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Martian Emigrant

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    Mr. Martian

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  1. Hey all. Not sure if it was my heaviest but it was up there in weight and waste of time. The Minmus Twin Star Hotel. ME
  2. Hi all. When I play a game I often have some extra Delta-v when gathering science around one of the moon of Kerbin. Example: getting science from Mün's orbit then doing a flyby of Minmus for extra science. Or after getting my science from Minmus exiting the Kerbin SOI to get some Sun science. So here is my question. What is the best way to leave the SOI and come back to it. I can manage it but feel that I am doing it wrong. Should I leave on the sun-side of the SOI or the other side? Prograde or retrograde? And how to setup the interception back to Kerbin? As said I manage every time but I feel that I should use far less delta-v as I am just on the outside. Thanks for reading this and any input is appreciated. ME
  3. @Krazy1 Hi. I do believe that you got the April fool joke/Easter egg thing. What is the date on your computer? As I am pretty sure that you should get that only on the 1st of April. ME Just did a search.
  4. Hi. Sorry if it's been suggested before or it is impossibly complicated to implement. There is already IVA and EVA buttons on the Kerbal images in the lower corner but I always felt there should be a transfer button as well. As in when you want a scientist that is somewhere in your multiple modules ship. The one that as only one door. And you don't know where you stuffed him-her. Thank you for the good work. ME
  5. Hi it's Kerbal Space Ponies. https://spacedock.info/mod/352/Kerbal Space Ponies It is an older mod. Can't guarantee it will work for you. I don't think (99.99 positive) it is maintained at all anymore. I am running on Linux and my game was from the store. I don't know anything about windows, mac or steam. You put the folder in GameData as usual but....For some reason I cannot run the game from a shortcut on the desktop. I have to start the game from my game folder. If I use a shortcut then the ponies appear as just regular Kerbals. Sometime on a rescue the ponies don't appear as ponies immediately. To get the ponies in the game they must be hired as new crew or you can edit Kerbals and rename them as ponies in the save files. Good luck. ME
  6. Val got some play time on Minmus. They all got Pistachio ice cream. Or maybe it was mint... ME
  7. Hey all Kerbonuts. Today still playing a new career in 1.12.3. Valentina took a cooperative crew to the Mün for some s'ploration and fun. Departure was uneventful ME
  8. Hi all Kerbophiles. Hadn't played in donkeys years Kerbal years in a long time. So trying out 1.12.3. Sent A crew with a pony scientist to the Mün in a biome hopper. Good time was had by all. ME
  9. Hi. I always referred to it as being "Florida". But I guess it does look more like the Korean peninsula. You win. M E
  10. Hi @Rogue Phoenix I see you have 4 posts. I am unsure if I should welcome you. Yes, I am sure. Welcome to the forum. Might not be your problem but I have found that when I dock a ship with a space station there can a Kraken attack. Especially when the station is complex (Iss). My solution is to have the SAS off on the station when close and just about to dock turn the ships SAS off as well. It is as if the two SAS are on and commanding two incompatible things As opposed to becoming one SAS on one ship. M E
  11. Salut @curiosity_spacenews I do not use Kos myself but a quick search makes it look like the scripts are kept as text files in the Ships folder. So you can use just about any text editor to write and or edit the files. Au plaisir. M E
  12. Hi. I would like to see a new set of contracts. Instead of taking tourist to orbit and come back how about using those space stations that the contracts make us build. Send a tourist there for a week. Do a warp collect your money or do another contract and come back for him-her later. Same with mission specialists. Send one with a "Doodad" to Munbase for a year. The specialist could be contracted to go by rover to "Someplace" with the "Doodad" then bring it back to base. Eventually back to Kerbin itself. Take a specialist-scientist to the pole of Duna and take a "Doodad Report". Tourist appear once and are gone. A specialist could be a recurring non-payroll Kerbal. Contract: Upgrade Mike-Kerbal-engineer-specialist to class 2. Change in contract. The one year Munbase contract as been cancelled send Billy-Bob-Specialist directly (Without returning to Kerbin first) from Mun to Ike for 40 days. Specialist Poncho need to leave Mun-Station for Gilly. Must be out of Kerbin SOI in the next 7 days for "Reason". In all just an excuse to use our rendez-vous and landing skills. PS How about de-orbiting contracts. Spacestation-x as been decommissioned. Dock wit it retrieve valuable crew and-or equipment then de-orbit the sucker. ME
  13. @MinimalMinmus Sounds like you broke the game. You can paste the picture direct link to the post and the forum will post it as an image. If that fails click the "Insert Image from URL" button in the right-bottom corner of the post reply box. Then paste the same direct link to the picture. ME
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