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kR105

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Everything posted by kR105

  1. Anyone else having issues with the alternators on engines? On my install they are always active generating electricity no matter what (no fuel and disabled) and it is breaking my career as I have unlimited EC To test things out I only installed: - ModuleManager - SolverEngines - RealFuels - Stockalike Real Fuels Engine Configs And the problem persists. Is this for some reason an intended behaviour? This is my first career with RealFuels and I couldn't find any reference to this issue anywhere else. Any help is appreciated.
  2. kR105

    ...

    Nice mod, although I will have to uninstall it and install it a few weeks later as I started a new career with this mod from the beginning and just after I completed the first orbit contract I got a "exploration" contract (non declinable) that asked for a flyby of Mizar and the reward was like 20k , did I miss something or this is intended to be installed on a lategame career?
  3. I get a couple of ModuleManager errors with a fresh install of KSP + Kerbalism + SMURFF (Using everything up-to-date). Looking at the logs and .cfg files I can see that it is related to the mass of the EVA kerbal and the mass of MonoPropelant, but I have zero knowledge on ModuleManager and I have no idea how to fix it. I will provide logs if you need them, but it is very straightforward to look at where the error is once you install Kerbalism + SMURFF.
  4. I downloaded the latest source from the Dev branch on Github, compiled it and replaced the original ResearchBodies.dll with the new one and now everything is working fine
  5. I have the exact same problem on a fresh career.
  6. I don't know what happened before but it is working now, thanks
  7. How did you send him money? I tried with the Donate button on this thread but it is not working.
  8. Guys help the hype police is outside of my house I think I'm going to get busted.
  9. Well, it switched me back to "opt out of all beta programs" and im back into v1.1.3
  10. I have the latest kerbalism version installed, and i'm getting this error spam on the log file: NullReferenceException: Object reference not set to an instance of an object at KERBALISM.Info.<on_gui>b__0 (.Vessel k) [0x00000] in <filename unknown>:0 at System.Collections.Generic.List`1[Vessel].GetIndex (Int32 startIndex, Int32 count, System.Predicate`1 match) [0x00000] in <filename unknown>:0 at System.Collections.Generic.List`1[Vessel].Find (System.Predicate`1 match) [0x00000] in <filename unknown>:0 at KERBALISM.Info.on_gui () [0x00000] in <filename unknown>:0 at KERBALISM.Engine.OnGUI () [0x00000] in <filename unknown>:0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at KERBALISM.Info.<on_gui>b__0 (.Vessel k) [0x00000] in <filename unknown>:0 at System.Collections.Generic.List`1[Vessel].GetIndex (Int32 startIndex, Int32 count, System.Predicate`1 match) [0x00000] in <filename unknown>:0 at System.Collections.Generic.List`1[Vessel].Find (System.Predicate`1 match) [0x00000] in <filename unknown>:0 at KERBALISM.Info.on_gui () [0x00000] in <filename unknown>:0 at KERBALISM.Engine.OnGUI () [0x00000] in <filename unknown>:0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at System.Guid.ToByteArray () [0x00000] in <filename unknown>:0 at KERBALISM.Lib.VesselID (.Vessel v) [0x00000] in <filename unknown>:0 at KERBALISM.Cache.VesselInfo (.Vessel v) [0x00000] in <filename unknown>:0 at KERBALISM.Engine.FixedUpdate () [0x00000] in <filename unknown>:0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at KERBALISM.Kerbalism.FixedUpdate () [0x00000] in <filename unknown>:0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at System.Guid.ToByteArray () [0x00000] in <filename unknown>:0 at KERBALISM.Lib.VesselID (.Vessel v) [0x00000] in <filename unknown>:0 at KERBALISM.Cache.VesselInfo (.Vessel v) [0x00000] in <filename unknown>:0 at KERBALISM.Engine.FixedUpdate () [0x00000] in <filename unknown>:0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at KERBALISM.Kerbalism.FixedUpdate () [0x00000] in <filename unknown>:0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at System.Guid.ToByteArray () [0x00000] in <filename unknown>:0 at KERBALISM.Lib.VesselID (.Vessel v) [0x00000] in <filename unknown>:0 at KERBALISM.Cache.VesselInfo (.Vessel v) [0x00000] in <filename unknown>:0 at KERBALISM.Engine.FixedUpdate () [0x00000] in <filename unknown>:0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at KERBALISM.Kerbalism.FixedUpdate () [0x00000] in <filename unknown>:0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at System.Guid.ToByteArray () [0x00000] in <filename unknown>:0 at KERBALISM.Lib.VesselID (.Vessel v) [0x00000] in <filename unknown>:0 at KERBALISM.Cache.VesselInfo (.Vessel v) [0x00000] in <filename unknown>:0 at KERBALISM.Engine.FixedUpdate () [0x00000] in <filename unknown>:0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at KERBALISM.Kerbalism.FixedUpdate () [0x00000] in <filename unknown>:0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at KERBALISM.Info.