drhay53

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About drhay53

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  1. I had some time and found it directly in the earnings report released today. https://ir.take2games.com/news-releases/news-release-details/take-two-interactive-software-inc-reports-strong-results-13?field_nir_news_date_value[min]=2019 Announced that Kerbal Space Program 2, the sequel to the beloved original space sim, is in development and is now planned for launch on PC, PlayStation 4 and Xbox One during our fiscal year 2021. The original Kerbal Space Program has sold-in over 3.5 million units worldwide, and earned a Metacritic rating of 88 and a Steam user score of 91%. Of course, I agree with everyone that this could mean anything from a month to a full year. No way to know until the dev team starts communicating again.
  2. According to a "call with investors", KSP2 has been delayed until FY2021. https://www.pcgamer.com/kerbal-space-program-2-is-delayed/ I couldn't find a deeper source than the article itself that is making the claim, but I find PC Gamer to be reputable. I didn't spend too much time trying to track down the call or a transcript. EDIT: here is the earnings report and quote. https://ir.take2games.com/news-releases/news-release-details/take-two-interactive-software-inc-reports-strong-results-13?field_nir_news_date_value[min]=2019 Announced that Kerbal Space Program 2, the sequel to the beloved original space sim, is in development and is now planned for launch on PC, PlayStation 4 and Xbox One during our fiscal year 2021. The original Kerbal Space Program has sold-in over 3.5 million units worldwide, and earned a Metacritic rating of 88 and a Steam user score of 91%.
  3. I am utterly flabbergasted that this question has been asked so many times.
  4. Interestingly I just watched the gameplay video again on a different YouTube channel and didn't notice the issues I had seen before.
  5. What basis do you have for saying this?
  6. You have to be watching certain areas of each scene to see it, but I would estimate that I was watching something running between 15-25 FPS
  7. You can clearly see the frame rate variability in every scene in the video
  8. I don't know where you're getting your numbers from and I have no real baseline to evaluate them. My secondary concern is about garbage collection. After 2000 hours in ksp, when I try to fire it up these days I end up stopping due to these issues: 1) garbage collection frustration 2) frame rate issues 3) problems with the surface of bodies (wheels suck, craft bounce around, bases blow up) Since colony building is a core part of the game, I'm stoked that number 3) should be very solid in ksp2. I fear that we'll still end up with GC issues and frame rate issues and the early alpha video doesn't do anything to alleviate those concerns for me. I don't have the technical expertise with unity to evaluate your claims as to why that will be better in the final product.
  9. I'm not particularly encouraged by the consistency of the frame rate. People will say "but it's just alpha footage" to which I will say, I will probably want to install as many mods as I have memory for, and if performance is even remotely iffy at this point in the stock only game, modded performance in ksp2 is likely to drive me away just as it has in ksp.
  10. I certainly hope there's some kind of public servers because frankly I have no gaming friends. They will have to deal with griefing and I'm not sure how prepared for it they will be. People will intentionally blow up large projects representing hundreds of hours of work spread across many people if they're allowed to, just because they can. Frankly I'm not sure how you allow people to screw up while also not allowing people to intentionally wreck someone's work. I personally don't care that much about MP in KSP, though I'm not opposed to online games in any sense. I've done my thousands of hours in MMOs. I will just say this; KSP online will probably turn into an MMO, whether the devs are prepared for it or not. I'm concerned that it will dominate post-release dev time and attention because people don't behave. So I would like to see something fun but I'm cautiously pessimistic that MP will hurt the SP experience due to developer resources.
  11. I'm not trying to be mean. I understand the situation you're in. It's just, this is not the way it works for pretty much any game.
  12. I pretty much only have two wishes. That I can install many mods without frequent and noticeable garbage collection. That landing and driving on the surface of bodies feels more natural.
  13. Just wanted to chime in and say that I still haven't really played with the mod much, but it will be one of the core mods if I ever start up another save. I tend to play KSP in spurts and I haven't had one in a while. And to be honest, the last couple of times I've started a save, I didn't play for very long. A couple thousand hours of playing, every time I start something up I'm reminded of the limitations of Unity for what I'd like the game to be. There's a lot of things I always "plan" on doing in KSP, setting up bases and stations all over the solar system, but I never seem to get past Mun/Minmus exploration before I don't feel like putting in the engineering to design the missions anymore. I do appreciate all the work you've put into the mod and I read all of the updates and posts as I'm subscribed to the thread. Hopefully I'll give it a try one day.
  14. I'm not sure I have the time to do this, but with module manager you (or someone) could: - take one of the small 1.25m stock tanks. Make it into a new part in your mod's GameData folder (like I think you already have with some other parts). - add the B9 module to it (I think you can do this?) - patch it to include your resources like you already do then you'll have a 1.25m tank available for snacks early in the tech tree.