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Everything posted by Firemetal
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The Official Realism Overhaul Craft Repository.
Firemetal replied to Matuchkin's topic in KSP1 The Spacecraft Exchange
My RO learning experience continues... Current things I've done. Landed a probe on the Moon. (Lost a solar array because I didn't know how to get a signal to Earth and I couldn't extend landing gear.) Brought a Kerbal into LEO and back to the surface. (This was harder than anticipated because some of the heat shields I used didn't protect the spacecraft enough.) Got a Lunar Station Core into orbit around the Moon. (And finally found out how to target the Earth with an antenna.) You can find some pictures here. So I decided to try docking two spacecraft in LEO. This will allow me to continue building my Lunar Station so I can bring Kerbals over there for Lunar Operations. So I've built a Rocket Family for launching medium to large payloads into LEO. I call it "Dume". I launched a nearly 10 ton payload to LEO but unfortunately, the J2 engine just shut off for no reason and I couldn't restart it even with the two extra ignitions it had. The fairing also glitched a little, and I might want to add some smaller SRBs to the 6MUSO configuration. Here are some screenshots from the first flight. https://imgur.com/a/ZqrTu I'll try to perfect the Dume Family and give you an update on it next time I post. Fire -
[1.5.0] Procedural Fairings 1.5.0.5 (2018/10/18)
Firemetal replied to rsparkyc's topic in KSP1 Mod Releases
So anyone else having a problem where the fairings look black in the low atmosphere? For those wondering, I am playing in 1.2 RO. I believe trying to download RSSVE may have caused this problem. Anyone know how to fix it? Fire -
Realism Overhaul: Low Cost Orbit.
Firemetal replied to NSEP's topic in KSP1 Challenges & Mission ideas
Sorry wrong thread. (Delete this please mods) -
The Official Realism Overhaul Craft Repository.
Firemetal replied to Matuchkin's topic in KSP1 The Spacecraft Exchange
A modlist would be great, thanks! And I'll try SSTU. Again, thanks a lot. Fire -
The Official Realism Overhaul Craft Repository.
Firemetal replied to Matuchkin's topic in KSP1 The Spacecraft Exchange
What mods are everyone using? Do you guys have any suggestions that WON'T crash my game while it loads? I put the Ares Upper Stage together with a Delta IV with 4 strap-on boosters. Probably needed only two, but it worked out. (Also used Falcon Heavy decouplers which put a spin on the core stage when separating which wasn't that good but I made it to orbit) (This rocket wasn't a good idea overall though. Lack of TWR in many places) Fire -
Oh wow. That parachute will make low mass missions way easier... Looking good so far! Fire
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Yep definitely Jeb... It is just like him to ride a sports car on a rocket to Dun- I mean Mars. Fire
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Holy cow. I think I have a new favourite launch. Fire
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If only this was a KSP part mod... Fire
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Hmm. This isn't easy and SpaceX and BO are the only ones to reuse large portions of their rockets so far. It would take years to develop a rival for the Falcon 9 let alone the BFR. Fire
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So I just landed a rover with a surface scanner on Minimus, and it says 13.01% ore. Is that a lot? How much should I be looking for when trying to start a mining base? Fire
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KSP in Rocket League
Firemetal replied to klesh's topic in KSP1 Suggestions & Development Discussion
Don't play Rocket League but I know of it, and I think this would be a good idea. Fire -
Aww heck yeah. I am so going to watch this live. (Unless I forget) Fire
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Banned for being "SLIGHTLY* obsessed with Undertale. That game is old news. Or maybe you forgot to edit your sig...
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Well probably the BFR but if we’re talking about rockets that are currently in service, Falcon 9. Watching the booster land is like watching a second launch, only reversed. Fire
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Look, I have played KSP completely stock before, and it isn't as hard as people make it out to be. For DV/TWR calculations, just copy your rocket's info into a calculator and you can do that easily, although I have to say that is way more tedious than using KER or something like that. As for Mechjeb, I can understand that if flying a rocket gets tedious, or you just want to be really precise with something, or you just can't fly a rocket well and just need a little bit of help as long as you can build a vehicle capable of its intended mission. And part mods, Kopernicus mods, realism mods, are all things to make the game fresher The only way I can see people saying that, is if they believe that we should play what Squad made for us to play. Fire
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Back in my day, there was only one planet colonized by humans, and we didn't know that life on other planets existed, let alone intelligent life.
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Things that NASA never said at a press conference.
Firemetal replied to FlamedSteak's topic in Forum Games!
"Oops, turns out the planet will explode in the next 60 seconds. Don't panic! We totally don't have this under control." "As you all probably know by now, there is a giant head in the sky yelling Show me what you got. A crazy scientist said to compose a hit song, so let's get schwifty people!" -
Jibberish jibberish and more jibberish.