Jump to content

StinkyAce

Members
  • Posts

    215
  • Joined

  • Last visited

Everything posted by StinkyAce

  1. Greetings one an all, We are currently seeking test pilots. We have openings is our alpha team which primarily tests Star Trek equipment. No qualifications required as we are seeking input on how to make them better. To apply, PM me. Thank you Skunk Works command.
  2. Yeah, didn't add gear, or weapons. Figured it's an early model, not sure what the gear look like.
  3. The Strike Fighter from Star Trek https://spacedock.info/mod/1741/Federation Strike Fighter
  4. The Runabout is ready for delivery. https://spacedock.info/mod/1740/Danube Class Runabout?ga=%3CGame+3102+%27Kerbal+Space+Program%27%3E Enjoy
  5. I have a question concerning skunk works creations, perhaps you as a community can help. Replication of star wars vehicles, I have painstakingly recreated star wars models, but I am wondering where the copy write laws apply? This is our next planned release. The SWTOR line. Ideas?
  6. High over Kerbin...
  7. Already on it. The Runabout
  8. The Yt1300 Mynock on approach to Typhon Station which orbits Kerbin at 900000
  9. The Build a YT1300 Version 2 Is Now Available. https://spacedock.info/mod/1719/BAYT1300 Have fun! Skunk Works Team Bravo
  10. The GN drive. And thank you for pointing that error out. Lol I will correct it on spacedock
  11. The CR 90(a) Is now ready for all your defense needs. Check it out here https://spacedock.info/mod/1701/Corillean Engineer Corporation CR 90 Corvette Skunk_Works. A Special thanks to our senior test pilot, Blackent1.
  12. Skunk works https://imgur.com/gallery/8nNPu
  13. I see that the error is in fact on my end, the sound folder was not included nor was the parent folder. I shall take steps to correct this. Just in time for an upgrade. (Better weapon sounds for the trek stuff and a few new vessels such as the Galor class Cardassian, and a few romulan designs. Thanks for the report. Stay tuned.
  14. There should be a Sounds folder in the skunk works directory.
  15. Greetings, Skunk Works lab was wondering if anyone remembers a Mod that allowed you to build a rover, and PACK it into a container to be un packed later? We are integrating Cargo bays, and wondering about this mod. I think it was available back in 1.0 or 1.2 Thanks
  16. My early weapons don't have turrets, I have since began implementing turrets.
  17. Well set orbital editor to where in the solar system you wanna go, and apply, blink your there.
  18. Hello and that is for the feedback. Actually were going to do away with the hover engines as we have discovered antigrav repulsor generators, after all a ship this large would require ag for planetary operations. I will look over the other items and see about applying them Keep on trekking Stinkyace Skunk Works.
  19. Perfect, I use action groups as well, in example, I have a Cardassian Galore in testing that has 4 dedicated ags for firing arcs. The only thing Skunk Works insists on is absolute secrecy on the models. We release them when ready. Your input and advise on improvements are what's needed. How can.we make them better.. so then, I will need a way to deliver the vehicles to you for testing. And welcome to Skunk Works.
  20. Would ya be interested in becoming a Skunk Works test pilot?
  21. Hmmm, did you add powercells? Also that's release 1.0.0.0 all the batteries fire forward, but now I have figured out turrets and am implementing them..
×
×
  • Create New...