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Everything posted by SchwinnTropius
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The Saga of Emiko Station - Complete
SchwinnTropius replied to Just Jim's topic in KSP1 Mission Reports
We can only hope. -
The Saga of Emiko Station - Complete
SchwinnTropius replied to Just Jim's topic in KSP1 Mission Reports
Saw this on my news feeds this morning. https://www.sciencealert.com/scientists-are-investigating-how-to-fit-a-space-station-inside-a-giant-asteroid -
Gas Planet 2? Poll
SchwinnTropius replied to KSPACE's topic in KSP1 Suggestions & Development Discussion
I'd like to see one, a Saturn-like world with prominent rings. One moon could be based on Titan. Another moon could be made to be incredibly difficult to land onto without crashing/poofing on the surface. -
The Saga of Emiko Station - Complete
SchwinnTropius replied to Just Jim's topic in KSP1 Mission Reports
@Just Jim, do your thing. We will wait patiently here for you, even if we don't show our patience sometimes. -
Let pilots be able to land a ship.
SchwinnTropius replied to Daveroski's topic in KSP1 Suggestions & Development Discussion
Good way to balance it I'd say. Gotta know how to do it yourself before you can program a computer to do it for you. -
Let pilots be able to land a ship.
SchwinnTropius replied to Daveroski's topic in KSP1 Suggestions & Development Discussion
I would say this could be an unlockable feature, available when or after a pilot unlocks Maneuver and Target Tracking. -
Deorbittimg my kerbin station in the most Micheal bay way
SchwinnTropius replied to putnamto's topic in KSP1 Discussion
If you're looking for Michael Bay's approval, you may want to deorbit the station into the mountains west of KSC. Or just deorbit the station INTO KSC. -
The Saga of Emiko Station - Complete
SchwinnTropius replied to Just Jim's topic in KSP1 Mission Reports
It'll be fun to see how the part revamps will be explained in the next chapter. Or maybe Chapter 101? -
The Saga of Emiko Station - Complete
SchwinnTropius replied to Just Jim's topic in KSP1 Mission Reports
That's under NDA. -
Adding Xenon harvesting to sensorAtmosphere
SchwinnTropius replied to theJesuit's topic in KSP1 Mods Discussions
Should be able to put moduleIsEnabled = false in your harvester module, and then set up the PartUpgrade to change that to true at the desired tech tree node. -
I like this one already. Kerbalized, silly, and only if you think about it does it make you realize it rhymes with Nile. Though to be funnier, I think it should be spelled Kyle River.
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You do that too? I do it usually as an accident. As long as the budget permits, why not overengineer?
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Should be able to change the size and angle in Unity, though I can't remember exactly how at the moment (2am here, on mobile). I know there's a tag to set for it as well. I need to re-research things, and do those long-overdue screenshots, after I sleep.
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The Saga of Emiko Station - Complete
SchwinnTropius replied to Just Jim's topic in KSP1 Mission Reports
Would not be surprised to see Uncle Nick show up just before the upcoming big boss fight. -
No SpaceX Flag?
SchwinnTropius replied to Kroslev Kerman's topic in KSP1 Suggestions & Development Discussion
You may have seen someone's custom flag in a game. As far as I can remember, there has never been. SpaceX flag in game. Though I agree with you, it would be cool to have. -
So I'm looking to add this solar system to my game, but I'm hoping to make it orbit the stock system and travel to it from Kerbin. Is there a patch floating around somewhere that I can use for this purpose? I'm willing to write one for myself if someone hasn't already written one. Any help is appreciated.
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[1.12.x] IndicatorLights v1.8.3: Small, convenient, informative.
SchwinnTropius replied to Snark's topic in KSP1 Mod Releases
So far, this issue is with Texture Replacer here. It seems people have used Texture Replacer Replaced with success, but installation is a little more involved. -
[1.12.x] IndicatorLights v1.8.3: Small, convenient, informative.
SchwinnTropius replied to Snark's topic in KSP1 Mod Releases
I know it still feeds into "staying on top of a fluctuating target" but it might be worth maintaining two sets of textures. If you would like I can provide my edited textures for you to include in a future release. -
[1.12.x] IndicatorLights v1.8.3: Small, convenient, informative.
SchwinnTropius replied to Snark's topic in KSP1 Mod Releases
So I got back into playing KSP after a forced hiatus, and started using Texture Replacer with this. I got the black indicators like others have, with the exception of the BL-01 working fine. I tinkered with the Texture Replacer patch included with this with no change (worth a shot at least). I looked at the textures for the indicators and noticed they are 2x2 pixels, so I cropped them to 1x1 and had success. So whatever happened with the TR branches, they no longer like the 2x2 textures. -
[1.8-1.12] TextureReplacer 4.5.3 (8.2.2022)
SchwinnTropius replied to shaw's topic in KSP1 Mod Releases
Still alive over here: Just takes a manual install, but still works fine. -
The Saga of Emiko Station - Complete
SchwinnTropius replied to Just Jim's topic in KSP1 Mission Reports
I agree with the above. Let's tie off some loose ends before making Chapter 100 an epic milestone in the Saga. -
The Saga of Emiko Station - Complete
SchwinnTropius replied to Just Jim's topic in KSP1 Mission Reports
Emiko with any Pokemon would be great, even Magikarp. The Kraken would never know what hit them. -
The Saga of Emiko Station - Complete
SchwinnTropius replied to Just Jim's topic in KSP1 Mission Reports
Emiko is the space center's greatest weapon, closely followed by Thompberry. My view is odds are in the Kerbals' hands (plot armor notwithstanding), but at a higher cost than we've seen so far.