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PietrOZ

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Everything posted by PietrOZ

  1. Hey, This time around I'm posting a pre-patch one video and lads was it tough! Loooots of Bugs and Kraken attacks in this episode like Kerbin without atmosphere and water or the Exploding lander at undocking. But even through all the struggles the DRSS keeps on expanding and luckily enough the 1st patch solved various of the problems. Hopefully you may enjoy the video!
  2. Hello, I'm here to share the evolution of the space station building inside the rings of Dres. In this episode we build, launch and dock to the DRSS (Dres Rings Space Station) two new crafts that will expand the Station and bring the first crew to it. This was my first time sending a crew in interplanetary space in KSP2, quite milestone. I hope you may find the video enjoyable and maybe learn something from my rumbling about the manoeuvers required by the mission.
  3. Thank you so much Sequence! I've been playing without EVAs for a week and couldn't figure this stuff out. It's funny that there's a correlation between this two things ahah
  4. Hey, The release of KSP2 sparked in me new interest in the often overlooked planet of Dres, due to the addition rings around it. For this reason I thought it would be a cool idea to combine the challenging aspects of interplanetary travel and rendez-vous plus docking in a place different from the classic LKO where we all build our usual stations. And what better place than the new introduction to the system? Which btw can also put my hardware ( I play on a 2019 laptop) with all the dust and rocks flying around? Also, in pure KSP2 fashion, there's also a Kraken attack that involves spinning space stations, transfer stages that lose control and entering the surface of Dres! I hope you can enjoy the video and maybe learn something about these manoeuvres.
  5. I've never even tried in KSP to do this mission, just too scary for me! So congrats on slaying the Kraken doing it this early in KSP2
  6. Recalling the struggles I had in the past to learn how docking worked back in 2013, I thought it might be a good idea to make a video tutorial giving some tips for whoever may need it. Close to the end the Kraken decided to come and visit too! I hope this can help in some way https://youtu.be/tzliZCIKquE
  7. Hey Jadago, I know it's way too late for a reply, but it's nice to hear your feedback Unfortunately I don't think I will update the mission, it's been too long since I worked on it... thank you for playing!
  8. Lol. I remember to have checked through the whole message and didn't see that... So or I'm stupid, or they added it later, nevertheless it is here!
  9. What happened? Next week was already two weeks ago! can't find news anywhere...
  10. The real rocket was steam powered, not solid, to me it is better resembled by a liquid fuel engine... It also made it look more like the real thing
  11. Download here -->https://kerbal.curseforge.com/projects/research-flat-earth-mad-mike-flight/files On an effort to finally understand if the earth is a globe or not, Mike built his steam powered rocket and launched it in the Mojave Desert on March 25, 2018. Recreate Mike's mission by launching a small rocket from the back of a truck in the middle of the desert, and landing it 400m away after having reached an Ap of 550m. "Mad" Mike Hughes climbing into the rocket. The steam powerd rocket lifts off. The rocket soon after landing in the Mojave Desert. Download here -->https://kerbal.curseforge.com/projects/research-flat-earth-mad-mike-flight/files
  12. May 5th 1961. Almost a month after Yuri Gagarin's loop around the globe, Nasa was finally ready for it's first rocket mission with human crew. Alan Shepard boarded his mercury capsule Freedom 7, strapped on a Redstone rocket and prepared for a Suborbital flight. Follow the instructions and recreate the mission, some parts are completely automated(stage separation, boostback and parachute deployment) Mercury-Redstone 3 at Launch Complex 5. Freedom 7 in space. Download here ---> https://kerbal.curseforge.com/projects/mercury-redstone-3/files
  13. the mission consists in: docking to a target, undocking, redocking, undocking, redocking. the result is unpredictable, sometimes it works some times not, maybe you get the first 2 right but the third bugs, and so can't move on. I kept trying and retrying, but still I can't manage to find a way that ensures completion to the task. Sometimes it seems that it is related to a vehicle modification before mission test, so I deleted and recreated the docking tests dozens of times, but only sometime it seems to be the solution... In the screenshot you can see the project. During the last 2 tests the ATV-gemini dock has worked fine, and triggered the message, but "undocking 1" dind't work the first tima, and not even in the second after I tried to recreate it. I just don't get it, it has the same vehicle specifications of the other, but it fails.
  14. download here--> https://kerbal.curseforge.com/projects/salyut-1-soyuz-10/files 19th April 1971. While NASA was busy with Lunar missions, the Soviets decided to launch the first ever space station, Salyut 1, in low earth orbit. Salyut consistend of a single module, inside it cosmonauts had space to live and work on scientific experiments. It was launched on a Proton-K rocket from Baikonur, in Kazakhstan, to its almost circular 200 km orbit inclined of 51.6 degrees. In this mission you will also take command of Soyuz 10, lanuched on 23rd april 1971, the first spacecraft to dock to Salyut 1. Vehicles recreated: -Proton-K -Salyut 1 -Soyuz 7K-OKS -Soyuz Rocket Accurate features: -Salyut 1 orbit -Salyut maneuvers -Launch sites coordinates -Landing site coordinates -Cosmonauts names Proton rocket at Site 81/24 in Baikonur. Salyut 1 in orbit around Kerbin. Soyuz rocket just after booster separation. download here--> https://kerbal.curseforge.com/projects/salyut-1-soyuz-10/files
  15. Don't know how to help, but somehow it conforts me knowing that I'm not the only one having lots of problems...
  16. September 12th, 1966. The ninth mission of Project Gemini, crewed by Pete Conrad and Dick Gordon, was ready to begin. It would have tested essential procedures to pave the way for the Apollo program, like direct ascent rendez vous, docking and EVAs. This recreation begins with the launch of an Agena target vehicle, then follows with the Gemini capsule, many of the authentical aspects of the mission(launch site coordinates, orbital inclination and height, astronaut's EVAs) are featured. The Atlas rocket with the Agena Traget Vehicle on top, at Launch Complex 14. The Titan II rocket at Launch Complex 19. Gemini 11 and Agena docked together . Download Here -->https://kerbal.curseforge.com/projects/gemini-11/files [sometimes problems show up while playing through the mission, I'm working to solve them]
  17. Download Here-->https://kerbal.curseforge.com/projects/gemini-3/files March 23rd, 1965. Everything is ready for the 17th kerbal crewed spaceflight, the first of the Gemini project. Gus and John Kerman are sitting in their Gemini Capsule on top of the Titan II rocket, at Launch Complex 19, the mission will take them into orbit around Kerbin, where they will test the capsule maneuvering systems, a first in crewed flight. Gemini capsule just after separation with Titan's stage 2. Download Here-->https://kerbal.curseforge.com/projects/gemini-3/files [the mission is still WIP, different points systems are in development ]
  18. What do you mean with "in the timeframe"? This is an example: mission is to launche and dock 2 vessels, I set up the check if docked, vessels dock and nothing happens, modify the node, and have to restar from the first launch...
  19. I'm working on a complex mission and I have to keep changing the objectives because they don't work as they should, the problem is that when I modify something and then try to test the mission from the previous checkpoint it doesn't let me, there's a big yellow "!" just lef to the checkpoint... why? it's very tedious having to restart each time from the beggining...
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