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Gman_builder

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Everything posted by Gman_builder

  1. Same thing happens to me, ive also found a bug in the SPH hangar where the editor tools in the top left don't work as they should. I'm not really looking forward to a 1.1.2 update until they iron out all of the existing bugs.
  2. I've found a bug with the editor tools in the top left. When you click on the "move" button and then click on the part you want to move, it automatically switches over to the rotate tool. I have been trouble shooting for about 20 minutes and have determined that it must be part of the 1.1.1 patch so I just went back to 1.1.0 so I could move parts around. Hope the devs find this helpful.
  3. Bro, I love ships and I personally built turboshaft aircraft myself(check my topic) but it is just a lot to learn especially when a lot of the parts look the same.
  4. Thanks! I'm currently working on a higher performing turboshaft that is built in a 2.5 Meter form factor, for even smaller and lighter aircraft. Current models have a top speed of around 55m/s though.
  5. Oh, well I guess I need a fresh KSP install because they all bug my game when installed, along with many other mods
  6. I mean, those links don't work anymore. They just give me a broken mod which bugs my game.
  7. My fastest turboprop so far. The Gremlin MK1 reaches 220 m/s setting a new speed record! The Bee Gee MK1 is my most successful turboshaft pane with a top speed of 101 m/s. Visit KerbalX for more details, specs, and download. My second, better, turboshaft design is built into a smaller, 2.5 meter form factor for use in smaller and lighter planes. It makes about 55m/s in the stock aerodynamic model without adjusting the drag multiplier. 317 parts makes it easy on your computer and it has the same horsepower as my bigger plane. Download from KerbalX My first stock Turboshaft aircraft. Actually performs well and has a low part count of only 306 The engine has 36 Juno blowers and only 8 blades attached to the shaft. The fuel delivery system is one Mk3 liquid fuel fuselage filled with 500 units of fuel and a direct fuel line connection to the engines. There are also 8 intakes mounted directly to the frame of the engine. It comes equipped with Azimech's variable pitch prop with six blades. The Airframe is a length of cubic octagonal struts for the fuselage and LOTS of overlapping wing pieces for maximum lift. You can download from KerbalX.com
  8. I think this is a awesome mod! But, most people that own KSP are just casual players and I think this mod overcomplicated considering the majority community of people who are just looking to have fun with boats, not engineer a warship from scratch.
  9. all of your recommended mods don't work except V.O.I.D. and hangar extender
  10. I really wish you would update this amazing mod for 1.0.5. I really miss my awesome interactive IVA's! (Or put up a working download link because Kerbalstuff is down for good)
  11. Once squad implements fluid dynamics and real piston-esque engine parts the KSP engine game is gonna change for sure.
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