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sl2va

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  1. Go everywhere, but now with rovers! Total Mass: 2903t Dry Mass: 573t Initial TWR 1.68 DeltaV 24k Launch it from runway. If you have some problems related to the craft you can report your problem to me. Known issues: - Problem with decoupling nuclear to liquad stage. Temporal solution: time warp stages from each other. https://drive.google.com/file/d/1p8kHtaQ9tDR7ajhAe0WuQzsEAu_3fruz/view?usp=sharing If you have some problems related to the craft you can report your problem to me.
  2. Reproduce: 1. Take rover craft and try attach to inside of another craft. 2. If failed, try attach again. 3. If failed more than 10 times then probably something wrong. Black screen caused by game crash. https://drive.google.com/file/d/1V3UFSFb-uF8q_fWFYDgxGMY9imHubsb-/view?usp=sharing
  3. Top speed ~65 m/s on thruster. It's have thrusters for downforce it and pushing rover forward. Mass 4.27t Dry Mass: 2.12t https://drive.google.com/file/d/1HB_QovkVeJXVbX97GmwiT5SWlT6U9hlB/view?usp=sharing
  4. Rocket with high 16k deltaV, can do orbiting Kerbin and going to far space. From drawbacks: 1. First stage can destroy rocket at end of ignition. Solution: don't burn all fuel, save just a bit and cut off stage. 2. Top of rocket have wobbling. Be careful. How to install: 1. Download the .json file for the craft you want 2. Put the .json in C:\Users\<YOUR USER>\AppData\LocalLow\Intercept Games\Kerbal Space Program 2\Workspaces 3. Open the VAB and load the craft Download link: https://drive.google.com/file/d/1GWRiqupY6xsfPnqft35kXuWBj95XW74b/view?usp=share_link
  5. Hi. Is there any plans for improving bug reporting like: 1. During typing title for bug report make another similar titles appear as a hint. May reduce amount of duplicate bug reports. 2. Allow sort bug reports by upvotes. May give the view how often bug appears/how painful for ppl that bug. 3. Allow attach logs and player's savings. May help in investigation of bugs.
  6. I don't have exact copies of crafts that went to underground and didn't. But I have autosaved project of craft that didn't went underground (AutoSave AKU 2023-2-26_15-21-53) and saved same project of craft that went underground (AkuMA). I don't know exact steps to reproduce this though. This is link for dev team, it's contain both crafts: https://drive.google.com/file/d/1P7RmJWhNbKAYAqn3LwWg5a4wRyPks9hj/view?usp=sharing
  7. I'm excited to hear music and sound design. P.S Launch music feels like mix of KSP main theme and a movie about rocket that have number 13 in the name.
  8. I think it's possible because there's PhysX that use a lot GPU cores (really a lot cores, 500 for example) for physics calculation.
  9. 1.5.1 version still use 2 cores for physics and maybe +1 core for aerodynamics FX. I really want to see in next update optimization for all cores. #AddCpuOptimizationForAllCores
  10. KSP really need CPU optimization. When you have 4 core CPU and game uses only 2 core it's not good.
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