Critter79606

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About Critter79606

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  1. Linuxgurugamer maintains a mod called NovaPunch Rebalanced which has inline chutes and for bigger loads, Inline balutes, which is great! (byw linux, CKAN still has the old thread link)
  2. Thanks, didn't even know I had an issue with Firespitter. If you need anyone to help testing anything, just give a yell. I'd be glad to help.
  3. @linuxgurugamer I uninstalled the mods that got updated, and installed them one at a time. It's definitely LaunchNumbering. I'm going to grab a clean install of 1.8.1 and see if I can replicate it on it. Edit: I just tried it with only LaunchNumbering (and it's requirements from ckan) and it's doing the same thing. I click on certain buildings and I can't enter. The few I can, I can't exit. I have to crash the game, as the exit game won't even work. Log link: https://drive.google.com/open?id=1Idt6LC5q6MB6YzrcKfHxlRtp_POMD6sj
  4. @linuxgurugamer I just updated several mods, and I can't get into most of the buildings after loading the game. The couple I could get into, I couldn't get out of. Haystack also no longer works. I just updated the following (most of them were your updates): "name": "QuickSearch", "version": "1:3.3.0.6" "name": "QuickBrake", "version": "1:1.4.0.6" "name": "LaunchNumbering", "version": "0.5.3.1" "name": "FTLDriveContinued", "version": "0.2.3.1" "name": "KSPWheel", "version": "1:0.16.14.33" I'm unsure which is causing the issues, and was hoping for some help. I'm getting a lot of errors I wasn't getting yesterday playing. Logs https://drive.google.com/open?id=16XEeSpbhHDcvDedm9w2zVqUFSnmqSLj7 I'm going to try to rollback the ksp wheel to see if it is still broke or not to try to eliminate it. Thanks!
  5. @JadeOfMaar After upgrading, I'm getting the following errors, and can't figure out why. Line 81199: [WRN 20:03:15.001] Warning on PartSubtype OPTSUP on module ModuleB9PartSwitch (moduleID='OPTcmd') on part l.8m.cockpit: More than one module can't manage resource 'Supplies' Line 81200: [WRN 20:03:15.001] Warning on PartSubtype OPTSUP on module ModuleB9PartSwitch (moduleID='OPTcmd') on part l.8m.cockpit: More than one module can't manage resource 'Mulch' Line 81202: [WRN 20:03:15.010] Warning on PartSubtype OPTFTZ on module ModuleB9PartSwitch (moduleID='OPTcmd') on part l.8m.cockpit: More than one module can't manage resource 'Fertilizer' Line 81204: [WRN 20:03:15.012] Warning on PartSubtype OPTGYP on module ModuleB9PartSwitch (moduleID='OPTcmd') on part l.8m.cockpit: More than one module can't manage resource 'Gypsum' Line 81206: [WRN 20:03:15.015] Warning on PartSubtype OPTMIN on module ModuleB9PartSwitch (moduleID='OPTcmd') on part l.8m.cockpit: More than one module can't manage resource 'Minerals' Line 81208: [WRN 20:03:15.017] Warning on PartSubtype OPTORE on module ModuleB9PartSwitch (moduleID='OPTcmd') on part l.8m.cockpit: More than one module can't manage resource 'Ore' Log is here https://drive.google.com/uc?export=view&id=15LqsPc93jUPqEgdgF1wD-rOsGfVMQP0b Any help would be appreciated.
  6. Yes, the resources are just lost Running 1.8.1. Has anyone else had an issue with the stakes not being recognized as a spawn point?
  7. I use while I don't use it, there is I recommend you get the following mods: Near Future mods add Xenon engines and storage (specialized pressurized containment), as well as nuke generators to run them. and Stockalike Mining Extension, which adds ways to make Xenon off world For Science there is nothing better than pairing the following 2 mods and Universal Storage 2 takes DMagic and puts them into a storage system so you don't have to have parts hanging all over the outside of a ship.
  8. It's no big deal when you get to it. I just wanted to report it when I came across it. Thanks again!
  9. It didn't have that, but even if it had, the other check boxes should have filled when I reached altitude/speed. Having the one qualification not filled would have not allowed it to complete. I couldn't get it to register any of the values. I forced it complete via the debug, as I met everything. Funny thing is, I didn't have any issues with the break Mach 2 with the same aircraft.
  10. I recently upgraded from 1.7.1 to 1.7.3 and it stopped working for me as well. No longer stops time warp on deploy of chute nor just before landing. I'm wondering if either EVA Parachutes & Ejection Seats or RealChute is conflicting. Or maybe even, Bob's Panic Box.
  11. Thanks. I just found this mod, so it's the first time using this engine. You posted a list of mods you maintain somewhere, and I must have picked up 20+ more mods! I am running Real Plume 11.2.0, and was wondering if there was a conflict.
  12. Hey @linuxgurugamer (yes it's me again) Is this engine supposed to be so bright? It's the Basic Bertha Mini Quad (1.25m) I love the specs on the engine, but was about blinded by it lol. Here is a movie of it in action... https://drive.google.com/open?id=1xbO79EVvElsGiOGhrE0CwvtBlpxq6_wd log is here https://drive.google.com/open?id=1yqcfKU0ViSqYjOEIHApAdBRxJXgaZXqq Thanks
  13. Hi, I'm having an issue with a single contract in this mod. Break the sound barrier doesn't recognize any of the settings for some reason. I've not had issues with any of the other contracts in this mod. Love being able to do things with aircraft! Log is here https://drive.google.com/open?id=1yqcfKU0ViSqYjOEIHApAdBRxJXgaZXqq Thanks.