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RX2000

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Everything posted by RX2000

  1. Yea its set up to dump & all that. I should mention that sometimes it doesnt even wanna work right in the VAB. When I turn it on it still shows I have perpetual supply of hydrogen. Fuel cell just seems buggy in 1.11. I'm EVAing from an unpressurized MK1 with a pressurized crew cabin attached. So you're saying I need to depressurize the crew cabin before EVAing from the MK1?
  2. So sometimes I've noticed that even when I have a ton of hydrogen & oxygen on my ship, when I turn on the fuel cell nothing happens? It says running but no oxygen or hydrogen is used & no EC is generated..... Is this a bug? Also a bug with nitrogen, if you have the pressure module running & then someone EVAs, when they come back in the pressure module begins to use ungodly amounts of nitrogen. Like what would have lasted for a year before the EVA now suddenly only lasts for 1 hour or less. Any way to fix this?
  3. Ok good so its not just me. I hope they get it patched soon. That's not good tho because experiments cant fit in their inventory with an EVA pack.
  4. So how do you go about setting up the experiments in 1.11? Before, you could just select them from your Kerbal's backpack, & then click the arrow to set them down, & they would turn on. I just tried that now with a solar panel (had an engineer pop it down) but it doesnt open or turn on? Same if I try to get my scientist to put down a control station (but obviously that doesnt want to work because the power isnt coming on.....) What gives?
  5. I dont usually even put ladders on my landers. I just jetpack up & down, so this update pretty much means I cant place anything on the surface.
  6. I can install it fine, & the button is there in game, but it shows as a blank button. When you press it it shows all the options, but no matter how you set them, none of the sounds ever play. Looks like its not really compatible yet with 1.10. I hope it gets updated soon, as stock KSP is waaaaay too quiet.
  7. Thats fine, I wouldnt mind it being a difficulty setting, like how the stock commsat system is.
  8. No, there is no target set. It happens even with SAS off. The issue isnt that its "fighting me," its that if I press left for example, the ship will go down & to the right, instead of going left.
  9. Some games just shouldnt have a multiplayer mode. KSP is one of those games.
  10. So I made a Minmus lander. It flew great leaving Kerbin. I landed on Minmus fine, & then saved the game & came back later & loaded it. When I did that, now the controls are all wonky. If I press the WASD keys, the ship pitches in a weird direction, not corresponding to the key I press. The only keys that work "correctly" as I'd expect them to are Q & E. I only have 1 command pod with a pilot (no probe cores), & I have already clicked on "Control from here" on it a million times. It doesnt matter if the navball is set to surface or orbit. The pod is on correctly, as it flew fine leaving Kerbin. Is this just some weird load bug with the game or something? It kind of sucks because it makes the ship really hard to fly, especially trying to biome hop on Minmus.
  11. Which files can you not access with the Steam version? You can opt out of updates on Steam, & you can also launch the game straight through the exe if you want to. It will always keep up with your hours played though. But if you dont know that, then how are you gonna brag on the forum about how many hours you have in game?
  12. You should try career. The high price of some engines can really be a drawback. "Do I want to use this huge insanely powerful engine to complete this contract that doesnt give me much money?"
  13. I just have it on PC. That's really the only platform you need it on.
  14. Well he says in the blurb at the beginning of this post that running Kerbals to a space casino (& probably the hotel too) is like "printing money." So I think the cost/benefit ratio is intentional. If its too much money for you, just dont accept the contract....?
  15. Yep. I'm just not very experienced yet at being able to eyeball when a good time for the Hohmann is from 250k away. I guess I can fire up MechJeb tho & have it show me more or less when the time would be.
  16. Got a contract to build a 50 Kerbal capacity space hotel at 350k orbit above Kerbin, so I started working on that. I launched the first module which has space for 17 Kerbals. I plan to finish it over about 4 total launches. I dont have much experience with rendenvous & docking so far away from Kerbin, so it should be fun. I'm wondering though if I shouldnt have assembled it all in LKO & then pushed the whole thing out to 350k. Probably would have been easier.
  17. Every time I've tried to get MechJeb to do a rendevous, its had to use waaaaaaaaaay more dV to do it than what I could do it in. Doesnt seem very efficient at all to me. Same with its ascent guidance..... I can launch way more efficiently than MechJeb can. It is pretty decent at docking tho, once you are super close to the target. But I'm like you with that also; docking is too much fun to let MechJeb do it. I pretty much only use MechJeb to execute my maneuvers I have planned.
  18. IMO, its good to start out KSP unmodded, to learn all the basics of how the game works. I played my first 60 hrs probably with 0 mods. Not even KER or KAC or anything. After you've played the game for a while tho & understand everything, I dont see how you can keep playing it WITHOUT mods lol.
  19. Finally did a manned landing on the Mun in my currently heavily modded career game. Now I'm getting all the SEP experiments set up & settling my Kerbals in for the 2 months or so they are gonna have to stay there for everything to finish. Luckily I brought tons of life support supplies.
  20. The universe is unfathomably huge. Its hard to believe that there isnt some sort of life somewhere on one of the quadrillions of planets out there.
  21. Dunno with the one base mod with the K&K parts, you can just slap wheels on them & docking ports & drive them around to wherever you want & link them right up. Easy peasy. With KIS/KAS you can actually build the base or parts of the base wherever you want & then just link the parts together with pipes.....
  22. I've never made a real base in stock, but I've noticed that mods make all of this MUCH easier.
  23. I like the Kerbal Training contracts mod. You pay some money & then do a certain mission parameter & a more experienced Kerbal levels up the less experienced one. Like you pay 125,000 then have a level 0 pilot go up with a level 2 pilot & they come back as a level 1 pilot, etc. Seems a lot more believable than just getting experience for riding in a ship that goes in & out of different orbits......
  24. Well when I got home I dug through my mod list again (I'm running like 60+ mods atm) & lo & behold there was Crowd Source Science in with the mix. So I got rid of that one & it seems like the KEES experiments are working correctly now! Thanks!!
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