Dark Lion

Members
  • Content count

    116
  • Joined

  • Last visited

Community Reputation

110 Excellent

1 Follower

About Dark Lion

  • Rank
    R.U.D. Specialist Engineer

Profile Information

  • Location Standing by to launch
  • Interests Stylin'-single-stagin'-sciencey-self-sustainable-to-anywhere kinda things that can make it to Minmus at least.
  1. Problem with editor placement tool?

    I'm sure it's not called that exactly, but I'm fairly confident most KSP-ers have run into the problem while editing as well, especially those of us which build large or aesthetically. I'm also not 100% sure about how to reproduce the bug in question, as it seems to be rather random to me still. I digress. The "radial-only" kraken I refer to is the dreadful moment in which you realize the editor will no longer allow you the use of mirror symmetry on your vessel, regardless of the pre-existing usages. Even an attempt to hover over those already mirrored parts shows oddly radial pattern of placement in which one of the twin parts might even float above the desired attachment point or otherwise throw off your CoM due to the game recognizing the wrong mirror axis for the craft. If you're still completely lost, the OP's pic shows an example of the latter instance I describe [wrong mirror axis.] In my experience, copying part groups to mirror across the vessel *which have already use mirrored parts within the group you've copied* seems to be the catalyst to sorta "locking" the editor into a radial-only use of symmetry.
  2. Problem with editor placement tool?

    That's been my solution too, but I've had that little trick invoke the radial-only kraken on the craft I was building...
  3. Problem with editor placement tool?

    I'm pretty sure F toggles part/vessel symmetry while in part placement mode, but I've never understood it's function exactly, because I've never seen it actually change anything. Thus, I don't really use it.
  4. Future Projects and Ideas

    Hey, I know what that is by a glance! The '87 Testarossa was probably one of all-time favorite Italian Stallions. Nice work @LABenterprises I see the SUV though, and it's got my wheels spinning in the "super offroad" direction... I wonder what other engineers might consider that to be as well.
  5. Looking For A Mod

    I'm sorry, I don't understand the question...
  6. King of the Hill

    I hoist the glass hill on a classy foundation and freeze it. My cracked snow globe!
  7. Best Player's Car Best Looking Car Poll

    Try landing Essar Bean from orbit. Or leaping off a mountain safely. Let's see those other cars try it and still look so beautiful! They really are beautiful though. Like "Lemme park that for ya"
  8. TBH I'm just as interested in grabbing the patch But keep it up! Sounds like you're on the right track.
  9. KSP Challenge: Destroy the KSC!

    I'm not! I'd give you mine... I hardly use them anyway! Since I've seen you say you're out of likes more than once by now: how many do you get? AND WHY IS THERE A DAILY LIMIT?!
  10. KSP Challenge: Destroy the KSC!

    @Darth Badie has officially gate-crashed this challenge to the top of the leaderboard.... No need to compete, people. She might use the force!
  11. KSP Challenge: Destroy the KSC!

    I do sincerely believe it's indestructable, that crawlerway... Even immune to my "playing hard ball" on it... Please do be sure to inform me if I'm wrong and my ground-game needs to intensify...
  12. KSP Challenge: Destroy the KSC!

    Has anyone taken the time to go through and tally up all the possible points yet? I'll be on that momentarily To be concise: how many of them count for destruction points? Technically, a flag is not a building, but it explodes well enough... Also, the R&D facility is more than one structure to be destroyed. Is all of the runway 50 points? or (50 per section) 250? Does taking out one section count, or do I need to destroy all?
  13. KSP Challenge: Destroy the KSC!

