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Rocket_man1234

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Everything posted by Rocket_man1234

  1. I'm still confused on how to calculate the point cost of an engine
  2. Ok, here is my go at this.... I've been making several types of small, medium and heavy launch vehicles with standardized upper stages for "long duration missions" (Think ACES). Sprint SSTO Trident Zeus Mammoth If you would like any of these, tag me here and ill post it to my KerbalX My KerbalX Page: https://kerbalx.com/Rocket_man1234 The full Imgur album: https://imgur.com/a/uqRg8Yf
  3. KSP Custom Flag Decal Showcase Hello Kerbonauts! In the latest KSP 1.10 update, a new decoration item was added to make our rockets, planes, cars, boats ect. look better. This new part is a flag decal! With these new parts in hand, I believe that the kerbal community can truly make great looking craft with custom flags, specifically with the transparent background variant. When you select a flag for these decals you can use a custom made one from your KSP folder, this allows for almost infinite texture possibilities for all tank sizes . So, with that in mind this post will be a spot for people to share links to custom flags they made for windows, interstates, panels, and much much more. In the comments please post links to the flag if you feel like sharing it, a list will be made below Flag Decals:
  4. Laughs in non track able hours due to squad store purchase
  5. I saw that tweet and I am now confused lol. Just wanted to know if this is a valid submission method and thought it might be easier to get noticed on here
  6. C-7 Aerospace Presents The K-400 Electric Turboprop Airliner Here is my second time submitting this type of replica to the regional jet challenge, but this time its stock. The K-400 is a 24 passenger Electric Turboprop Aircraft with an incredible range of 8100 km! Its recommended flight parameters are 250 m/s and 4000 m in altitude. For take off: Start with breaks on Throttle up main props without collective (I&K) Deploy flaps (2) Spool up STOL jets engines (9) Release breaks and increase collective Rotate at around 60 m/s Turn off jets and raise flaps For Landing: Reduce collective Deploy flaps Come in at about 85 m/s Flare Land, and reduce collective to act as a thrust reverser and cut throttle. Buy it here for 36,343,000$ https://kerbalx.com/Rocket_man1234/K-400-V2
  7. here is a little seek peek at my aircraft, not done yet but I think its looking good so far https://imgur.com/a/z2rCAhU, also how do you input images directly?
  8. At this point, I think I am ready to launch, I've done lots of testing and all looks good.
  9. I never said I was building that, soooo also, @Ultimate Steve the docking port is 4 cubic otags off the ground, the proposed idea leaves not a lot of ground clearance for me to do anything with.
  10. I think it would be harder to land the entire thing at once but I don't know, also the first crew would have to wait for the solar to arrive to have a habitation module to live in.
  11. Sorry for not giving this information out earlier: Without the sky crane: 15,566 With sky crane: 24,365 Wet mass: 10t. It will be launching on the Kova VT6 as the faring is a perfect size and the second stage has enough delta-V to capture. My idea was that both hubs and solar would be connected together, the height on the hub can be changed so that we can make a standard, as it is the docking ports are 4 cubic otags off the ground Also by a station, I meant a space station but a mobile station rover is cool too.
  12. Here is the completed hub, it's pretty small but does its job. If you guys want anything changed just tell me.
  13. Could you replace the return vehicle with a small station that the lander could dock with?
  14. @Ultimate Steve I forgot how to display images like that, could you tell me how to do that with an imgur link?
  15. I have a concern for the custom faring costs. A faring shouldn't cost half a Munar habitation module + sky crane, its unrealistic and too expensive.
  16. What about the solar power mission? Will the habs have to generate there own power?
  17. @Johnster_Space_Program How high should the base be off the munar surface? just want to know so everyone isn't guessing and checking for the hight of the docking ports.
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