XOC2008
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Are there parts that will work with VLS (Like in Malfunc's armory) without requiring part clipping? (eg. structure with an open deck) It'd be nice to have a ship that can fire off missiles without destroying the deck. I built big ships with the B9 HX parts too, but this seems like the perfect solution to reducing part count.
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To be fair, you asked for a part and all TMasterson said was the part he thought you were talking about was already in his mod, and instead of being polite you proceeded to tear his work down.
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*whisper* GAU-19/A *cackles, runs away!*
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P.E.W (A BDArmory Addon)Reactivated Development
XOC2008 replied to LORDPrometheus's topic in KSP1 Mod Development
Hmm.. it's not my beloved Gau 19 but I'm sure I can do something with that. -
[1.1] BDArmory v0.11.0.1 (+compatibility, fixes) - Apr 23
XOC2008 replied to BahamutoD's topic in KSP1 Mod Development
Yeah it's got to be something else. I use the most recent version and 1.04 and I don't have these problems. So saying 'This doesn't work' when clearly it works for other people, is a falsehood. It does not work for you, it seems, so maybe we can figure out the issue. But it's not the mod conflicting with 1.04. -
P.E.W (A BDArmory Addon)Reactivated Development
XOC2008 replied to LORDPrometheus's topic in KSP1 Mod Development
That's cool. I only suggested it because a) I love the gau 19, and he says on the page that people were free to use the code and assets for mods. but if you make your own gau 19, I'll be sure to use it often! -
P.E.W (A BDArmory Addon)Reactivated Development
XOC2008 replied to LORDPrometheus's topic in KSP1 Mod Development
I got one! You should take this: http://forum.kerbalspaceprogram.com/threads/42189-0-22-GatlingGun-mod and use the model to make a GAU-19 for BDArmory/PEW/Spanners Boomsticks/Etc -
P.E.W (A BDArmory Addon)Reactivated Development
XOC2008 replied to LORDPrometheus's topic in KSP1 Mod Development
Oh right, sorry. Forgot that one was in your pack! -
P.E.W (A BDArmory Addon)Reactivated Development
XOC2008 replied to LORDPrometheus's topic in KSP1 Mod Development
How about a 9A4172 Vikhr (9K121) Russian Hellfire equivalent. If you're still doing some Russian weapons that is. -
[1.1] BDArmory v0.11.0.1 (+compatibility, fixes) - Apr 23
XOC2008 replied to BahamutoD's topic in KSP1 Mod Development
You have a mod conflict, or something was installed incorrectly. -
[1.1] BDArmory v0.11.0.1 (+compatibility, fixes) - Apr 23
XOC2008 replied to BahamutoD's topic in KSP1 Mod Development
Adjusting the decouple speed and drop time helps with those issues, I've found. -
[1.1] BDArmory v0.11.0.1 (+compatibility, fixes) - Apr 23
XOC2008 replied to BahamutoD's topic in KSP1 Mod Development
Pretty sure he said he was waiting on 1.1 before doing anything else with BDA. -
P.E.W (A BDArmory Addon)Reactivated Development
XOC2008 replied to LORDPrometheus's topic in KSP1 Mod Development
Obviously nothing soon, your plate is kinda full, but I'd love to see some more russian weaponry, especially their equivalents to some of the US missiles, like a 9K121 Vikhr (re: Hellfire). Other than that, can't wait for what's in store!