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Andetch

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  1. I would welcome someone who is better at maths to come up with a better way of scoring I found that adding any extra part, even really light stuff like fins drastically affected my total altitude which is why I went the way I did. But your formula seems fairer. Nice effort!
  2. That's very good going! I guess I should stop with my ballistic re-entry trajectories!
  3. I presume this was done on easy with only 50% atmo-heating? Bloody hard to get a kerbal back to kerbin surface without a heatshield with 100% atmo heat! Which begs the question to the challenge creator - what difficulty/atmospheric heating level should be used?
  4. One single mite booster for propulsion. As per usual practice submit entries on this thread. I made it more parts increases the score because even small parts seriously reduce the dV of the single mite. I should probably ban physicsless parts from the count - good idea. I have edited the rules to state as well as parts discarded on or before the mite ignition stage that physicless parts are not counted.
  5. How high mite you fly? The Mite Rider Challenge, by Andetch The challenge is simple. Using only a FM1 "Mite" solid fuel booster for propulsion, fly as high as you can. But, there is a twist to the challenge. The KSC cant just keep throwing these boosters away for kicks and giggles. So, return your ride so you can refuel and go again! We want to sell these vehicles across Kerbin, and we need our design team to come up with something! The craft with the maximum possible enjoyment points will surely be the best seller! Rules: You should be able to recover and relaunch your vehicle. A kerbal must be able to ride your vehicle. Only a singleFM1 "Mite" solid fuel booster may be used for propulsion. Staged parts such as launch clamps, that are triggered before the ignition of the FM1 "Mite" will not be counted towards scoring. Physic-less parts and weightless parts will not be counted towards scoring. Use any other part as long as it does not provide thrust. Submit entries on this thread with screenshots and/or videos to prove the entry. Scoring: Max alt. above sea level. x (Parts at launch + Parts Recovered) + 10 for landing on top of VAB + 15 for landing on top of the control tower + 1 passenger bonus per kebal past the mandatory pilot. = Total score So in my submission video, you can see 6233 is max height. 8 parts launched and recovered, plus 10 for landing, with no passenger bonus. 6233 x 26 (8+8+10) = 161,798 total enjoyment points. As per @swjr-swis scoring is now Altitude * (PR/PL + bonus). +2 for VAB landing and +3 for tower. Making my score now 6223 * 2 = 12,446 Video Of My Flight Leaderboard: Andetch - 161,798
  6. This is my first new craft in a long time... It is based on a prototype craft that I made many years ago and then forgot about. Named because it is one of the slowest rides into orbit ever, and quirky to fly it can deliver 45T of cargo into LKO with over 2km/s deltaV remaining. It is fully capable of refueling itself on the surface of a moon and is designed to land back on Kerbin with low to zero fuel remaining. When landing, remember to keep a steep descent angle of around 45 degrees and do not pull out until 3km to prevent the risk of a stall. It is currently equipped with an (unverified) Eve landing-return system. EDIT - The payload only lands on Eve, it does not return to LEO. Gene suggested to try it on Laythe or Duna instead. Enjoy! Get the craft here: https://kerbalx.com/Andetch/AdX-Shuttle-Type-XLR-Sloh-kly-mah
  7. Yes! That was the name (I think?) I will look it up. Anyone got any idea how to calculate the orbit needed?
  8. So, this challenge goes against the rules because I personally have not done it. Maybe it should be in player requests? New movie, Stowaway. Scott Manley talks about it in this video and at 9 mins 15 secs starts talking about the transfer mechanism to mars. In this case Duna. In short, there is a space station orbiting Sol/Kerbol, that is timed to intersect closely between the two planets. In theory, this can be done with any of the planets. Instead of needing a huge ship to support the passengers on the long journey between planets, they will take a smaller ship and dock with the space station, and live there for the time it takes to travel. After resupplying they will leave the station, explore the target planet, and then wait until it is time to return to the transfer station and go home. Watch and he explains it really good. Below the video is my musings for the challenge which I set myself So, I guess the main purpose of the station would be food and oxygen - so you will have to either use a mod for ksp to put that element in - IF you are hardcore enough. But the initial challenge is to first, in as many launches as you want, design, build and deploy the station. Maybe capture a 'stroid to go on there? You are encouraged to go a bit Elon and launch a whole load of fuel tanks to go along for the ride if you want, like I say, as many launches as you like. Low tier prize, is to do it, with as little cheating as possible. Second tier prize, do it absolutely no cheating, High tier prize, establish a system involving other planets and refueling missions the whole works. Scott Manley, do it with the added need to provide food and air for your kerbals. Bonus for the amount of kerbals that can transit at any one time. You can send 1 craft with lots of passengers, like a bus, or a fleet of small solo craft... Who will be first to make some sort of entry? -------------------------------------------------------- 1) I am starting by dusting off and refining some launch systems to put modules in LKO. 2) I have no idea how to calculate the desired kerbin duna transit orbit for the station. Many, many kerbals will be given the joy of an endless journey through space to find this out. 3) I have ideas on how to replicate some of the systems. So I will post some sort of attempt soon.
  9. Walk a single kerbal around the equatorial circumference of tylo without any interruptions (such as sleep etc.) :D :D
  10. Thanks for taking her for a spin The massive engine on the back is a blessing and a curse. You can ignite it and it will save you from a spin, but then no way orbit will happen.
  11. So launching horizontally - I note your images don't show the craft on the runway... How did you get over the fact you have no wheels? Okay, got over that by using goo containers as skids. But now I am coming to the conclusion that this may not be possible...
  12. I'm just gonna leave this here... It might bring up some bad memories for some pilots. This plane can make orbit and come back to land on the runway - IF you have the minerals to fly her. There is a video on the KerbalX page and images etc. (WMP stands for Widow Making Project) https://kerbalx.com/Andetch/ADX-WMP-SSTO
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