Andetch

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About Andetch

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    Sr. Spacecraft Engineer

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  1. Walk a single kerbal around the equatorial circumference of tylo without any interruptions (such as sleep etc.) :D :D
  2. Thanks for taking her for a spin The massive engine on the back is a blessing and a curse. You can ignite it and it will save you from a spin, but then no way orbit will happen.
  3. So launching horizontally - I note your images don't show the craft on the runway... How did you get over the fact you have no wheels? Okay, got over that by using goo containers as skids. But now I am coming to the conclusion that this may not be possible...
  4. I'm just gonna leave this here... It might bring up some bad memories for some pilots. This plane can make orbit and come back to land on the runway - IF you have the minerals to fly her. There is a video on the KerbalX page and images etc. (WMP stands for Widow Making Project) https://kerbalx.com/Andetch/ADX-WMP-SSTO
  5. Interesting. So 0 science meaning incredibly limited part choices. Interesting. When ksp installs on my brand new laptop I just got home with I may have to try this.
  6. I know it was my challenge, but I really enjoyed the caveman tech spaceplane challenge. Horizontal launch and landing ssto with only caveman tech and buildings. I found it to be very mentally taxing having to completely break the mould for my usual designs. In the end I convinced myself there was only 1 way to do it, so posted the challenge and was then shown how wrong I was and how many other ways it could be done. Someone even managed to nearly get a Duna encounter (we couldn't really tell as the tracking station wasn't upgraded - and there was no way that plane was coming back to Kerbin). I also enjoyed the STS missions as designing then redesigning a shuttle capable of the few missions I did was very mentally challenging. Lastly, the K-Prize because who doesn't love designing cool looking SSTO spaceplanes?
  7. So you can get science upgrades or no?
  8. Okay, so here they are. Images are in KerbalX already. I've tweaked them You might like the MiniMover as an orbital service vehicle for those times you need to send the someone to go get some more brews! https://kerbalx.com/Andetch/AdX-Mini-Mover - The single seat runabout. Very light and may be useful as a tug to place station modules in hard to reach areas. https://kerbalx.com/Andetch/AdX-Labs-Runner-Class-1 - The main runabout. 3 seats and 6 surface experiment spaces. Will need refueling after landing. https://kerbalx.com/Andetch/AdX-Mini-Fuel-Depo - The refueling element. Capable of flying or rolling around to find the best mining spots and then clawing onto a craft to deliver monoprop. Note: this craft is the only one of the 3 to use Lf/Ox mixture for it's own power. It can not transfer Lf/Ox out.
  9. Can tourists plant flags, perform eva reports and collect samples?
  10. I haven't tried placing tourists into external command seats yet, but is definitely worth a try!
  11. So, I have just came across this and I have a submission for the latter stages. It was mentioned in the OP that there may be a need to Mun/Minimus exploration vehicles for the final stages. Well, way back in 1.4x I designed a fleet of shuttles, and the ones that were only LKO capable I equipped with a little RCS powered (like the place anywhere rcs port was the only engine, no puff etc) hopper vehicle capable of delivering Kerbals anywhere in the Kerbin system (apart from Kerbin surface) and then returning to LKO for docking or recovery depending on fuel left. The hoppers evolved into also a series of tugs, which would aid construction by being able to place small, fiddly modules. From what I can see in terms of payload size and shape already launched, your shuttle could carry a fleet of these things in a single launch, or start sneakily piggybacking them on other launches. The piggybacking method would give you the option to take custom ones for specific tasks that you might need to perform. They weigh bugger all Shall I dust them off, give them a lick of paint and provide them to your venture as a new model?
  12. Definitely need bonus points for tourist EVA. Is there even a mod that does that? Methinks someone hasn't got much KSP experience. @TedJet Aerospace this is why you should always do a challenge idea first, exploring every angle you can before posting it. That way it saves you ridicule for getting things wrong or suggesting impossible things like tourist EVA. Welcome to the forum, and good luck on your next challenge.
  13. Someone got an object into orbit from thrust purely generated by only jet engines. So surely this must be possible.
  14. 19.971 T at launch 3322.3 m/s at fastest by Navball, at around 9 mins 25 secs Remember, the lower your periapsis then the higher your speed boost from gravity. If I played with the flightpathI could probably get a bit faster. Took me very little time to build the craft, very simple design.
  15. Seems to me that most dV into LKO under 20T launch weight wins this. Right? I just did a test flight in a little contraption and broke exit velocity. Had I just made an extreme transfer orbit, with the pp as close to Kerbin's atmosphere and waited until I approached the pp before burning off my remaining fuel probably could have got higher. The issue I think people are probably facing is how to get a tank, a kerbal and an engine into LKO for the least effort!