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TheJangleMan

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Posts posted by TheJangleMan

  1. @JadeOfMaar I made a new resource called Biomass that can be stored in Biomass Containers then put through a BioFuelConverter which Converts Biomass and oxidizer into Liquid Fuel

    My only problem is that I copied the fuel cell to make the BioFuelConverter, but it just overwrote the fuel cell :|

     

  2. On 1/31/2017 at 10:59 PM, JadeOfMaar said:

    @wasml Good description. I was about to say similar.

    @TheJangleMan What do you intend to do with this new resource? :)

     

    As wasml said, you'll need to create a RESOURCE_DEFINITION node and a PLANETARY_RESOURCE node as you'll find in the config files they're pointing you to. Here is some explanation for the parameters to help you along. Based on the following you'll want to create a global distribution to make your resource present on all planets by default, then create planetary distributions with 0 for all distribution fields for each planet you want it to be absent from.

    RESOURCE_DEFINITION (gives substance to your resource)

      Hide contents
    • name = machine-readable name for game mechanics. No spaces
    • title = Display name for UI elements, can have spaces
    • abbreviation = For KerbNet resource switcher button 
    • density = Weight in kg for 1 unit of resource in a tank 
    • unitCost = :funds: per unit of resource when filling up in VAB/SPH
    • hsp = Specific Heat, how much energy in joules per kelvin needed to raise the temperature of 1kg of resource by 1 deg Kelvin (you may have to study and weigh the densities and volatilities of other resources for a fair number. If it's based on a real resource you might be able to google it or you can ask someone who knows a lot of Math to give a proper number) 
    • flowMode = if it's a fuel then how does it drain out when consumed by an ISRU or an engine.
      • ALL_VESSEL = every part that consumes this will receive from it and every tank that holds it will receive it evenly from a producer, no exceptions or conditions, examples: Ore, IntakeAir and probably Monopropellant by RCS.
      • STAGE_PRIORITY_FLOW = I'm not sure. Probably all-vessel but when it's practical to be able to control whether one tank fills or drains before the next with fuel flow priority.
      • STACK_PRIORITY_SEARCH = The resource will/should only be accessed if it's on the same stage with the producer (an ISRU) or a consumer (an engine).
      • NO_FLOW = If logically, your resource cannot be refilled in-situ IRL, like Ablator, SolidFuel and EVA fuel.
    • transfer = should it be accessible by consumers outside of itself or be transferable between tanks at all?
      • PUMP = yes
      • NONE = no (set alongside NO_FLOW)
    • isTweakable = Can you control its slider in flight? (Like to lock/unlock or transfer between tanks. For example, EC from an alternator is not tweakable) 
    • isVisible = Is this slider even visible? (There's no point showing the slider for an Alternator)
    • volume = I have no clue. Just put "1" but I think you can get away without this.

    PLANETARY_RESOURCE (per ResourceType per planet)

      Reveal hidden contents
    • ResourceName = name with no spaces
    • ResourceType = What form it's accessible in. Stick with 0 and only work with drills until you can modify parts to harvest its other forms
      • 0 = Crustal
      • 1 = In oceans and lakes
      • 2 = Atmospheric like IntakeAir
      • 3 = Exospheric (as particles in space) (This involves a different set of parameters under Distribution)
    • PlanetName = This planet.

    Distribution

    • PresenceChance = 0 ~ 100 (% chance of being present in each and every biome)
    • MinAbundance = 0 ~ 100 (% of the crust, ocean material or atmosphere)
    • MaxAbundance = 0 ~ 100 (% of the crust, ocean material or atmosphere. Per save, this planet will get a random amount between this Min and Max)
    • Variance = 0 ~ 100 (% how noisy the resource distribution is between highest and lowest amount, not necessarily your defined Min and Max.)
    • Dispersal = 0 ~ 100 (multiplies the sharpness/contrast of that noise and makes the high points much more abundant and the low points much less abundant)

    GLOBAL_RESOURCE (use once per ResourceType)

    Just like PLANETARY_RESOURCE but omit PlanetName and only use once. This works just like PLANETARY_RESOURCE but affects every planet present in a game.

    BIOME_RESOURCE (per ResourceType per biome per planet)

    Just like PLANETARY_RESOURCE but add BiomeName = Biome name with or without spaces, after PlanetName = , useful if you want a planet to have your resource only in this biome or to have it in any biome except this.

    Thanks for this

     

  3. SPqaN4d.png

    My latest mod will include a modular file system that allows you to implement the parts, tweaks, and other stuff that you want, without adding what you don't want! I currently am about to start working on this mod, It will features new parts, optional tweaks to prior parts, optional tweaks to KSP's GUI, and maybe more! Join the discord to get notified as the mods development begins: https://discord.gg/SmrYv8p

    Made a small bit of progress. This first part in the mod! Theres a new ore called Biomass that can be put into tanks, then put into this part to produce liquid fuel!

    unknown.pngunknown.png

  4. 12 hours ago, Hans_Licktenstein said:

    Every time I set an orbit around a planet (using hyper-edit or the in-game orbit editor) the vessel is set at escape velocity and fly's off into space. I have tested on both stock and modded installs nothing seems to work I have updated all required mods as well any chance i could get some help.

    Thats always happened, right now you need to get there in a legit way

  5. On ‎10‎/‎22‎/‎2016 at 8:49 PM, JKerman said:

    Help! The space dock download is so slow that is says it will take 4 hours to download, and the download speed keeps slowing down! 

    Also, the curseforge link contains no data except for the shaders and modulemanager.

    well, not sure what I can do though, I have a mediafire link, but I don't know the link for it

     

     

     

     

     

     

     

     

     

     

  6. As I said before, PLEASE, because I am not receiving notifications of messages here, Use Discord, I  have it set so a loud sound plays every time a message is sent on my discord channel, and I check it the second I hear the sound

    1 minute ago, Jiraiyah said:

    your post was sent with no text sir !

    Yeah, for some reason I can't remove quote boxes, so I had to send it without text

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