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lectiuss

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  1. Hi, I recently started playing KSP again (1.8.1) and encountered a bug (https://imgur.com/a/gWXTxNh) where scatterer's sunflare just stops working, restarting game doesn't help, it just starts working again after some time (not sure how long though, it happened before..) Different saves are working fine.. Other visual mods I am using are Astronomer's Visual Pack (8K textures), EVE and Distant Object Enhancements (list of all mods: http://txt.do/1jmdg ).
  2. Hello! First of all I want to thank to all of you who made this great planet pack. So far I have spent over 150 hours playing with this mod (and many others of course) and there's so much more to do, it's almost intimidating. Although I have very weak system (Intel Core 2 Duo 2.8 GHz and 4 GB RAM) and thus having to play with low graphics, it still looks beautiful. I have recently built an outpost on Iota ( https://imgur.com/MMfuPbA ) and landed my mobile base on Niven ( https://imgur.com/ZYAxebk ; https://imgur.com/YivbvbF ) with which I absolutely love to just drive around and explore. Throughout the playthrough I have encountered only one minor problem with the renamer. I'm using USI mods and I found out that my Gaelans were mysteriously disappearing. The problem was that sometimes a new applicant, who was randomly generated and I didn't even had access to him/her (due to USI which alters hiring process), had the same name as one of my kerbonaults (or gerbonaults) and overwrote him/her from my save (only applicant remained and even he later naturally disappeared as he/she should). Simple solution was either 1) rename all kerbonaults to something that is not in the name pool or 2) delete all used names from the pool (of course I made a back up of the pool for future playthroughs). I just want to thank you again, you did a great job and I'm looking forward to exploring the rest of Ciro's system. Lectiuss
  3. Hi, I'm not sure if I wanna bother anyone with it, but how much of work is it to make this mod work on a ongoing career game? I'm a little bit worried about the save, since I haven't been very nice to it with all the other mods, but so far everything "works" as it intended So if I were to add this one, I guess I'd have to edit all the orbits of vessels in the save file? I'm kinda lazy, I'm sorry about that, but I don't really want to experiment, so what exactly would I have to change? Thanks for an answer in advance Edit: OK, I did a little bit of research and I think the only thing I'd need to change in ORBIT of every vessel would be REF which is a code for celestial body vessel orbits. But please correct me if I'm wrong..
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