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About MacLuky

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  1. Would it be possible to use the mole/Skylab experiments with tantares Salyut/Mir? How hard would it be to create a patch for that’s? And where would I need to start?
  2. Deep Space Exploration Vessels by @Angel-125
  3. Did some more digging, shouldn't there be templates for water and explodium when running CRP? I can find explodium only in classic stock resources (re-reading your post, I guess you said that ;-) I'll try switching and see if that resolves the issue
  4. soyuz:WildBlueIndustries macluky$ ls -l total 0 drwxr-xr-x@ 5 macluky staff 160 Mar 1 15:57 000ABARISBridgeDoNotDelete drwxr-xr-x@ 23 macluky staff 736 Mar 21 09:54 000WildBlueTools drwxr-xr-x@ 11 macluky staff 352 Mar 17 12:59 001KerbalActuators drwxr-xr-x@ 19 macluky staff 608 Mar 17 12:59 Buffalo drwxr-xr-x@ 7 macluky staff 224 Mar 1 15:57 ClassicStockResources drwxr-xr-x 18 macluky staff 576 Mar 28 07:41 DSEV drwxr-xr-x 8 macluky staff 256 Mar 25 23:11 KerbalKISItems drwxr-xr-x@ 21 macluky staff 672 Mar 1 22:58 MOLE drwxr-xr-x@ 21 macluky staff 672 Mar 17 12:59 Pathfinder No, I'm a fan of your work, but I did have it set to Lite Blue, I'll try switching to CRP
  5. Hi If I attach the Trinity and right click it, this happens: [LOG 17:59:06.248] wbiTrinity added to ship - part count: 39 [EXC 17:59:06.346] NullReferenceException: Object reference not set to an instance of an object RUI.Algorithms.SCCFlowGraphUCFinder.IsEntryPointRequest (.Part part, .Callback`1 requestCallback) RUI.Algorithms.SCCFlowGraphUCFinder.IsEntryPoint (.Part part, .Callback`1 deliveryCallback, .Callback`1 requestCallback) RUI.Algorithms.SCCFlowGraphUCFinder.BuildEntrySets () RUI.Algorithms.SCCFlowGraphUCFinder..ctor (System.Collections.Generic.List`1 ship) KSP.UI.Screens.EngineersReport+<RunTests>c__Iterator0.MoveNext () UnityEngine.SetupCoroutine.InvokeMoveNext (IEnumerator enumerator, IntPtr returnValueAddress) It may have to do with other mods, I am looking for Explodium, not sure where to find it ;-)
  6. Bug seems USI related, forget about it. Claim jumper? productivity? hmm, Bill is not that stupid but apparently there is more than meets the eye. I like Pathfinder, it opens up a whole new world of gameplay. Update: landed a rig in sandbox that drilled without problems, probably gameplay and not a bug
  7. hmm, i'm struggling to extract ore from the moon. There is supposed to be 10% ore, harvesters should pull out 0.2/s but none ends up in the tanks, even with engineer 2 present. Am I missing a game mechanic? Edit: weird, reloading has fixed it? Still looks wierd: [ERR 23:10:21.767] [RESOURCES] - Error in - BaseConverter_GetDeltaTime - System.NullReferenceException: Object reference not set to an instance of an object at BaseConverter.GetBestDeltaTime (Double deltaTime) [0x00000] in <filename unknown>:0 at BaseConverter.GetDeltaTime () [0x00000] in <filename unknown>:0 I'll do a bit more debugging to pinpoint it
  8. Nice, Found out I needed this at mars: @PART[*]:HAS[@MODULE[ModuleParachute] { @MODULE[ModuleParachute] { @minAirPressureToOpen /= 5 @clampMinAirPressure /= 5 @deployAltitude *= 2 } }
  9. @Angel-125 that thing looks gorgeous! did it ever end up in a mod somewhere? I'd love to take her for a spin
  10. Will try, and thanks. Probably the latest KIS, 1.16 wasn't for KSP 1.6.1 I think..
  11. Could be me, but I can't seem to stuff the inflatables into buckboards, i've even tried compressing them: @PART[WBI_Chuckwagon|WBI_SmokePipe|WBI_Hacienda|WBI_DocSciLab]:NEEDS[KIS] { MODULE[ModuleKISItem] { volumeOverride = 425 editorItemsCategory = false } } But a Hacienda is still 4321L which is about 10 buckboards. Am I missing the point somewhere?