    Play hard ball. This one only cost 300k+
  14. Here are some tips and tricks I'd put to a new player in no specific order. ~ Be patient. This game may have quite the long learning curve without some sort of understanding of physics, particularly orbital mechanics and aerodynamics. Familiarize yourself with the terminology so that asking for help isn't quite so confusing. The masters often forget how to teach the basics first, but don't be shy or feel stupid if you need help. Come here; ask away. Most of the KSP community is willing to lend a word of wisdom when they know your questions' answers. If you want to learn, you will. ~ If you don't like a slower game or expect lots of action-intense gameplay, you might have chosen "call of doodie" instead. ~ Learn what draws "the Kraken." It IS NOT a joke experienced KSP'ers tease newbies with... The Kraken is very real. ~ Check your staging. (Button-mashing won't help you in KSP) ~ "Asparagus" staging is over-rated. ~ Use a checklist and quit forgetting important things you need on your vessels. Revert, ladders; revert, 'chutes; revert, INTAKE... ∞ ~ Do you even deltaV? That takes a minute... math = hard. Nope. I made it far enough to blow up though! Learn the "rocket equation!" ~ Single-most helpful mod: Kerbal Engineer Redux, you life-saver you! @cybutek is BadS for creating this should-be-a-stock-game-option mod, IDC what anybody says. This excellent mod is an overlay providing you with customizable displays of imperative real-time flight information. Not only that, but it also makes building and balancing in the editor modes a breeze with still more customizable displays which you can even specify by mission parameters, target world flight characteristic and so very much more than I care to rattle on about. Believe you, me: it's worth every second you spend learning how to set it up just the way you like it. I'd recommend Kerbal Engineer to every single KSP player, new or masterful. It saves you time by doing the math for you and can even save your kerbals... Yes, it does have some potentially mission-critical flaws as well, so learn how to anticipate these miscalculations by actually paying attention to the readouts. ~ Mechjeb is sorely over-rated. Especially if you already figure out KER first... Good luck, Flight. Your kerbals are now in the hands of a cold, calculating machine... As a side note, Mechjeb is a fine way to learn some of the game's mechanics, but I wouldn't recommend it to a new player, no matter how much others may suggest it to you. Learn all you can by taking hold of the flame, so to speak. Your kerbals won't judge you. (The Mystery Goo might though. ) ~ Water (or whatever it is you find below ASL) doesn't like you playing in it. Go home while you still can. Things may happen there you only wish you could explain. ~ Check your staging. No, I'm serious, you changed the root part, remember? You confused yourself (and the part tree of your vessel,) therefore the previous staging settings have rebelled against your alleged "thoroughness." ~ While editing: Hold ALT and click any part other than your root part. Copy and paste, made simple. You're welcome. ~ While editing: Ctrl+Z = UNDO LAST (at least most of the time) ~ While editing: Hold SHIFT while using the Move Tool in any editor. This should allow you to move any attached part anywhere you please. There's no stopping your imagination now! Go crazy! Just keep in mind: your frames-per-second drops, the higher your part-count gets. ~ Your wheels my betray you in certain circumstances. Don't forget to click RMB to see more info about any and all parts you're using ion the parts and in their respective parts-tab. ~ Never walk away from time-warp unless you've already done the math or have some kind of alarm set (the Kerbal Alarm Clock mod might suit you, but I use my phone reminder, so I can literally leave the house if I want. Yeah, it's rare, but sometimes it does take that long... it depends on what you're up to. ∞MINING... ~ I'd only help someone find one Easter Egg. The rest of them are waiting.... EVERYWHERE. Keep your eyes open and your head on a swivel and you're not going to need my help... it's a big solar system, but don't let that intimidate you... It's barely even a whole 1:6 scale to our solar system. ~ Pilots are over-rated. Engineers and Scientists are the only kerbals you should ever need, once enough of the tech tree is unlocked for probe cores. ~ Scientist are obsolete the moment your tech tree is complete. Engineers 4 lyfe! They improve efficiency of some parts, repair others AND repack 'chutes. That's all I've got for now. Hopefully someone had a "eureka!" moment, but honestly sometimes I need help too. Other times, I just have to learn the hard way. I've only been playing since version 1.0.5 and I may never quit playing this game if I don't land a base on every world possible, and return at least one kerbal back to Kerbin from each world possible. (I hate you too Eve... *cough cough* Tylo... *cough*) ...Even then I might not stop.
  15. How to make Screenshots

    Another way to screenshot from Windows: ALT+PrtSc will save a screenshot to the clipboard. This can be especially handy when you want to go straight to editing said screenshots or simply a quick share, without actually saving the file in your screenshots folder.