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About montferrer

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    Bottle Rocketeer
  1. I'm using the v0.6.2, downloaded from here: https://mods.curse.com/ksp-mods/kerbal/223900-kerbal-attachment-system-kas Following your advise, I have installed moudule manager and cck. I have opened the game, and now I can see the inventory but two things happen: there are missing parts inside it, and I can't place the container. I press G and then I move it unitl it turns green, press left clik but nothing happens. Here are screensots of my gamedata file and gameplay. Hope they help:
  2. So this is it: I can't open my inventory while in EVA, neither the container. I don't have any other mods installed, only KIS and KAS. I'm running KSP 1.2. What I'm doing wrong? Thank you very much
  3. I just landed on Tylo, but I made the mistake of putting the ladders as seen in the photo. I don't know how to get to the capsule, Jebediah cannot climb, does anyone know if there's a way? Maybe with some mods? I've tried jumping Thank you
  4. I'm designing an Eve launcher but I'm having problems while testing it on Kerbin. I'm using asparagus staging, with 3 booster groups. 2 with aerospikes and the last one with "LV-909 "Terrier" Liquid Fuel Engine". But when the half of the first tank gets consumed, the rocket always flips. I don't know what I'm doing wrong, since the COM is always below de middle. Here are some pics that hopefully will help you to understand the problem, as you can see I have tried with diferend pods to make sure it was not a drag problem: http://imgur.com/a/opUs4 Thank you very much, I need to
  5. Ok, thank you! What do you mean by wing parts?
  6. Hi! I’m using LT-2 Landing Struts to land on Eve, below its tolerance limit of 12 m/s, but they always crash. Maybe I don’t understand how this works, and impact tolerance is not the same as stress tolerance, but when the vessel “lands” it’s going at 9.4 m/s, which I thought was safe. Here are two pics of before landing and after “landing” (all struts explode and then the vessel flips and everything is over: http://imgur.com/a/6SnKY (pics are from different landings, but both were going at the same speed and ended exploding) Thank you very much!
  7. Ok, I'll try! Thank you I can rise it! hahaha, although I don't understand why you say I have to raise it when before you said it has to be as lower as possible... the problem of rising it is that there must be something (a pod) at the base of the rocket because it's an Eve rescue mission, and that pod is what lowers the CoM... and I don't want to use ladders (more mass, drag, explosions...); maybe I should haha. Thank you!
  8. Thank you! So if I want to land this thing, I have to lower the center of mass? Can I do that with this design? Or maybe I could use a fairing to make it aerodynamically stable? Or... is this design useless?
  9. I'm devoloping an Eve launcher from sea level, and while testing it on a Kerbin reentry, it always flips at 15,000 m aprox, and gets destroyed. It has 5 heat shields (1 big, 4 medium) and 4 AV-T1 Winglets. Also has 4 Advanced Inline Stabilizers. And it's perfectly symmetric. What I'm doing wrong? Here are two pics, one before the flip and other after: http://imgur.com/a/r0kJI Thank you very much for your answers!
  10. Solved! What I've done is to close the fairing in a vessel apart, that was only composed of the ore tank and the excavators, and then merging it to the big rocket. Thank you very much! Ok, thank you very much!
  11. Yes, I tried closing it a little bit lower, without sucess. It cannot close because it touches the ore tank, I think. And as you say, putting more radiators does not help very much. But... I don't wanna give up! There must be a way of landing ore excavators on Eve! Any more ideas? So we can say it's a bug? And therefore no solution?
  12. I put them into a bay, but exploded again for overheating, as it can be seen in this pic: http://imgur.com/WfbkO1n Maybe should I close the bay from above?
  13. Hi Geschosskopf, thank you for your welcoming. I put two "Radiator Panel (edge)" but the excavators exploded. I searched at the VAB for the "core heat Xfer" but did not see it in the mining excavator. And I'm not sure if I can use retractable types because of the drag while entering atmosphere. Any suggestions? Should I use bigger radiators?
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