effect following your comments here (thanks) but in the past I got better visual... so my question are: How the game reads these files? Are those visual pack (astronomer etc) still valid? If I just copy, or recreate these files will it work? Or do they refer to other mods that I need to have? Thanks in advance!
  21. Hi ! Any news on this? I actually think it would be great to have a tool that could let you plan your missions prior to launch... and maybe be able to take advantage of multiple slingshots to reach external planets. (Something similar to what Galileo mission did to arrive to Jupiter) Is there anything similar for KSP ?
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