Jump to content

septemberWaves

Members
  • Content Count

    2,046
  • Joined

  • Last visited

Community Reputation

2,611 Excellent

About septemberWaves

  • Rank
    Modpack Dev

Profile Information

  • Location
    Space, probably

Recent Profile Visitors

8,509 profile views
  1. It's TUFX with one of Zorg's profiles.
  2. That is the 1.25m to 0.9375m adapter part that connects the Mercury lab to the Agena spacecraft bus, from BDB. Working on an ascent vehicle for Red Spectre now. Unfortunately, some issues with RealChute refusing to properly apply symmetry meant that several simulations of the vehicle failed the landing procedure. I am taking a break for tonight because dealing with this issue is not exactly the most enjoyable way to spend my time, but I have a good degree of confidence that the vehicle will perform as intended once the problem is fixed. At the very least, it should
  3. True, but this isn't a surface base. It's supposed to work in tandem with a surface base. The mission profile at Duna would be to send the ascent vehicle, surface base, and rover in one transfer window, and then send the crew (along with this descent vehicle) in the next. I don't remember much about the book you're referencing, but I'm fairly sure that Mars mission used a similar profile.
  4. Felt like developing a bit of experimental Duna infrastructure in a test save. This is part of a project I have named Red Spectre. Just a descent vehicle right now, it can't handle ascent. In theory capable of landing a crew of seven on Duna, though I'll probably change that to a crew of four so that it can double as a temporary habitat (fuel cell powered, relying on the remaining descent engine propellant) without having to add much extra life support mass. Of course, that situation would only be for the case where the landing site is far enough away from the main hab
  5. As the title states, I have made a model for a part in Blender and installed Part Tools in Unity. The Blender model also includes two single arrow objects for the attach nodes, and a collider model. It is not currently textured because it did not save the texture I painted properly, but I now know how to fix that once I remake the texture. I cannot find any useful information for the next steps of the process. There are a lot of resources floating around, but many are out of date or consist of broken forum links, and the sheer number of irrelevant, outdated, or otherwise useless informati
  6. Finally started getting into part modding, so I figured I'd make a dev thread. My modpack project still exists, but is on hold until my motivation shifts back to it at some unpredictable point in the future. I have a few things planned and in various stages of progress as I learn to make parts and gradually get used to doing increasingly complicated things, so these plans will be realized starting with the simplest things. Various Greebles Current focus at the moment. Shall consist of various nonfunctional simple structural parts for detailing purposes, as well as several stru
  7. My design was supposed to be approximately reminiscent of the R-6 rocket, which would have used the same kind of parallel staging as the R-7, but with RD-105 first stage engines and an RD-106 second stage engine (analogous to the usage of the RD-107 and RD-108 on the R-7. I don't know if the R-6 would've been able to potentially put a payload into orbit as-is, but the rocket I made above has a solid upper stage for orbital insertion anyway (one of the small Star SRMs that fits with the WRESAT probe core). I know the green isn't quite right for the typical Soviet green, and the tank shape
  8. 314 days after the founding of this spacecraft, Stheno 2 stands ready to launch. After the catastrophic ignition failure of Stheno 1 earlier this year (which was severely damaged, but was able to be held on the pad by launch clamps and recovered mostly intact), Stheno 2 will be our next attempt to orbit Kerbin. The Stheno launch vehicle is a direct development from the earlier Aspen-series sounding rockets, using the same engines, avionics, and tank tooling. Ignition. All five engines light in parallel, successfully this time. The complexity of liquid-fueled engines mean that enginee
  9. The second and third sounding rockets worked as intended. To mitigate the aerodynamic issue, acceleration of the rocket engine was lowered by limiting the turbopump during manufacturing. Future rockets will hopefully have the ability to control throttle directly while in flight, but currently this is limited to small and simple reaction control thrusters. Following cutoff of the rocket stage, the avionics section separates from the booster, and integrated RCS jets spin-stabilize the payload. A small solid rocket motor integrated into the payload finalizes its trajectory. Th
  10. A herald of a new age, the first atmospheric sounding rocket stands on the launch pad, ready to take flight. It is one of a series designed to carry various scientific experiments into Kerbin's upper atmosphere, and into space. It is also designed to test rocket hardware and design principles that will be vital for putting a payload into orbit. Engine ignition. Liftoff. The vehicle passes beyond the lower cloud layers. All is nominal at this point, but soon afterwards the rocket disintegrates due to atmospheric forces in excess of what was predicted.
  11. @BealeI don't know for certain if this would function without attracting the attention of a certain tentacled entity, but would it be worth considering adding an adjustable mass function to the rover platform part's right-click menu? Something that players can set to the correct mass during flight, and then adjust to a stable heavier mass once landed on the surface of the Mun (or any other celestial body) so that the rover can be deployed properly.
  12. Lunokhod is looking excellent. I've been hoping to see this for a while. By the way, I think you forgot to include the rescale patch I tracked down the other day in the latest TantaresLV release.
×
×
  • Create New...