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421 ExcellentAbout IronCretin
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Sr. Spacecraft Engineer
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VoidCosmos started following IronCretin
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[WIP] Small Steps - Sounding Rockets!
IronCretin replied to Vals_Aerospace's topic in Add-on Development
Very nice, it's fun to start out with sounding rockets instead of the exact same "mk1 pod on a flea" a hundred times. -
[1.11.1] Restock - Revamping KSP's art (KSP 1.11, Jan 31)
IronCretin replied to Nertea's topic in Add-on Releases
https://spacedock.info/mod/1434/Near Future Launch Vehicles -
I didn't make that, I think I found it on google myself.
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Are you tired of installing mods manually by downloading endless zips from SpaceDock, hunting for their GameData folders, and dragging them into your KSP install? Do you also want to avoid the hassle of CKAN, or you want to use a custom or dev version of a mod? Then this tool is for you! This little command-line utility can pull mods from a variety of sources, including local and remote zip files, spacedock, and github. Github Requires Python 3.7 or later to run.
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Looks great, thanks for picking this up!
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Scorpiodude started following IronCretin
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1.2.1 Russian translation by @TK-313 Spansih translation by @fitiales
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That would be great, go ahead!
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IronCretin started following [WIP] Ж-20 "Moroz" Spaceplane
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Flap orientation fixed, on the github now
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Transtage from the excellent Bluedog Design Bureau by @CobaltWolf
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The part placement/cost isn't balanced at all, I just copied the configs from stock parts. Once I have the landing gear in game, I'll go through all those and fix them up for a proper beta release. So it can hold two people in cargo mode. @[email protected] I'll take a look at the flap issue, what specifically do you mean? Yes. Probable a few more sizes too
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Image by @DiscoSlelge
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