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Machine Maker

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About Machine Maker

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  1. Re: Massive Scale Launches I-III Are the weight requirements listed starting weight? Or is the weight calculated when orbit is achieved and not counting the fuel used to get there?
  2. Having an issue that linuxgurugamer said should be reported here. I have the "Delta-V Stats" window unlocked (as shown on the right of the image), but its not available as an option for blizzy's toolbar). Also, Vessel View is missing its icon. I don't think any of the other "?" icons had icons before.
  3. Having an odd issue where MechJeb buttons are missing from possible buttons? (Also a secondary issue where Waypoint manager has the incorrect name. It does infact open waypoint manager, its just called "Clear all input locks".
  4. Ok, issue was with KS3P, you can use alt + 3 to disable it in the editor scene or turn up your ambient light settings
  5. So I've narrowed down this issue I've noticed while putting together a group of mods. In the VAB, when AVP is installed I have these shadows that make it very annoying to build. The whole VAB room also seems darker With AVP installed: When I remove AVP (kept scatterer and EVE and installed default EVE config) I'd really like to use AVP, just without the super dark/shadowy VAB. Any solutions?
  6. Can I get my name changed from X1machinemaker1X to Machine Maker?
  7. So I updated TweakScale and loaded KSP to play in a save I last played a few months ago and got that "Houston, We have a problem" message. Here is my KSP.log in a gist. Any help either fixing this or making sure this doesn't corrupt my save.
  8. So is there any way to make mechjeb take staging into account when executing maneuvers? Say I have a stage that will burn for 23 more seconds with 500 dV but the maneuver requires 800 (they have different TWR). Currently MechJeb only uses the current stage when calculating how far ahead of the node to start the burn. Id like to have it take into account the time that stage will burn for, and if its lower than the burn time, take into account the second stage.
  9. So it seems like I can still use SAS to move my ship even if I have no connection. Am I missing a setting? Using rt version 1.8.11 for ksp 1.4.3 Other things like toggle experiments correctly inform me that I dont have a connection so I cannot send that command
  10. I changed the default profile for all the experiments to alert me if they were not maxed out. Do I need to reload the game for those changes to take effect? Im not getting an option to use an experiment even though x science shows its not maxed.
  11. is the latest version compatible with ksp 1.4.x? or should I download the 1.4 release? well apparently I cant read. lol nvm.
  12. Is this mod backwards compatible with KSP 1.4 version? In general, are updates for newer mod versions compatible with previous versions?
  13. Can I get some more information on the SCANsat integration? I've just got a small probe with a thermometer and a barometer on board. When I enable SCANsat integration, the experiments don't show up in the available experiments. But when I disable the integration the experiments show up. This is literally the first thing I put on the launchpad so I haven't done anything with SCANsat yet. (It is installed)
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