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Everything posted by SchwinnTropius

  1. I really should not read the reviews before seeing this kind if stuff. Now I feel even more hype. I gotta relax a bit and go see this movie.
  2. Great work is usually fashionably late. Take your time, make it great. I know I'll be getting shivers when I see it.
  3. I held hope that this would happen. I'll try to wait patiently for a little longer now that it's happening.
  4. So Kerbals should act like Minecraft Villagers? Not that it's a terrible idea, but I'd like to see a little more intelligence than that from Kerbals. Or, just take them outside and rip off their helmets.
  5. Here's to hoping for a nice birthday present for me in April.
  6. To be fair, gotta have something marketable before they can market it. If the code isn't there yet, then it takes away from the devs' time to set up something presentable out of the mush. Patience is difficult for many, myself included, but we really should make some kind of effort to be patient while we wait.
  7. Based on what I know about the game so far (I guarantee it's less than most), if they do anything with the fuels, I believe they may simply add a new exotic type of fuel for the interstellar engines. It keeps the simplicity of KSP1 but accounts for the new engine type. I do agree that a touch more realism in the fuels would be nice, but I don't see the need to complicate the game further and I feel slightly confident the devs may agree.
  8. Im a paranoid pilot, and I've had too many bad lithobrakings after stuff happened on reentry. I'm hoping the OP may find this useful, at least until they diagnose why they reliably blow up at 1500m.
  9. I second individual planetary soundtracks. For planets with moons, each soundtrack can vary a bit from a common melody depending on the moon being orbited. As an example, around Kerbin the music could be generally calm and tranquil, but around Mun the same melody could shift tones to something like calm anticipation or pondering with a little more bass than Kerbin's melody; Minmus can get a more fun, winter wonderland-like version of Kerbin's melody. Jool would basically get quite the soundtrack in itself with each moon getting its own variant of a melody suitable for the jolly green giant and its moons. I'm not musically inclined, I just know how things sound to me; I hope this makes sense.
  10. There should be a slider to change the full deployment altitude, and the default is 1000m. Maybe increase this to 1500, like I do. Or try an additional chute?
  11. I like this April Fools texture. As mentioned,if it were to be used for real, it would look better in its green pallete. Don't talk about food, I haven't had lunch yet.
  12. Love this idea. If it is never planned for stock KSP2, I would hope that it eventually becomes a mod. Of course, I would have massive acrophobia once I see myself in orbit in VR.
  13. I need this for my car. Would be better than the squishy poop emoji I currently have back there.
  14. Personally, I'm expecting KSP2 to have the same requirements as KSP1, but most likely they'll be a little higher than that.
  15. How would one deploy a battery in the context of KSP? The only method I can currently see is the enabling/disabling of the battery like on fuel tanks. Can batteries be stored in inventory and installed later in Breaking Ground, like they could be with Kerbal Inventory/Attachment Systems mods? That may fix your issue in the short term if that's possible.
  16. Beauty is in the eye of the be(er)holder, but it really doesn't look too bad. To me, just looks like some villain's private transport.
  17. Simply beautiful. This is starting to look like a real space game now. Keep up the awesome work.
  18. Scrolling PAW is interesting, certainly will help with command parts. Might want to do something with the altimeter button, possibly take some suggestions, and show a revised version as another KSP Loading. Skybox looks great, too bad I won't be able to appreciate it too much in orbit as my acrophobia kicks in when I'm in space. Overall, keep up the awesome work.
  19. As long as the precious cargo survived, mission was a success in my book. Edit: also, you have SAS on, and I assume that means reaction torque is holding you up.
  20. Very nice, I'm sure this will be legitimately loved by the community. Also, nice flying skill in the video.
  21. Munar Launch Site: great idea in theory, probably won't be so great in execution. I'm for more options, but also I'm for being able to disable said options. For Career Mode, as a bare-bones minimum requirement, it should require the completion of the Tech Tree; I'd say there should be one or two more Tech Nodes costing ridiculous amounts of Science Points to unlock the site. So far I like the idea of scanning the Mun as one requirement for unlocking, but the scanning side of the game has to be adressed before that's viable; no scanning in background, no persistence of maps generated by scanning. Same for surface bases in general; we need more parts for making bases, and more reasons to make surface bases on other celestial bodies.
  22. It may be big, but it may help to keep things organized in one place.
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