<on_gui>b__0 (.Vessel k) [0x00000] in <filename unknown>:0 at System.Collections.Generic.List`1[Vessel].GetIndex (Int32 startIndex, Int32 count, System.Predicate`1 match) [0x00000] in <filename unknown>:0 at System.Collections.Generic.List`1[Vessel].Find (System.Predicate`1 match) [0x00000] in <filename unknown>:0 at KERBALISM.Info.on_gui () [0x00000] in <filename unknown>:0 at KERBALISM.Engine.OnGUI () [0x00000] in <filename unknown>:0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at KERBALISM.Info.<on_gui>b__0 (.Vessel k) [0x00000] in <filename unknown>:0 at System.Collections.Generic.List`1[Vessel].GetIndex (Int32 startIndex, Int32 count, System.Predicate`1 match) [0x00000] in <filename unknown>:0 at System.Collections.Generic.List`1[Vessel].Find (System.Predicate`1 match) [0x00000] in <filename unknown>:0 at KERBALISM.Info.on_gui () [0x00000] in <filename unknown>:0 at KERBALISM.Engine.OnGUI () [0x00000] in <filename unknown>:0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at System.Guid.ToByteArray () [0x00000] in <filename unknown>:0 at KERBALISM.Lib.VesselID (.Vessel v) [0x00000] in <filename unknown>:0 at KERBALISM.Cache.VesselInfo (.Vessel v) [0x00000] in <filename unknown>:0 at KERBALISM.Engine.FixedUpdate () [0x00000] in <filename unknown>:0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at KERBALISM.Kerbalism.FixedUpdate () [0x00000] in <filename unknown>:0 Any clue how I can fix it? I had to close KSP and open it again as I couldn't click on buttons on the GUI.
  11. http://kr105.com/output_log.zip I got the bug, I was doing a contract of recoveting a kerbal and after I made the crew transfer from the scrap to my ship I saw everything like normal, then when I applied some delta-v to deorbit I noticed that the kerbal was sliding on the ladder, I tried to press [ and ] to switch to it but I only could change between my ship and the scrap, when I was on my ship the kerbal didn't show on the bottom right of the screen. I then switched to KSC and then to the tracking station and the kerbal showed like it was on EVA but I couldn't click on the "Fly" button as it was greyed, I went back to KSC and back again to the tracking station and this time the "Fly" button was available and I did it on the kerbal but when the flight mode showed up the kerbal was inside my ship and it now showed on the bottom right like just nothing happened. I went back to KSC and a message saying "Vessel Kathdie Kerman was not loaded because it had the following parts missing: unknownPart". After going back to flight mode everything looked like normal, I then changed my orbit just to be sure and the kerbal didn't drop off the ship so I took the log file and uploaded it here. TLDR: I got the bug, here is the log file.
  12. I had this same issue before, it turned out that I had installed the "Background processing" mod and it was causing the problem. I just removed it and the problem went away. @ShotgunNinja I started a new savegame recently and I decided to not use RemoteTech and just live with your implementation of signals, the main thing I miss from RemoteTech is that on mapview it shows a red circle at the position of KSC at Kerbin so you can easily see where it is. Can you please please add that here?
  13. Edit: Problem solved, for some reason CKAN installed BackgroundProcessing on my setup and that made Kerbalism ignore my solar panels so it was simulating background energy consumption but not the energy recharge.
  14. I think we are looking at different issues (the latest patch didn't fix my problem but I do understand what you fixed). Here is a little video trying to explain the problem: It shows: - Flight mode showing battery 'perpetual' - KSC showing battery as 2 hours 14 min remaining - Timewarp until battery shows as depleted - Open Tracking Center - Go back to flight mode and it shows again perpetual The issue here is that the vessel never gets out of battery as when I go back to flight mode the battery level was 100% (instead of empty as Kerbalism shows), there are enough solar panels and batteries on it to be perpetual as it shows when I'm on flight mode. I hope this helps to explain the issue, if not, I will make a full screen video showing the problem (I didn't do it now as my connection is slow to upload 1080p video hehe)
  15. @ShotgunNinja Thanks! Will you push the fix to GitHub soon?
