-
Posts
906 -
Joined
-
Last visited
Single Status Update
See all updates by The Raging Sandwich
-
Here's the space station. I'm going to see if I can do any animation on it.
- Show previous comments 2 more
-
For a basic animation you insert a keyframe, then say 60 frames down the line you rotate the thing 360 degrees (r z 360) and insert another keyframe.
export the thing as fbx and make it looping in unity.
Here is my completely useless cheat sheet: (copy pasta)
Blender Export Workflow
Export
- tools remove doubles
- create a collider 12 vertices, rotate 15 degrees
- on the object > material > add unique material
Blender Animations Workflow
Tutorial
Animated leg tutorial YVegan
https://www.youtube.com/watch?v=ZM1K7Y_eHgU
Animations
- animation bar reduce end-frame to 50
- move 3D cursor to pivot point (cntrl-alt-shift-c ?)
- move to frame 1
- select in left menu object tools > animations
- insert keyframe locrotscale (begin)
- move to final keyframe
- cntrl-a apply rotation and scale / or visual transform to set center point
- move 3d cursor to pivot point (cntrl-alt-shift-c)
- in object mode rotate
- insert keyframe locrotscale (end)
- be sure to export as FBX file
- under animation properties of the export untick NLA Strips and All Actions
Animation Sequence
- foot under leg
- foot center set to origin point foot
- leg center set to origin point leg
- move leg
- move foot
- disable manipulate centerpoints!