HaydenTheKing
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Everything posted by HaydenTheKing
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[1.12.x] Kerbal Launch Failure Revived
HaydenTheKing replied to linuxgurugamer's topic in KSP1 Mod Releases
Hi all, I'm not getting any failures on my save even if I put at 100%. I get fails if i make new save, any hope this can get looked at? https://www.dropbox.com/s/226g1cz28yyfm2k/output_log failure not failing.txt?dl=0 Mod list https://imgur.com/a/4nCTzKB -
[1.12.x] Kerbal Launch Failure Revived
HaydenTheKing replied to linuxgurugamer's topic in KSP1 Mod Releases
I love it when I have to make a emergency landing -
[1.12.x] Kerbal Launch Failure Revived
HaydenTheKing replied to linuxgurugamer's topic in KSP1 Mod Releases
Ok I thought they were supposed to be at 5% based on your first post. turned to 100% and was getting failures. How does this work with aircraft does it keep re-rolling the chance for failure since I’m in atmosphere or is it a one time per launch roll? -
[1.8.1 - 1.12.5] Interstellar Fuel Switch (IFS) 3.29.5
HaydenTheKing replied to FreeThinker's topic in KSP1 Mod Releases
Hey im getting alot of things pop up on the log. Can someone take a look? Log https://www.dropbox.com/s/agsvkncwv2o0aeh/output_log.txt?dl=0 Mods https://imgur.com/a/rQS2M KSP 1.3.1 I7 4790k GTX 1080TI- 1,187 replies
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- fuel tanks
- fuel switching
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(and 2 more)
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[1.12.x PlanetShine 0.2.6.6, Feb 22, 2022
HaydenTheKing replied to Papa_Joe's topic in KSP1 Mod Releases
Thanks I found it -
[1.12.x] Vessel Viewer Continued
HaydenTheKing replied to linuxgurugamer's topic in KSP1 Mod Releases
Do you know how to disable vessel viewer from tool bar? It keeps duplicating the icons. This is the exact thing happens to mine. I downloaded the RPM only -
[1.12.x] Kerbal Launch Failure Revived
HaydenTheKing replied to linuxgurugamer's topic in KSP1 Mod Releases
All setting on lowest? What do i need to turn them to to get this to work? -
[1.12.x PlanetShine 0.2.6.6, Feb 22, 2022
HaydenTheKing replied to Papa_Joe's topic in KSP1 Mod Releases
I don’t see the planet shine thing in my toolbar. I have the default toolbar and have a bunch of mods on it. Maybe I just missed it, what does it look like? im using 1.3.1 -
[1.12.x PlanetShine 0.2.6.6, Feb 22, 2022
HaydenTheKing replied to Papa_Joe's topic in KSP1 Mod Releases
How do I tell if it’s working? -
[1.3.0] Kerbal Engineer Redux 1.1.3.0 (2017-05-28)
HaydenTheKing replied to cybutek's topic in KSP1 Mod Releases
Is this working on 1.3.1? -
[1.12.x] TAC - Life Support v0.18.0 - Release 19th Sep 2021
HaydenTheKing replied to JPLRepo's topic in KSP1 Mod Releases
What is this .gitignore file? -
[1.12.x] Vessel Viewer Continued
HaydenTheKing replied to linuxgurugamer's topic in KSP1 Mod Releases
Got ya I figured as much. Just wanted to make sure there wasn’t any additional file I had to add to the JSI directory -
That’s what I figured. In the probe control room mod they cite a issue with the rastor prop monitor screens stop responding. They said this is remedied by the dev version. I haven’t experienced this bug but was planning on following all the install instructions from all my mods. I’ll give it a go with the non dev version.
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[1.12.x] Vessel Viewer Continued
HaydenTheKing replied to linuxgurugamer's topic in KSP1 Mod Releases
Hello, I downloaded the version 0.8.6.1 for my 1.3.1 copy of KSP. Not entirely sure how to install. The package came with RPM in the game data directory. I already have RPM installed what do I do with the pre packaged RPM that came with vessel viewer? -
[1.12.x] Probe Control Room Recontrolled
HaydenTheKing replied to linuxgurugamer's topic in KSP1 Mod Releases
1.3.1 -
[1.12.x] Probe Control Room Recontrolled
HaydenTheKing replied to linuxgurugamer's topic in KSP1 Mod Releases
Hey all, instructions say I need dev version of scan sat. Don't really know what that means? I searched dev version and I can only find 1.3.0 compatible. What is the issue with regular scan sat. I love this mod BTW one of my favorites. -
1.1.2 Magic Smoke Industries Infernal Robotics 2.0.2
HaydenTheKing replied to sirkut's topic in KSP1 Mod Releases
Hey all, I'm updating my game to 1.3.1, I did the core and part install prior for last version. What I do different for 1.3.1 -
ya just figured that out from another guy thanks though!
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didn't know i could do that thanks