  16. I tried that version and the problem is gone! Although the log is now flooded with this error: NullReferenceException: Object reference not set to an instance of an object at KERBALISM.Lib.ReflectionValue[List`1] (.PartModule m, System.String value_name) [0x00000] in <filename unknown>:0 at KERBALISM.SCANsat.EcConsumption (.PartModule m) [0x00000] in <filename unknown>:0 at KERBALISM.Background.ProcessScanner (.Vessel v, .ProtoPartSnapshot p, .ProtoPartModuleSnapshot m, .PartModule scanner, .Part part_prefab, KERBALISM.vessel_data vd, KERBALISM.resource_info ec, Double elapsed_s) [0x00000] in <filename unknown>:0 at KERBALISM.Background.update (.Vessel v, KERBALISM.vessel_info vi, KERBALISM.vessel_data vd, KERBALISM.vessel_resources resources, Double elapsed_s) [0x00000] in <filename unknown>:0 at KERBALISM.Engine.FixedUpdate () [0x00000] in <filename unknown>:0
  17. I started a fresh savegame recently with Kerbalism v1.0.9 and the other mods. I can't see anything Kerbalism related on the logs, but to be sure I closed KSP, deleted the log files and then launched it and opened KSC (I saved the logs at this point) then I timewarped until the "vessel lost" message appeared because lack of power and I saved a new logs copy. I then diffed both files and I got this: > [SCANsat] Height Map Of [Kerbin] Completed... > > (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64) > > [SCANsat] Loading Kopernicus On Demand PQSMod For the Mun > > (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64) > > [SCANsat] Unloading Kopernicus On Demand PQSMod For the Mun > > (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64) > > [SCANsat] Height Map Of [the Mun] Completed... > > (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64) > > [SCANsat] Loading Kopernicus On Demand PQSMod For Minmus > > (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64) > > [SCANsat] Unloading Kopernicus On Demand PQSMod For Minmus > > (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64) > > [SCANsat] Height Map Of [Minmus] Completed... > > (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64) > > [SCANsat] All Height Maps Generated > > (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64) > > WARNING: Shader Unsupported: 'Vertex Colors/Alpha' - Pass '' has no vertex shader > WARNING: Shader Unsupported: 'Vertex Colors/Alpha' - Setting to default shader. > WARNING: Shader Unsupported: 'Vertex Colors/Alpha' - Pass '' has no vertex shader > WARNING: Shader Unsupported: 'Vertex Colors/Alpha' - Setting to default shader. > WARNING: Shader Unsupported: 'Vertex Colors/Alpha' - Pass '' has no vertex shader > WARNING: Shader Unsupported: 'Vertex Colors/Alpha' - Setting to default shader. > WARNING: Shader Unsupported: 'Vertex Colors/Alpha' - Pass '' has no vertex shader > WARNING: Shader Unsupported: 'Vertex Colors/Alpha' - Setting to default shader. Here is the full log file if you are interested. Thanks for your help!
  18. I'm having a weird problem (I think it is with Kerbalism and that is why I was trying the latest Github version, same thing happens with both official 1.0.9 and my compiled version from your sources) where my vessels run out of power during timewarp but only when I'm focused on another vesel, when I go back to the vessel that was supposed to be out of power I find that the battery level is full. I thought that something was draining the battery but solar panels are more than enough (same as batteries) and what made me think that something is not working well with Kerbalism is when I had one vessel orbiting Kerbin with a scansat part and I activated timewarp on another vessel, then I got the message that the scansat vessel ran out of power and that everything was disabled but I didn't care at the moment and I continued with the timewarp, a few seconds later I get the message from the completed contract thing saying that Kerbin was sucessfully scanned so the vessel kept working fine even after Kerbalism thought otherwise. I have this mods installed: KerbalEngineerRedux MechJeb2 SCANsat Chatterer Impact KAS KerbalJointReinforcement kOS KIS Kerbalism NMSG OuterPlanetsMod RealChute RemoteTech AmpYearPowerManager Toolbar ModuleManager xScience REPOSoftTech-Agencies ContractConfigurator CommunityTerrainTexturePack Kopernicus ModularFlightIntegrator KerbalPlanetaryBaseSystems Kerbalism-Profile-Default CommunityResourcePack DeepFreeze KerbalAlarmClock KerbalKrashSystem MechJebEmbeddedUniversalFree OrbitalDecay RasterPropMonitor BackgroundProcessing EasyBoard TriggerAu-Flags RasterPropMonitor-Core InfernalRobotics-Sequencer InfernalRobotics TransferWindowPlanner I tried with different vessels and the result is the same. If I timewarp on the vessel everything is fine, if I timewarp somewhere else (KSC, Tracking Station or another vessel) it runs out of power and Kerbalism shows it as disabled until I focus back into that vessel.
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