aluc24

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About aluc24

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  1. Here is the entire log, taken at the moment of game freeze: https://easyupload.io/gxey37 I hope it helps at least somewhat. Please let me know if you see what is causing the problem.
  2. @sarbian, I am getting unrecoverable game freezes in VAB/SPH with Mechjeb 2.9.1 running on KSP 1.8.1. These freezes do not happen without Mechjeb installed. The game log is flooded with exceptions like this: [EXC 13:41:06.329] NullReferenceException: Object reference not set to an instance of an object MuMech.MechJebModuleMenu.<SetupToolBarButtons>b__30_4 () (at <2e230d4e49354a07858a9faa52799159>:0) MuMech.MechJebModuleMenu+<>c__DisplayClass31_0.<CreateFeatureButton>b__0 () (at <2e230d4e49354a07858a9faa52799159>:0) MuMech.MechJebModuleMenu.OnMenuUpdate () (at <2e230d4e49354a07858a9faa52799159>:0) MuMech.MechJebCore.Update () (at <2e230d4e49354a07858a9faa52799159>:0) [EXC 13:41:06.337] NullReferenceException: Object reference not set to an instance of an object MuMech.MechJebModuleMenu.<SetupToolBarButtons>b__30_4 () (at <2e230d4e49354a07858a9faa52799159>:0) MuMech.MechJebModuleMenu+<>c__DisplayClass31_0.<CreateFeatureButton>b__0 () (at <2e230d4e49354a07858a9faa52799159>:0) MuMech.MechJebModuleMenu.OnMenuUpdate () (at <2e230d4e49354a07858a9faa52799159>:0) MuMech.MechJebCore.Update () (at <2e230d4e49354a07858a9faa52799159>:0) [EXC 13:41:06.347] NullReferenceException: Object reference not set to an instance of an object MuMech.MechJebModuleMenu.<SetupToolBarButtons>b__30_4 () (at <2e230d4e49354a07858a9faa52799159>:0) MuMech.MechJebModuleMenu+<>c__DisplayClass31_0.<CreateFeatureButton>b__0 () (at <2e230d4e ...and a lot more of them. Could you please look into it? I can provide more info if necessary.
  3. Hi, I am looking for a mod that makes simple experiments with numeric data (temperature, pressure, etc.) transmittable for 100%, not requiring being returned for full science value, while the experiments that produce samples (science lab, mystery goo, surface samples, etc.) must still be returned. I used Kerbalism up till now, and it tweaks this like I described, but I had to ditch it because of it's incompatibility with other mods. Is there a a stand-alone mod that does this? I am having a hard time finding one. SETI Rebalance used to do this as well, but it hasn't been updated since KSP 1.3...
  4. My mistake, then. Thank you for taking the time looking into the log and figuring it out. As I don't use CKAN (I was told that it's better/safer to maintain mods manually), sometimes mistakes happen. Thanks again.
  5. Well, I'm one... But I guess I will be dropping Kerbalism. As awesome as it is, it has tons of bugs, and it's incompatibility with so many mods makes it not really worth it in the end.
  6. I have Kerbalism, which comes with DynamicBatteryStorage. Perhaps that mod could be related? Otherwise, this is my mod list: Do you see anything that could be causing a conflict? If so, I can try removing it to narrow down the problem.
  7. Sorry, I forgot to mention I am running KSP 1.7.3. Was the support for NF Electrical added only for KSP 1.8.1 version of BV?
  8. @maja, the description of BV says that is supports nuclear reactors, but I tested a rover with BV module and a fission reactor from Near Future Electrics mod, and it doesn't seem to recognize it, it says that electricity production is 0, even though the reactor is active: How do I make this work?
  9. I do have that file in the appropriate directory in my GameData... Strange. Here is my KSP.log. I am unsure which part is relevant, so I copied the whole thing: https://easyupload.io/c2sixl I loaded up the game, entered my save, and right-clicked the Tracking Station. That's the point at which I copied the log. As you can see, Tracking Station is at level 3, but I don't see any way to upgrade it.
  10. @Poodmund, I installed the Custom Barn Kit for my existing career with OPM installed to get that 4th level of Tracking Station, but I still cannot upgrade. I checked the Custom Barn Kit config, and it doesn't seem to have the 4th level for Tracking Station. Was this feature removed? What should I do? I am using KSP 1.7.2, and all the mods are updated for that version.
  11. Is there any way to modify that for an existing savegame? What do I need to modify in the sfs file?
  12. @Sir Mortimer, could you please tell me how do I enable/disable the default Messages for new craft? I mean the messages like battery, supply, signal, etc. Most of the time these warnings are not necessary, and are a quite annoying as they stop the time warp, forcing me to disable each on on each craft individually. Also, when two vessels undock, they do not retain their message configuration, and so I have to disable everything I don't need yet again. I believe I saw this option somewhere, but I can't find it now. Could you please tell me how to do that?
  13. Thank you for replying. I tried to make a transfer to Moho from circular Kerbin orbit, using porkchop plot. It failed. The message in log was as follows: [LOG 15:43:15.185] Transfer calculator: termination type=2 [LOG 15:43:15.185] Transfer calculator: iteration count=8
  14. @sarbian I am using MJ 2.8.4 for KSP 1.7 (because I'm still running that version), and I get errors like "ejection optimization failed" when trying to use Transfer to Another Planet to intercept asteroids from Kerbin orbit (equatorial, circular). Porkchop plots fine, but MJ fails to produce a node. Am I using the wrong function of MJ to intercept asteroids?
  15. @sarbian, I am using MJ 2.8.4 for KSP 1.7 (because I'm still running that version), and I get errors like "ejection optimization failed" when trying to use Transfer to Another Planet to intercept asteroids from Kerbin orbit (equatorial, circular). Porkchop plots fine, but MJ fails to produce a node. Am I using the wrong function of MJ to intercept asteroids?