Shikashi
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Offering my services to translate the game into german! For previous pieces of work, please take a look at otakumaker, I am currently collabing with them!
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Hey DONUTS! My name is Shikashi, but you can just call me plain Shika! I've been in the game since...erm...LONG..but not that long in the forums. If you ever need a sciency approach at something, ask me
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I am really looking forward to the Autists Higher IT School in Linz, Austria, I just hope they accept me
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[1.11] RemoteTech v1.9.9 [2020-12-19]
Shikashi replied to tomek.piotrowski's topic in KSP1 Mod Releases
Any DMagic orbital science integration planned? I would LOVE to use the giant dishes for high power long distance calls Awesome mod BTW, already got connections to minmus! -
A thing that bothers me here in middle european countries is, that almost no elder or younger persons speak english, most of them just wacky germanic or slavic language. However, that also means that they are restricted a large part of the internet, and by extension, modern life. I'd suggest adding localizations, as the title implies. I'd be happy to help out with german, as I've already translated some games into german. This would mean that a lot more people could feel the joy of KSP, or if localization was a general thing, everyone could do everything. Imagine a world where we all have a common language. Now clearly that is out of grasp, but at least we can start with that. Thank you for reading, Shikashi signing off.
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How to make the game run faster
Shikashi replied to gonzxor5's topic in KSP1 Gameplay Questions and Tutorials
Well, I do have a bit of a stronger CPU, but apparently it's performing worse? Well, I got a really good graphics card for 100 bucks, the nVidia GeForce GTX 750, manufactured by Asus with 2 GB of VRAM. It is PCI Express x16-32 or so. Still, I get kinda bad framerates... -
KSP Interstellar Extended Continued Development Thread
Shikashi replied to FreeThinker's topic in KSP1 Mod Development
Haha I'll try it when I am in joolian orbit ^^ -
KSP Interstellar Extended Continued Development Thread
Shikashi replied to FreeThinker's topic in KSP1 Mod Development
Yeah, trying to inch my way forward to fusion engines. Ehm, do you have steam? Maybe talking there might be more comfortable -
KSP Interstellar Extended Continued Development Thread
Shikashi replied to FreeThinker's topic in KSP1 Mod Development
Ah exactly not how I use it I actually use it to maneuver around the jool system and get back to kerbin, this mod just enables me to go further than duna -
KSP Interstellar Extended Continued Development Thread
Shikashi replied to FreeThinker's topic in KSP1 Mod Development
Hey, I don't really want to get onto your nerves more, but is it normal that Mechjeb refuses to show me any Delta V readouts when I have an ATTILA engine on my ship? Oh and by the way, if you need anything done in german (wiki pages for example), I am your mate -
KSP Interstellar Extended Continued Development Thread
Shikashi replied to FreeThinker's topic in KSP1 Mod Development
Hey Dude! I just started using the mod to it's full extend, and just got ATTILA thrusters! Cool concept and stuff, would recommend to other players! -
KSP Interstellar Extended Continued Development Thread
Shikashi replied to FreeThinker's topic in KSP1 Mod Development
Haha thanks it works! -
KSP Interstellar Extended Continued Development Thread
Shikashi replied to FreeThinker's topic in KSP1 Mod Development
Oohh gotta try that, thanks >.< -
KSP Interstellar Extended Continued Development Thread
Shikashi replied to FreeThinker's topic in KSP1 Mod Development
Hey ehm, great mod! However, I can't find the solar sail in the editor, at no place. That was like a wasted 1000 science points :T -
Community Station...Submit your own Module!
Shikashi replied to Shikashi's topic in KSP1 Challenges & Mission ideas
That skylab thingy, is it even weight symmetrical...well...doesn't matter gymbal and reaction wheels will do anyways... -
You guys make me so happy, I almost cry ;w; No really, I am so proud of being part of this great community, even if i can't pay even a few cents... I hope you can one day resume normal life...@SkyRender
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Community Station...Submit your own Module!
Shikashi replied to Shikashi's topic in KSP1 Challenges & Mission ideas
Nope, austrian, some sort of raped german EDIT: A lot of people don't notice it EDIT2: I just noticed a writing mistake in my post xD -
Community Station...Submit your own Module!
Shikashi replied to Shikashi's topic in KSP1 Challenges & Mission ideas
@Jhawk1099 Actually I didn't mean to steal it, I had that idea long ago before I knew of the other one. Then I searched and found jetski's one too limited Anyways, I almost forgot this thread now I also have an english series of space engineers running So... pictures and stations will be added tomorrow when I have a bit of spare time. @Kuansenhama Multiple modules allowed, but not like 30 single part modules. -
Community Station...Submit your own Module!
Shikashi replied to Shikashi's topic in KSP1 Challenges & Mission ideas
Nah don't worry! I'll just do it when I get finished with the upgrade on my ship in Space Engineers! -
Community Station...Submit your own Module!
Shikashi replied to Shikashi's topic in KSP1 Challenges & Mission ideas
When I crash a spaceship it's because I intented that all the way Nah, game crashing. -
Community Station...Submit your own Module!
Shikashi replied to Shikashi's topic in KSP1 Challenges & Mission ideas
@Jetski : I can't do anything with the module without it crashing -
Community Station...Submit your own Module!
Shikashi replied to Shikashi's topic in KSP1 Challenges & Mission ideas
Ok, downloading the craft.... Screenshot will be uploaded as soon as it is attached! EDIT: Notepad++ saved my butt for this one! -
Community Station...Submit your own Module!
Shikashi replied to Shikashi's topic in KSP1 Challenges & Mission ideas
3 replies and still no module^^ @Jetski My version is more of less challenge more open source station -
Hey folks at the KSP Forums, I started the need to make a small experiment. I launched a small station core(basic power generation and storage, not much more) into an orbit of around 300 KM above Kerbin Sea Level. As to the "Submit your own Modules": You may design modules for my space station, that I send up and attach. It may not be more than 30 parts(I can lift that sometimes if it is needed) and around 20-50 tons SHOULD not be exceeded, just try to stay within. It should have two or more docking ports(senior size), they are excluded from the part count. I have mods like KIS/KAS/Kethane/Extraplanetary Launchpads. I play in science sandbox, but I am pretty far. Send me the .craft file of the module so I can add it. Don't build huge mother******s that lag even gaming PCs, I just have a pretty decent PC. You need to name every of your modules differently, first part is your KSP Forums name, then a minus and then the number of the design. My first design would be Shikashi-1. after that Shikashi-2, etc I would be happy to see what would come out of this. Goodnight!